Improve the 2D editor ruler display
- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
anywhere else in the editor.
(cherry picked from commit 026aea681d
)
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1 changed files with 5 additions and 5 deletions
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@ -3102,7 +3102,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
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Point2 text_pos = (begin + end) / 2 - Vector2(text_width / 2, text_height / 2);
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Point2 text_pos = (begin + end) / 2 - Vector2(text_width / 2, text_height / 2);
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text_pos.x = CLAMP(text_pos.x, text_width / 2, viewport->get_rect().size.x - text_width * 1.5);
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text_pos.x = CLAMP(text_pos.x, text_width / 2, viewport->get_rect().size.x - text_width * 1.5);
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text_pos.y = CLAMP(text_pos.y, text_height * 1.5, viewport->get_rect().size.y - text_height * 1.5);
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text_pos.y = CLAMP(text_pos.y, text_height * 1.5, viewport->get_rect().size.y - text_height * 1.5);
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viewport->draw_string(font, text_pos, vformat("%.2f px", length_vector.length()), font_color);
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viewport->draw_string(font, text_pos, vformat("%.1f px", length_vector.length()), font_color);
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if (draw_secondary_lines) {
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if (draw_secondary_lines) {
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const float horizontal_angle_rad = atan2(length_vector.y, length_vector.x);
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const float horizontal_angle_rad = atan2(length_vector.y, length_vector.x);
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@ -3112,16 +3112,16 @@ void CanvasItemEditor::_draw_ruler_tool() {
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Point2 text_pos2 = text_pos;
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Point2 text_pos2 = text_pos;
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text_pos2.x = begin.x < text_pos.x ? MIN(text_pos.x - text_width, begin.x - text_width / 2) : MAX(text_pos.x + text_width, begin.x - text_width / 2);
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text_pos2.x = begin.x < text_pos.x ? MIN(text_pos.x - text_width, begin.x - text_width / 2) : MAX(text_pos.x + text_width, begin.x - text_width / 2);
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viewport->draw_string(font, text_pos2, vformat("%.2f px", length_vector.y), font_secondary_color);
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viewport->draw_string(font, text_pos2, vformat("%.1f px", length_vector.y), font_secondary_color);
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Point2 v_angle_text_pos = Point2();
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Point2 v_angle_text_pos = Point2();
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v_angle_text_pos.x = CLAMP(begin.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
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v_angle_text_pos.x = CLAMP(begin.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
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v_angle_text_pos.y = begin.y < end.y ? MIN(text_pos2.y - 2 * text_height, begin.y - text_height * 0.5) : MAX(text_pos2.y + text_height * 3, begin.y + text_height * 1.5);
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v_angle_text_pos.y = begin.y < end.y ? MIN(text_pos2.y - 2 * text_height, begin.y - text_height * 0.5) : MAX(text_pos2.y + text_height * 3, begin.y + text_height * 1.5);
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viewport->draw_string(font, v_angle_text_pos, vformat("%d deg", vertical_angle), font_secondary_color);
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viewport->draw_string(font, v_angle_text_pos, vformat(String::utf8("%d°"), vertical_angle), font_secondary_color);
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text_pos2 = text_pos;
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text_pos2 = text_pos;
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text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y - text_height / 2) : MAX(text_pos.y + text_height * 2, end.y - text_height / 2);
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text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y - text_height / 2) : MAX(text_pos.y + text_height * 2, end.y - text_height / 2);
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viewport->draw_string(font, text_pos2, vformat("%.2f px", length_vector.x), font_secondary_color);
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viewport->draw_string(font, text_pos2, vformat("%.1f px", length_vector.x), font_secondary_color);
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Point2 h_angle_text_pos = Point2();
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Point2 h_angle_text_pos = Point2();
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h_angle_text_pos.x = CLAMP(end.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
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h_angle_text_pos.x = CLAMP(end.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
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@ -3138,7 +3138,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
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h_angle_text_pos.y = MIN(text_pos.y - height_multiplier * text_height, MIN(end.y - text_height * 0.5, text_pos2.y - height_multiplier * text_height));
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h_angle_text_pos.y = MIN(text_pos.y - height_multiplier * text_height, MIN(end.y - text_height * 0.5, text_pos2.y - height_multiplier * text_height));
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}
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}
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}
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}
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viewport->draw_string(font, h_angle_text_pos, vformat("%d deg", horizontal_angle), font_secondary_color);
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viewport->draw_string(font, h_angle_text_pos, vformat(String::utf8("%d°"), horizontal_angle), font_secondary_color);
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// Angle arcs
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// Angle arcs
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int arc_point_count = 8;
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int arc_point_count = 8;
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