Fix formatting error for bool in resulted code of visual shader

This commit is contained in:
Chaosus89 2019-09-05 08:32:24 +03:00
parent e205cbbd06
commit bd507739ea

View file

@ -1083,7 +1083,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
} else if (defval.get_type() == Variant::BOOL) { } else if (defval.get_type() == Variant::BOOL) {
bool val = defval; bool val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i); inputs[i] = "n_in" + itos(node) + "p" + itos(i);
code += "\nbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n";
} else if (defval.get_type() == Variant::VECTOR3) { } else if (defval.get_type() == Variant::VECTOR3) {
Vector3 val = defval; Vector3 val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i); inputs[i] = "n_in" + itos(node) + "p" + itos(i);