Display language icons in script create dialog
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parent
e23f5e6415
commit
bd9852b982
2 changed files with 22 additions and 4 deletions
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@ -44,6 +44,23 @@ void ScriptCreateDialog::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_THEME_CHANGED:
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case NOTIFICATION_ENTER_TREE: {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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String lang = ScriptServer::get_language(i)->get_name();
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Ref<Texture> lang_icon = get_icon(lang, "EditorIcons");
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if (lang_icon.is_valid()) {
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language_menu->set_item_icon(i, lang_icon);
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}
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}
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String last_lang = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", "");
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Ref<Texture> last_lang_icon;
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if (!last_lang.empty()) {
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last_lang_icon = get_icon(last_lang, "EditorIcons");
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} else {
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last_lang_icon = language_menu->get_item_icon(default_language);
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}
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if (last_lang_icon.is_valid()) {
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language_menu->set_icon(last_lang_icon);
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}
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path_button->set_icon(get_icon("Folder", "EditorIcons"));
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parent_browse_button->set_icon(get_icon("Folder", "EditorIcons"));
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parent_search_button->set_icon(get_icon("ClassList", "EditorIcons"));
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@ -671,13 +688,13 @@ ScriptCreateDialog::ScriptCreateDialog() {
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gc->add_child(l);
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gc->add_child(language_menu);
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int default_lang = 0;
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default_language = 0;
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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String lang = ScriptServer::get_language(i)->get_name();
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language_menu->add_item(lang);
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if (lang == "GDScript") {
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default_lang = i;
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default_language = i;
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}
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}
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@ -691,8 +708,8 @@ ScriptCreateDialog::ScriptCreateDialog() {
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}
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}
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} else {
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language_menu->select(default_lang);
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current_language = default_lang;
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language_menu->select(default_language);
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current_language = default_language;
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}
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language_menu->connect("item_selected", this, "_lang_changed");
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@ -76,6 +76,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
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bool is_built_in;
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bool built_in_enabled;
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int current_language;
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int default_language;
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bool re_check_path;
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String script_template;
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Vector<String> template_list;
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