Fix input event related android build issues

This commit is contained in:
Chris Serino 2017-06-06 22:29:19 -05:00
parent 9e5efa4abd
commit bdffd2ecd0
2 changed files with 9 additions and 9 deletions

View file

@ -1367,7 +1367,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env
jevent.device = p_device; jevent.device = p_device;
jevent.type = OS_Android::JOY_EVENT_BUTTON; jevent.type = OS_Android::JOY_EVENT_BUTTON;
jevent.index = p_button; jevent.index = p_button;
jevent->is_pressed() = p_pressed; jevent.pressed = p_pressed;
input_mutex->lock(); input_mutex->lock();
joy_events.push_back(jevent); joy_events.push_back(jevent);

View file

@ -344,7 +344,7 @@ void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) {
switch (p_event.type) { switch (p_event.type) {
case JOY_EVENT_BUTTON: case JOY_EVENT_BUTTON:
input->joy_button(p_event.device, p_event.index, p_event->is_pressed()); input->joy_button(p_event.device, p_event.index, p_event.pressed);
break; break;
case JOY_EVENT_AXIS: case JOY_EVENT_AXIS:
InputDefault::JoyAxis value; InputDefault::JoyAxis value;
@ -406,7 +406,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
//send mouse //send mouse
Ref<InputEventMouseButton> ev; Ref<InputEventMouseButton> ev;
ev.instance(); ev.instance();
ev.type = Ref<InputEvent>::MOUSE_BUTTON; // ev.type = Ref<InputEvent>::MOUSE_BUTTON;
ev->set_button_index(BUTTON_LEFT); ev->set_button_index(BUTTON_LEFT);
ev->set_button_mask(BUTTON_MASK_LEFT); ev->set_button_mask(BUTTON_MASK_LEFT);
ev->set_pressed(true); ev->set_pressed(true);
@ -424,7 +424,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev.instance(); ev.instance();
ev->set_index(touch[i].id); ev->set_index(touch[i].id);
ev->set_pressed(true); ev->set_pressed(true);
ev->set_position(touch[i].pos.x); ev->set_position(touch[i].pos);
input->parse_input_event(ev); input->parse_input_event(ev);
} }
@ -436,8 +436,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
Ref<InputEventMouseMotion> ev; Ref<InputEventMouseMotion> ev;
ev.instance(); ev.instance();
ev->set_button_mask(BUTTON_MASK_LEFT); ev->set_button_mask(BUTTON_MASK_LEFT);
ev->set_position(p_points[0].pos.x); ev->set_position(p_points[0].pos);
input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); input->set_mouse_position(Point2(ev->get_position().x, ev->get_position().y));
ev->set_speed(input->get_last_mouse_speed()); ev->set_speed(input->get_last_mouse_speed());
ev->set_relative(p_points[0].pos - last_mouse); ev->set_relative(p_points[0].pos - last_mouse);
last_mouse = p_points[0].pos; last_mouse = p_points[0].pos;
@ -465,7 +465,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
Ref<InputEventScreenDrag> ev; Ref<InputEventScreenDrag> ev;
ev.instance(); ev.instance();
ev->set_index(touch[i].id); ev->set_index(touch[i].id);
ev->set_position(p_points[idx].pos.x); ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos); ev->set_relative(p_points[idx].pos - touch[i].pos);
input->parse_input_event(ev); input->parse_input_event(ev);
touch[i].pos = p_points[idx].pos; touch[i].pos = p_points[idx].pos;
@ -481,8 +481,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev->set_button_index(BUTTON_LEFT); ev->set_button_index(BUTTON_LEFT);
ev->set_button_mask(BUTTON_MASK_LEFT); ev->set_button_mask(BUTTON_MASK_LEFT);
ev->set_pressed(false); ev->set_pressed(false);
ev->set_position(touch[0].pos.x); ev->set_position(touch[0].pos);
ev->set_global_position(touch[0].pos.x); ev->set_global_position(touch[0].pos);
input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y)); input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y));
input->parse_input_event(ev); input->parse_input_event(ev);