Disable plugin for conversion of foreign Sprite2D to different types

This commit is contained in:
SaracenOne 2022-04-29 07:06:48 +01:00
parent 9b2ba9b8bb
commit bd0819d4a0

View file

@ -160,6 +160,11 @@ void Sprite2DEditor::_menu_option(int p_option) {
}
void Sprite2DEditor::_update_mesh_data() {
if (node->get_owner() != get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can't convert a Sprite2D from a foreign scene."));
err_dialog->popup_centered();
}
Ref<Texture2D> texture = node->get_texture();
if (texture.is_null()) {
err_dialog->set_text(TTR("Sprite2D is empty!"));