Rename CollisionObject3D input_event signal position and normal parameters

This commit is contained in:
Marcel Admiraal 2021-06-07 07:34:21 +01:00
parent 34fc33d192
commit be26a5e40e
2 changed files with 8 additions and 8 deletions

View file

@ -16,14 +16,14 @@
</argument> </argument>
<argument index="1" name="event" type="InputEvent"> <argument index="1" name="event" type="InputEvent">
</argument> </argument>
<argument index="2" name="click_position" type="Vector3"> <argument index="2" name="position" type="Vector3">
</argument> </argument>
<argument index="3" name="click_normal" type="Vector3"> <argument index="3" name="normal" type="Vector3">
</argument> </argument>
<argument index="4" name="shape_idx" type="int"> <argument index="4" name="shape_idx" type="int">
</argument> </argument>
<description> <description>
Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked location in world space and [code]click_normal[/code] is the normal vector extending from the clicked surface of the [Shape3D] at [code]shape_idx[/code]. Connect to the [code]input_event[/code] signal to easily pick up these events. Receives unhandled [InputEvent]s. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point. Connect to the [signal input_event] signal to easily pick up these events.
</description> </description>
</method> </method>
<method name="create_shape_owner"> <method name="create_shape_owner">
@ -243,14 +243,14 @@
</argument> </argument>
<argument index="1" name="event" type="InputEvent"> <argument index="1" name="event" type="InputEvent">
</argument> </argument>
<argument index="2" name="click_position" type="Vector3"> <argument index="2" name="position" type="Vector3">
</argument> </argument>
<argument index="3" name="click_normal" type="Vector3"> <argument index="3" name="normal" type="Vector3">
</argument> </argument>
<argument index="4" name="shape_idx" type="int"> <argument index="4" name="shape_idx" type="int">
</argument> </argument>
<description> <description>
Emitted when [method _input_event] receives an event. See its description for details. Emitted when the object receives an unhandled [InputEvent]. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point.
</description> </description>
</signal> </signal>
<signal name="mouse_entered"> <signal name="mouse_entered">

View file

@ -326,9 +326,9 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes); ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner); ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered")); ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited")); ADD_SIGNAL(MethodInfo("mouse_exited"));