Merge pull request #52649 from Faless/js/4.x_audioworklet_nothreads_pr

[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
This commit is contained in:
Rémi Verschelde 2021-09-21 10:44:08 +02:00 committed by GitHub
commit bd75235b8a
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 339 additions and 154 deletions

View file

@ -34,22 +34,18 @@
#include <emscripten.h>
AudioDriverJavaScript *AudioDriverJavaScript::singleton = nullptr;
AudioDriverJavaScript::AudioContext AudioDriverJavaScript::audio_context;
bool AudioDriverJavaScript::is_available() {
return godot_audio_is_available() != 0;
}
const char *AudioDriverJavaScript::get_name() const {
return "JavaScript";
}
void AudioDriverJavaScript::_state_change_callback(int p_state) {
singleton->state = p_state;
AudioDriverJavaScript::audio_context.state = p_state;
}
void AudioDriverJavaScript::_latency_update_callback(float p_latency) {
singleton->output_latency = p_latency;
AudioDriverJavaScript::audio_context.output_latency = p_latency;
}
void AudioDriverJavaScript::_audio_driver_process(int p_from, int p_samples) {
@ -105,17 +101,19 @@ void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) {
}
Error AudioDriverJavaScript::init() {
mix_rate = GLOBAL_GET("audio/driver/mix_rate");
int latency = GLOBAL_GET("audio/driver/output_latency");
channel_count = godot_audio_init(&mix_rate, latency, &_state_change_callback, &_latency_update_callback);
if (!audio_context.inited) {
audio_context.mix_rate = GLOBAL_GET("audio/driver/mix_rate");
audio_context.channel_count = godot_audio_init(&audio_context.mix_rate, latency, &_state_change_callback, &_latency_update_callback);
audio_context.inited = true;
}
mix_rate = audio_context.mix_rate;
channel_count = audio_context.channel_count;
buffer_length = closest_power_of_2((latency * mix_rate / 1000));
#ifndef NO_THREADS
node = memnew(WorkletNode);
#else
node = memnew(ScriptProcessorNode);
#endif
buffer_length = node->create(buffer_length, channel_count);
Error err = create(buffer_length, channel_count);
if (err != OK) {
return err;
}
if (output_rb) {
memdelete_arr(output_rb);
}
@ -134,19 +132,17 @@ Error AudioDriverJavaScript::init() {
}
void AudioDriverJavaScript::start() {
if (node) {
node->start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
}
start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
}
void AudioDriverJavaScript::resume() {
if (state == 0) { // 'suspended'
if (audio_context.state == 0) { // 'suspended'
godot_audio_resume();
}
}
float AudioDriverJavaScript::get_latency() {
return output_latency + (float(buffer_length) / mix_rate);
return audio_context.output_latency + (float(buffer_length) / mix_rate);
}
int AudioDriverJavaScript::get_mix_rate() const {
@ -157,24 +153,8 @@ AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
return get_speaker_mode_by_total_channels(channel_count);
}
void AudioDriverJavaScript::lock() {
if (node) {
node->unlock();
}
}
void AudioDriverJavaScript::unlock() {
if (node) {
node->unlock();
}
}
void AudioDriverJavaScript::finish() {
if (node) {
node->finish();
memdelete(node);
node = nullptr;
}
finish_driver();
if (output_rb) {
memdelete_arr(output_rb);
output_rb = nullptr;
@ -203,41 +183,66 @@ Error AudioDriverJavaScript::capture_stop() {
return OK;
}
AudioDriverJavaScript::AudioDriverJavaScript() {
singleton = this;
}
#ifdef NO_THREADS
/// ScriptProcessorNode implementation
void AudioDriverJavaScript::ScriptProcessorNode::_process_callback() {
AudioDriverJavaScript::singleton->_audio_driver_capture();
AudioDriverJavaScript::singleton->_audio_driver_process();
AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr;
void AudioDriverScriptProcessor::_process_callback() {
AudioDriverScriptProcessor::singleton->_audio_driver_capture();
AudioDriverScriptProcessor::singleton->_audio_driver_process();
}
int AudioDriverJavaScript::ScriptProcessorNode::create(int p_buffer_samples, int p_channels) {
