highlight the correct error line in shader editor

This commit is contained in:
Nuno Donato 2017-06-21 21:09:41 +01:00
parent ceded65c01
commit be2f7f4172

View file

@ -188,7 +188,7 @@ void ShaderTextEditor::_validate_script() {
if (err != OK) {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
set_error(error_text);
get_text_edit()->set_line_as_marked(sl.get_error_line(), true);
get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true);
} else {
for (int i = 0; i < get_text_edit()->get_line_count(); i++)