Fix "undo" of the state machine losing node's position

This commit is contained in:
Guilherme Felipe 2018-12-16 18:05:17 -02:00
parent 814d6cad13
commit bcd2659a2f

View file

@ -1111,7 +1111,7 @@ void AnimationNodeStateMachineEditor::_erase_selected() {
updating = true; updating = true;
undo_redo->create_action("Node Removed"); undo_redo->create_action("Node Removed");
undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node); undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node);
undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node)); undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node), state_machine->get_node_position(selected_node));
for (int i = 0; i < state_machine->get_transition_count(); i++) { for (int i = 0; i < state_machine->get_transition_count(); i++) {
String from = state_machine->get_transition_from(i); String from = state_machine->get_transition_from(i);
String to = state_machine->get_transition_to(i); String to = state_machine->get_transition_to(i);