return godot_audio_script_create(p_buffer_samples, p_channels);
Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) {
if (!godot_audio_has_script_processor()) {
return ERR_UNAVAILABLE;
}
return (Error)godot_audio_script_create(&p_buffer_samples, p_channels);
}
void AudioDriverJavaScript::ScriptProcessorNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
}
/// AudioWorkletNode implementation (no threads)
AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr;
Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
if (!godot_audio_has_worklet()) {
return ERR_UNAVAILABLE;
}
return (Error)godot_audio_worklet_create(p_channels);
}
void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
_audio_driver_process();
godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback);
}
void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) {
AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
driver->_audio_driver_process(p_pos, p_samples);
}
void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) {
AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
driver->_audio_driver_capture(p_pos, p_samples);
}
#else
/// AudioWorkletNode implementation
void AudioDriverJavaScript::WorkletNode::_audio_thread_func(void *p_data) {
AudioDriverJavaScript::WorkletNode *obj = static_cast<AudioDriverJavaScript::WorkletNode *>(p_data);
AudioDriverJavaScript *driver = AudioDriverJavaScript::singleton;
const int out_samples = memarr_len(driver->output_rb);
const int in_samples = memarr_len(driver->input_rb);
/// AudioWorkletNode implementation (threads)
void AudioDriverWorklet::_audio_thread_func(void *p_data) {
AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data);
const int out_samples = memarr_len(driver->get_output_rb());
const int in_samples = memarr_len(driver->get_input_rb());
int wpos = 0;
int to_write = out_samples;
int rpos = 0;
int to_read = 0;
int32_t step = 0;
while (!obj->quit) {
while (!driver->quit) {
if (to_read) {
driver->lock();
driver->_audio_driver_capture(rpos, to_read);
godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_IN, -to_read);
godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_IN, -to_read);
driver->unlock();
rpos += to_read;
if (rpos >= in_samples) {
@ -247,38 +252,40 @@ void AudioDriverJavaScript::WorkletNode::_audio_thread_func(void *p_data) {
if (to_write) {
driver->lock();
driver->_audio_driver_process(wpos, to_write);
godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_OUT, to_write);
godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_OUT, to_write);
driver->unlock();
wpos += to_write;
if (wpos >= out_samples) {
wpos -= out_samples;
}
}
step = godot_audio_worklet_state_wait(obj->state, STATE_PROCESS, step, 1);
to_write = out_samples - godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_OUT);
to_read = godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_IN);
step = godot_audio_worklet_state_wait(driver->state, STATE_PROCESS, step, 1);
to_write = out_samples - godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_OUT);
to_read = godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_IN);
}
}
int AudioDriverJavaScript::WorkletNode::create(int p_buffer_size, int p_channels) {
godot_audio_worklet_create(p_channels);
return p_buffer_size;
Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
if (!godot_audio_has_worklet()) {
return ERR_UNAVAILABLE;
}
return (Error)godot_audio_worklet_create(p_channels);
}
void AudioDriverJavaScript::WorkletNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state);
thread.start(_audio_thread_func, this);
}
void AudioDriverJavaScript::WorkletNode::lock() {
void AudioDriverWorklet::lock() {
mutex.lock();
}
void AudioDriverJavaScript::WorkletNode::unlock() {
void AudioDriverWorklet::unlock() {
mutex.unlock();
}
void AudioDriverJavaScript::WorkletNode::finish() {
void AudioDriverWorklet::finish_driver() {
quit = true; // Ask thread to quit.
thread.wait_to_finish();
}

