Add double_tap
attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
This commit is contained in:
parent
2342f174a4
commit
be4b07c3e4
12 changed files with 54 additions and 43 deletions
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@ -934,6 +934,13 @@ bool InputEventScreenTouch::is_pressed() const {
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return pressed;
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}
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void InputEventScreenTouch::set_double_tap(bool p_double_tap) {
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double_tap = p_double_tap;
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}
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bool InputEventScreenTouch::is_double_tap() const {
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return double_tap;
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}
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Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
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Ref<InputEventScreenTouch> st;
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st.instance();
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@ -941,12 +948,13 @@ Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, co
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st->set_index(index);
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st->set_position(p_xform.xform(pos + p_local_ofs));
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st->set_pressed(pressed);
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st->set_double_tap(double_tap);
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return st;
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}
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String InputEventScreenTouch::as_text() const {
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return "InputEventScreenTouch : index=" + itos(index) + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + ")";
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return "InputEventScreenTouch : index=" + itos(index) + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + "), double_tap=" + (double_tap ? "true" : "false");
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}
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void InputEventScreenTouch::_bind_methods() {
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@ -959,14 +967,19 @@ void InputEventScreenTouch::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed);
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//ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed);
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ClassDB::bind_method(D_METHOD("set_double_tap", "double_tap"), &InputEventScreenTouch::set_double_tap);
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ClassDB::bind_method(D_METHOD("is_double_tap"), &InputEventScreenTouch::is_double_tap);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "double_tap"), "set_double_tap", "is_double_tap");
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}
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InputEventScreenTouch::InputEventScreenTouch() {
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index = 0;
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pressed = false;
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double_tap = false;
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}
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/////////////////////////////
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@ -475,6 +475,7 @@ class InputEventScreenTouch : public InputEvent {
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int index;
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Vector2 pos;
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bool pressed;
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bool double_tap;
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protected:
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static void _bind_methods();
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@ -489,6 +490,9 @@ public:
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void set_pressed(bool p_pressed);
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virtual bool is_pressed() const;
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void set_double_tap(bool p_double_tap);
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bool is_double_tap() const;
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virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
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virtual String as_text() const;
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@ -13,6 +13,9 @@
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<methods>
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</methods>
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<members>
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<member name="double_tap" type="bool" setter="set_double_tap" getter="is_double_tap" default="false">
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If [code]true[/code], the touch's state is a double tap.
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</member>
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<member name="index" type="int" setter="set_index" getter="get_index" default="0">
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The touch index in the case of a multi-touch event. One index = one finger.
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</member>
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@ -353,6 +353,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
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touch_event.instance();
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touch_event->set_pressed(mb->is_pressed());
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touch_event->set_position(mb->get_position());
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touch_event->set_double_tap(mb->is_doubleclick());
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main_loop->input_event(touch_event);
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}
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}
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@ -414,6 +415,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
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button_event->set_global_position(st->get_position());
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button_event->set_pressed(st->is_pressed());
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button_event->set_button_index(BUTTON_LEFT);
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button_event->set_doubleclick(st->is_double_tap());
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if (st->is_pressed()) {
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button_event->set_button_mask(mouse_button_mask | (1 << (BUTTON_LEFT - 1)));
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} else {
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@ -100,7 +100,7 @@ void AndroidInputHandler::process_key_event(int p_scancode, int p_physical_scanc
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input->parse_input_event(ev);
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}
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void AndroidInputHandler::_parse_all_touch(bool p_pressed) {
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void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap) {
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if (touch.size()) {
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//end all if exist
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for (int i = 0; i < touch.size(); i++) {
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@ -109,17 +109,18 @@ void AndroidInputHandler::_parse_all_touch(bool p_pressed) {
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ev->set_index(touch[i].id);
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ev->set_pressed(p_pressed);
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ev->set_position(touch[i].pos);
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ev->set_double_tap(p_double_tap);
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input->parse_input_event(ev);
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}
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}
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}
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void AndroidInputHandler::_release_all_touch() {
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_parse_all_touch(false);
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_parse_all_touch(false, false);
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touch.clear();
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}
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void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points) {
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void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap) {
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switch (p_event) {
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case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
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// Release any remaining touches or mouse event
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@ -133,7 +134,7 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
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}
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//send touch
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_parse_all_touch(true);
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_parse_all_touch(true, p_double_tap);
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} break;
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case AMOTION_EVENT_ACTION_MOVE: { //motion
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@ -90,7 +90,7 @@ private:
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void _release_mouse_event_info();
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void _parse_all_touch(bool p_pressed);
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void _parse_all_touch(bool p_pressed, bool p_double_tap);
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void _release_all_touch();
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@ -98,7 +98,7 @@ public:
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void process_joy_event(const JoypadEvent &p_event);
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void process_key_event(int p_scancode, int p_physical_scancode, int p_unicode, bool p_pressed);
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void process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click);
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void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
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void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap);
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void process_magnify(Point2 p_pos, float p_factor);
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void process_pan(Point2 p_pos, Vector2 p_delta);
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void joy_connection_changed(int p_device, bool p_connected, String p_name);
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@ -100,7 +100,7 @@ public class GodotLib {
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/**
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* Forward touch events.
