diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 8dbaefe95f5..038a16f566c 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -2298,11 +2298,6 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashM Error err = OK; HashMap options_dupe = p_options; - // By default, the GLTF importer will extract embedded images into files on disk - // However, we do not want the advanced settings dialog to be able to write files on disk. - // To avoid this and also avoid compressing to basis every time, we are using the uncompressed option. - options_dupe["gltf/embedded_image_handling"] = 3; // Embed as Uncompressed defined in GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED - Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, options_dupe, nullptr, &err); if (!scene || err != OK) { return nullptr;