View file

@ -38,52 +38,15 @@
#include "godot_audio.h"
class AudioDriverJavaScript : public AudioDriver {
public:
class AudioNode {
public:
virtual int create(int p_buffer_size, int p_output_channels) = 0;
virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) = 0;
virtual void finish() {}
virtual void lock() {}
virtual void unlock() {}
virtual ~AudioNode() {}
};
class WorkletNode : public AudioNode {
private:
enum {
STATE_LOCK,
STATE_PROCESS,
STATE_SAMPLES_IN,
STATE_SAMPLES_OUT,
STATE_MAX,
};
Mutex mutex;
Thread thread;
bool quit = false;
int32_t state[STATE_MAX] = { 0 };
static void _audio_thread_func(void *p_data);
public:
int create(int p_buffer_size, int p_output_channels) override;
void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
void finish() override;
void lock() override;
void unlock() override;
};
class ScriptProcessorNode : public AudioNode {
private:
static void _process_callback();
public:
int create(int p_buffer_samples, int p_channels) override;
void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
};
private:
AudioNode *node = nullptr;
struct AudioContext {
bool inited = false;
float output_latency = 0.0;
int state = -1;
int channel_count = 0;
int mix_rate = 0;
};
static AudioContext audio_context;
float *output_rb = nullptr;
float *input_rb = nullptr;
@ -91,36 +54,108 @@ private:
int buffer_length = 0;
int mix_rate = 0;
int channel_count = 0;
int state = 0;
float output_latency = 0.0;
static void _state_change_callback(int p_state);
static void _latency_update_callback(float p_latency);
static AudioDriverJavaScript *singleton;
protected:
void _audio_driver_process(int p_from = 0, int p_samples = 0);
void _audio_driver_capture(int p_from = 0, int p_samples = 0);
float *get_output_rb() const { return output_rb; }
float *get_input_rb() const { return input_rb; }
virtual Error create(int &p_buffer_samples, int p_channels) = 0;
virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) = 0;
virtual void finish_driver() {}
public:
static bool is_available();
static AudioDriverJavaScript *singleton;
virtual Error init() final;
virtual void start() final;
virtual void finish() final;
virtual const char *get_name() const;
virtual float get_latency() override;
virtual int get_mix_rate() const override;
virtual SpeakerMode get_speaker_mode() const override;
virtual Error init();
virtual void start();
void resume();
virtual float get_latency();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
virtual void lock();
virtual void unlock();
virtual void finish();
virtual Error capture_start() override;
virtual Error capture_stop() override;
virtual Error capture_start();
virtual Error capture_stop();
static void resume();
AudioDriverJavaScript();
AudioDriverJavaScript() {}
};
#ifdef NO_THREADS
class AudioDriverScriptProcessor : public AudioDriverJavaScript {
private:
static void _process_callback();
static AudioDriverScriptProcessor *singleton;
protected:
Error create(int &p_buffer_samples, int p_channels) override;
void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
public:
virtual const char *get_name() const override { return "ScriptProcessor"; }
virtual void lock() override {}
virtual void unlock() override {}
AudioDriverScriptProcessor() { singleton = this; }
};
class AudioDriverWorklet : public AudioDriverJavaScript {
private:
static void _process_callback(int p_pos, int p_samples);
static void _capture_callback(int p_pos, int p_samples);
static AudioDriverWorklet *singleton;
protected:
virtual Error create(int &p_buffer_size, int p_output_channels) override;
virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
public:
virtual const char *get_name() const override { return "AudioWorklet"; }
virtual void lock() override {}
virtual void unlock() override {}
AudioDriverWorklet() { singleton = this; }
};
#else
class AudioDriverWorklet : public AudioDriverJavaScript {
private:
enum {
STATE_LOCK,
STATE_PROCESS,
STATE_SAMPLES_IN,
STATE_SAMPLES_OUT,
STATE_MAX,
};
Mutex mutex;
Thread thread;
bool quit = false;
int32_t state[STATE_MAX] = { 0 };
static void _audio_thread_func(void *p_data);
protected:
virtual Error create(int &p_buffer_size, int p_output_channels) override;
virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
virtual void finish_driver() override;
public:
virtual const char *get_name() const override { return "AudioWorklet"; }
void lock() override;
void unlock() override;
};
#endif
#endif

View file

@ -38,6 +38,8 @@ extern "C" {
#include "stddef.h"
extern int godot_audio_is_available();
extern int godot_audio_has_worklet();
extern int godot_audio_has_script_processor();
extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
extern void godot_audio_resume();
@ -46,14 +48,15 @@ extern void godot_audio_capture_stop();
// Worklet
typedef int32_t GodotAudioState[4];
extern void godot_audio_worklet_create(int p_channels);
extern int godot_audio_worklet_create(int p_channels);
extern void godot_audio_worklet_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, GodotAudioState p_state);
extern void godot_audio_worklet_start_no_threads(float *p_out_buf, int p_out_size, void (*p_out_cb)(int p_pos, int p_frames), float *p_in_buf, int p_in_size, void (*p_in_cb)(int p_pos, int p_frames));
extern int godot_audio_worklet_state_add(GodotAudioState p_state, int p_idx, int p_value);
extern int godot_audio_worklet_state_get(GodotAudioState p_state, int p_idx);
extern int godot_audio_worklet_state_wait(int32_t *p_state, int p_idx, int32_t p_expected, int p_timeout);
// Script
extern int godot_audio_script_create(int p_buffer_size, int p_channels);
extern int godot_audio_script_create(int *p_buffer_size, int p_channels);
extern void godot_audio_script_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, void (*p_cb)());
#ifdef __cplusplus