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*/
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public static native void dispatchTouchEvent(int event, int pointer, int pointerCount, float[] positions);
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public static native void dispatchTouchEvent(int event, int pointer, int pointerCount, float[] positions, boolean doubleTap);
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/**
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* Dispatch mouse events
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@ -53,17 +53,14 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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*/
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var panningAndScalingEnabled = false
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private var doubleTapInProgress = false
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private var nextDownIsDoubleTap = false
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private var dragInProgress = false
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private var scaleInProgress = false
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private var contextClickInProgress = false
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override fun onDown(event: MotionEvent): Boolean {
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// Don't send / register a down event while we're in the middle of a double-tap
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if (!doubleTapInProgress) {
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// Send the down event
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GodotInputHandler.handleMotionEvent(event)
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}
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GodotInputHandler.handleMotionEvent(event.source, MotionEvent.ACTION_DOWN, event.buttonState, event.x, event.y, nextDownIsDoubleTap)
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nextDownIsDoubleTap = false
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return true
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}
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@ -145,24 +142,14 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
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override fun onDoubleTapEvent(event: MotionEvent): Boolean {
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if (event.actionMasked == MotionEvent.ACTION_UP) {
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doubleTapInProgress = false
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nextDownIsDoubleTap = false
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GodotInputHandler.handleMotionEvent(event)
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}
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return true
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}
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override fun onDoubleTap(event: MotionEvent): Boolean {
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doubleTapInProgress = true
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val x = event.x
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val y = event.y
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val buttonMask =
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if (GodotInputHandler.isMouseEvent(event)) {
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event.buttonState
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} else {
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MotionEvent.BUTTON_PRIMARY
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}
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GodotInputHandler.handleMouseEvent(MotionEvent.ACTION_DOWN, buttonMask, x, y, true)
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GodotInputHandler.handleMouseEvent(MotionEvent.ACTION_UP, 0, x, y, false)
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nextDownIsDoubleTap = true
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return true
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}
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@ -426,15 +426,19 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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}
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static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y) {
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return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, 0, 0);
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return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, false);
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}
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static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY) {
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static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, boolean doubleTap) {
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return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, 0, 0, doubleTap);
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}
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static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleTap) {
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if (isMouseEvent(eventSource)) {
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return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, false);
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return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleTap);
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}
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return handleTouchEvent(eventAction, x, y);
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return handleTouchEvent(eventAction, x, y, doubleTap);
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}
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static boolean handleMouseEvent(final MotionEvent event) {
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@ -452,10 +456,6 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, false);
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}
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static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, boolean doubleClick) {
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return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, doubleClick);
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}
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static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick) {
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switch (eventAction) {
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case MotionEvent.ACTION_CANCEL:
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@ -492,14 +492,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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final int action = event.getActionMasked();
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final int actionPointerId = event.getPointerId(event.getActionIndex());
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return handleTouchEvent(action, actionPointerId, pointerCount, positions);
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return handleTouchEvent(action, actionPointerId, pointerCount, positions, false);
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}
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static boolean handleTouchEvent(int eventAction, float x, float y) {
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return handleTouchEvent(eventAction, 0, 1, new float[] { 0, x, y });
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static boolean handleTouchEvent(int eventAction, float x, float y, boolean doubleTap) {
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return handleTouchEvent(eventAction, 0, 1, new float[] { 0, x, y }, doubleTap);
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}
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static boolean handleTouchEvent(int eventAction, int actionPointerId, int pointerCount, float[] positions) {
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static boolean handleTouchEvent(int eventAction, int actionPointerId, int pointerCount, float[] positions, boolean doubleTap) {
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switch (eventAction) {
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case MotionEvent.ACTION_DOWN:
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case MotionEvent.ACTION_CANCEL:
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@ -507,7 +507,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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case MotionEvent.ACTION_MOVE:
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case MotionEvent.ACTION_POINTER_UP:
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case MotionEvent.ACTION_POINTER_DOWN: {
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GodotLib.dispatchTouchEvent(eventAction, actionPointerId, pointerCount, positions);
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GodotLib.dispatchTouchEvent(eventAction, actionPointerId, pointerCount, positions, doubleTap);
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return true;
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}
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}
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@ -292,7 +292,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JN
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}
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {
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if (step.get() <= 0) {
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return;
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}
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@ -306,7 +306,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JN
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points.push_back(tp);
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}
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input_handler->process_touch_event(ev, pointer, points);
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input_handler->process_touch_event(ev, pointer, points, p_double_tap);
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}
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// Called on the UI thread
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@ -46,7 +46,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *e
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JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray positions);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jboolean p_double_tap);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_scancode, jint p_physical_scancode, jint p_unicode, jboolean p_pressed);
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@ -295,6 +295,7 @@ void OSIPhone::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_d
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ev->set_index(p_idx);
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ev->set_pressed(p_pressed);
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ev->set_position(Vector2(p_x, p_y));
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ev->set_double_tap(p_doubleclick);
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perform_event(ev);
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};
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