Fix "undo" of the state machine losing node's position
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1 changed files with 1 additions and 1 deletions
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@ -1111,7 +1111,7 @@ void AnimationNodeStateMachineEditor::_erase_selected() {
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updating = true;
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updating = true;
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undo_redo->create_action("Node Removed");
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undo_redo->create_action("Node Removed");
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undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node);
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undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node);
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undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node));
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undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node), state_machine->get_node_position(selected_node));
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for (int i = 0; i < state_machine->get_transition_count(); i++) {
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for (int i = 0; i < state_machine->get_transition_count(); i++) {
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String from = state_machine->get_transition_from(i);
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String from = state_machine->get_transition_from(i);
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String to = state_machine->get_transition_to(i);
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String to = state_machine->get_transition_to(i);
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