View file

@ -29,15 +29,16 @@
/*************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state) {
constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
return Atomics.load(this.avail, 0);
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}
space_left() {
@ -55,10 +56,16 @@ class RingBuffer {
to_write -= high;
this.rpos = 0;
}
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
if (to_write) {
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
}
this.rpos += to_write;
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
if (this.threads) {
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
} else {
this.avail -= output.length;
}
}
write(p_buffer) {
@ -77,14 +84,19 @@ class RingBuffer {
this.buffer.set(low);
this.wpos = low.length;
}
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
if (this.threads) {
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
} else {
this.avail += to_write;
}
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
@ -100,24 +112,31 @@ class GodotProcessor extends AudioWorkletProcessor {
}
process_notify() {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
if (this.notifier) {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
}
parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in);
this.output = new RingBuffer(p_data[2], avail_out);
this.input = new RingBuffer(p_data[1], avail_in, true);
this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
} else if (p_cmd === 'start_nothreads') {
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
} else if (p_cmd === 'chunk') {
this.output.write(p_data);
}
}
@ -139,7 +158,10 @@ class GodotProcessor extends AudioWorkletProcessor {
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (this.input.space_left() >= chunk) {
if (!this.threads) {
GodotProcessor.write_input(this.input_buffer, input);
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
} else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
@ -156,6 +178,9 @@ class GodotProcessor extends AudioWorkletProcessor {
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
if (!this.threads) {
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
}
} else {
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
}

