Improved script attachment/removal a bit
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09d090921c
commit
be2bc4dab8
1 changed files with 12 additions and 1 deletions
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@ -1615,7 +1615,10 @@ void SceneTreeDock::_delete_confirm() {
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}
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void SceneTreeDock::_update_script_button() {
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if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
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if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) {
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button_create_script->hide();
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button_clear_script->hide();
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} else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
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Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0];
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if (n->get_script().is_null()) {
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button_create_script->show();
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@ -1626,6 +1629,14 @@ void SceneTreeDock::_update_script_button() {
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}
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} else {
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button_create_script->show();
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List<Node *> selection = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Node *n = E->get();
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if (!n->get_script().is_null()) {
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button_clear_script->show();
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return;
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}
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}
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button_clear_script->hide();
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}
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}
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