LSP: Add support for custom host setting
You can now configure host in the `language_server` settings in the editor settings.
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0068247ab6
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2 changed files with 6 additions and 2 deletions
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@ -36,6 +36,7 @@
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#include "editor/editor_node.h"
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GDScriptLanguageServer::GDScriptLanguageServer() {
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_EDITOR_DEF("network/language_server/remote_host", host);
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_EDITOR_DEF("network/language_server/remote_port", port);
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_EDITOR_DEF("network/language_server/enable_smart_resolve", true);
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_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
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@ -56,9 +57,10 @@ void GDScriptLanguageServer::_notification(int p_what) {
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}
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} break;
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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String host = String(_EDITOR_GET("network/language_server/remote_host"));
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int port = (int)_EDITOR_GET("network/language_server/remote_port");
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bool use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
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if (port != this->port || use_thread != this->use_thread) {
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if (host != this->host || port != this->port || use_thread != this->use_thread) {
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this->stop();
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this->start();
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}
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@ -76,9 +78,10 @@ void GDScriptLanguageServer::thread_main(void *p_userdata) {
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}
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void GDScriptLanguageServer::start() {
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host = String(_EDITOR_GET("network/language_server/remote_host"));
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port = (int)_EDITOR_GET("network/language_server/remote_port");
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use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
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if (protocol.start(port, IPAddress("127.0.0.1")) == OK) {
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if (protocol.start(port, IPAddress(host)) == OK) {
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EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR);
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if (use_thread) {
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thread_running = true;
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@ -44,6 +44,7 @@ class GDScriptLanguageServer : public EditorPlugin {
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bool thread_running = false;
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bool started = false;
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bool use_thread = false;
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String host = "127.0.0.1";
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int port = 6008;
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static void thread_main(void *p_userdata);
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