View file

@ -159,6 +159,16 @@ const GodotAudio = {
return 1;
},
godot_audio_has_worklet__sig: 'i',
godot_audio_has_worklet: function () {
return (GodotAudio.ctx && GodotAudio.ctx.audioWorklet) ? 1 : 0;
},
godot_audio_has_script_processor__sig: 'i',
godot_audio_has_script_processor: function () {
return (GodotAudio.ctx && GodotAudio.ctx.createScriptProcessor) ? 1 : 0;
},
godot_audio_init__sig: 'iiiii',
godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) {
const statechange = GodotRuntime.get_func(p_state_change);
@ -209,6 +219,7 @@ const GodotAudioWorklet = {
$GodotAudioWorklet: {
promise: null,
worklet: null,
ring_buffer: null,
create: function (channels) {
const path = GodotConfig.locate_file('godot.audio.worklet.js');
@ -239,6 +250,86 @@ const GodotAudioWorklet = {
});
},
start_no_threads: function (p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback) {
function RingBuffer() {
let wpos = 0;
let rpos = 0;
let pending_samples = 0;
const wbuf = new Float32Array(p_out_size);
function send(port) {
if (pending_samples === 0) {
return;
}
const buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
const size = buffer.length;
const tot_sent = pending_samples;
out_callback(wpos, pending_samples);
if (wpos + pending_samples >= size) {
const high = size - wpos;
wbuf.set(buffer.subarray(wpos, size));
pending_samples -= high;
wpos = 0;
}
if (pending_samples > 0) {
wbuf.set(buffer.subarray(wpos, wpos + pending_samples), tot_sent - pending_samples);
}
port.postMessage({ 'cmd': 'chunk', 'data': wbuf.subarray(0, tot_sent) });
wpos += pending_samples;
pending_samples = 0;
}
this.receive = function (recv_buf) {
const buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
const from = rpos;
let to_write = recv_buf.length;
let high = 0;
if (rpos + to_write >= p_in_size) {
high = p_in_size - rpos;
buffer.set(recv_buf.subarray(0, high), rpos);
to_write -= high;
rpos = 0;
}
if (to_write) {
buffer.set(recv_buf.subarray(high, to_write), rpos);
}
in_callback(from, recv_buf.length);
rpos += to_write;
};
this.consumed = function (size, port) {
pending_samples += size;
send(port);
};
}
GodotAudioWorklet.ring_buffer = new RingBuffer();
GodotAudioWorklet.promise.then(function () {
const node = GodotAudioWorklet.worklet;
const buffer = GodotRuntime.heapSlice(HEAPF32, p_out_buf, p_out_size);
node.connect(GodotAudio.ctx.destination);
node.port.postMessage({
'cmd': 'start_nothreads',
'data': [buffer, p_in_size],
});
node.port.onmessage = function (event) {
if (!GodotAudioWorklet.worklet) {
return;
}
if (event.data['cmd'] === 'read') {
const read = event.data['data'];
GodotAudioWorklet.ring_buffer.consumed(read, GodotAudioWorklet.worklet.port);
} else if (event.data['cmd'] === 'input') {
const buf = event.data['data'];
if (buf.length > p_in_size) {
GodotRuntime.error('Input chunk is too big');
return;
}
GodotAudioWorklet.ring_buffer.receive(buf);
} else {
GodotRuntime.error(event.data);
}
};
});
},
get_node: function () {
return GodotAudioWorklet.worklet;
},
@ -262,9 +353,15 @@ const GodotAudioWorklet = {
},
},
godot_audio_worklet_create__sig: 'vi',
godot_audio_worklet_create__sig: 'ii',
godot_audio_worklet_create: function (channels) {
GodotAudioWorklet.create(channels);
try {
GodotAudioWorklet.create(channels);
} catch (e) {
GodotRuntime.error('Error starting AudioDriverWorklet', e);
return 1;
}
return 0;
},
godot_audio_worklet_start__sig: 'viiiii',
@ -275,6 +372,13 @@ const GodotAudioWorklet = {
GodotAudioWorklet.start(in_buffer, out_buffer, state);
},
godot_audio_worklet_start_no_threads__sig: 'viiiiii',
godot_audio_worklet_start_no_threads: function (p_out_buf, p_out_size, p_out_callback, p_in_buf, p_in_size, p_in_callback) {
const out_callback = GodotRuntime.get_func(p_out_callback);
const in_callback = GodotRuntime.get_func(p_in_callback);
GodotAudioWorklet.start_no_threads(p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback);
},
godot_audio_worklet_state_wait__sig: 'iiii',
godot_audio_worklet_state_wait: function (p_state, p_idx, p_expected, p_timeout) {
Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
@ -358,7 +462,15 @@ const GodotAudioScript = {
godot_audio_script_create__sig: 'iii',
godot_audio_script_create: function (buffer_length, channel_count) {
return GodotAudioScript.create(buffer_length, channel_count);
const buf_len = GodotRuntime.getHeapValue(buffer_length, 'i32');
try {
const out_len = GodotAudioScript.create(buf_len, channel_count);
GodotRuntime.setHeapValue(buffer_length, out_len, 'i32');
} catch (e) {
GodotRuntime.error('Error starting AudioDriverScriptProcessor', e);
return 1;
}
return 0;
},
godot_audio_script_start__sig: 'viiiii',

View file

@ -63,9 +63,7 @@ void OS_JavaScript::initialize() {
}
void OS_JavaScript::resume_audio() {
if (audio_driver_javascript) {
audio_driver_javascript->resume();
}
AudioDriverJavaScript::resume();
}
void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
@ -101,10 +99,10 @@ void OS_JavaScript::delete_main_loop() {
void OS_JavaScript::finalize() {
delete_main_loop();
if (audio_driver_javascript) {
memdelete(audio_driver_javascript);
audio_driver_javascript = nullptr;
for (AudioDriverJavaScript *driver : audio_drivers) {
memdelete(driver);
}
audio_drivers.clear();
}
// Miscellaneous
@ -229,8 +227,13 @@ OS_JavaScript::OS_JavaScript() {
setenv("LANG", locale_ptr, true);
if (AudioDriverJavaScript::is_available()) {
audio_driver_javascript = memnew(AudioDriverJavaScript);
AudioDriverManager::add_driver(audio_driver_javascript);
#ifdef NO_THREADS
audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
#endif
audio_drivers.push_back(memnew(AudioDriverWorklet));
}
for (int i = 0; i < audio_drivers.size(); i++) {
AudioDriverManager::add_driver(audio_drivers[i]);
}
idb_available = godot_js_os_fs_is_persistent();

View file

@ -40,7 +40,7 @@
class OS_JavaScript : public OS_Unix {
MainLoop *main_loop = nullptr;
AudioDriverJavaScript *audio_driver_javascript = nullptr;
List<AudioDriverJavaScript *> audio_drivers;
bool idb_is_syncing = false;
bool idb_available = false;