diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h index b1e0066c358..409543bf25f 100644 --- a/core/command_queue_mt.h +++ b/core/command_queue_mt.h @@ -152,6 +152,23 @@ class CommandQueueMT { virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); } }; + template + struct Command8 : public CommandBase { + + T*instance; + M method; + typename GetSimpleTypeT::type_t p1; + typename GetSimpleTypeT::type_t p2; + typename GetSimpleTypeT::type_t p3; + typename GetSimpleTypeT::type_t p4; + typename GetSimpleTypeT::type_t p5; + typename GetSimpleTypeT::type_t p6; + typename GetSimpleTypeT::type_t p7; + typename GetSimpleTypeT::type_t p8; + + virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); } + }; + /* comands that return */ template @@ -270,6 +287,25 @@ class CommandQueueMT { virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; } }; + template + struct CommandRet8 : public CommandBase { + + T*instance; + M method; + typename GetSimpleTypeT::type_t p1; + typename GetSimpleTypeT::type_t p2; + typename GetSimpleTypeT::type_t p3; + typename GetSimpleTypeT::type_t p4; + typename GetSimpleTypeT::type_t p5; + typename GetSimpleTypeT::type_t p6; + typename GetSimpleTypeT::type_t p7; + typename GetSimpleTypeT::type_t p8; + R* ret; + SyncSemaphore *sync; + + virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; } + }; + /** commands that don't return but sync */ /* comands that return */ @@ -390,6 +426,25 @@ class CommandQueueMT { virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; } }; + template + struct CommandSync8 : public CommandBase { + + T*instance; + M method; + typename GetSimpleTypeT::type_t p1; + typename GetSimpleTypeT::type_t p2; + typename GetSimpleTypeT::type_t p3; + typename GetSimpleTypeT::type_t p4; + typename GetSimpleTypeT::type_t p5; + typename GetSimpleTypeT::type_t p6; + typename GetSimpleTypeT::type_t p7; + typename GetSimpleTypeT::type_t p8; + + SyncSemaphore *sync; + + virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; } + }; + /***** BASE *******/ enum { @@ -639,6 +694,27 @@ public: if (sync) sync->post(); } + + template + void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8 ) { + + Command8 * cmd = allocate_and_lock< Command8 >(); + + cmd->instance=p_instance; + cmd->method=p_method; + cmd->p1=p1; + cmd->p2=p2; + cmd->p3=p3; + cmd->p4=p4; + cmd->p5=p5; + cmd->p6=p6; + cmd->p7=p7; + cmd->p8=p8; + + unlock(); + + if (sync) sync->post(); + } /*** PUSH AND RET COMMANDS ***/ @@ -806,6 +882,31 @@ public: ss->sem->wait(); } + template + void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8, R* r_ret ) { + + CommandRet8 * cmd = allocate_and_lock< CommandRet8 >(); + + cmd->instance=p_instance; + cmd->method=p_method; + cmd->p1=p1; + cmd->p2=p2; + cmd->p3=p3; + cmd->p4=p4; + cmd->p5=p5; + cmd->p6=p6; + cmd->p7=p7; + cmd->p8=p8; + cmd->ret=r_ret; + SyncSemaphore *ss=_alloc_sync_sem(); + cmd->sync=ss; + + unlock(); + + if (sync) sync->post(); + ss->sem->wait(); + } + template void push_and_sync( T * p_instance, M p_method) { @@ -971,6 +1072,31 @@ public: ss->sem->wait(); } + template + void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8) { + + CommandSync8 * cmd = allocate_and_lock< CommandSync8 >(); + + cmd->instance=p_instance; + cmd->method=p_method; + cmd->p1=p1; + cmd->p2=p2; + cmd->p3=p3; + cmd->p4=p4; + cmd->p5=p5; + cmd->p6=p6; + cmd->p7=p7; + cmd->p8=p8; + + SyncSemaphore *ss=_alloc_sync_sem(); + cmd->sync=ss; + + unlock(); + + if (sync) sync->post(); + ss->sem->wait(); + } + void wait_and_flush_one() { ERR_FAIL_COND(!sync); sync->wait(); diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 79465638d17..8bd2fe38626 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -6497,7 +6497,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans if (!*e->additive_ptr) { additive=false; - *e->additive_ptr=true; + *e->additive_ptr=true; } else { additive=true; } @@ -6684,7 +6684,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans } rebind=true; } - + if (use_hw_skeleton_xform && (skeleton!=prev_skeleton||morph_values!=prev_morph_values)) { if (!prev_skeleton || !skeleton) rebind=true; //went from skeleton <-> no skeleton, needs rebind @@ -6718,7 +6718,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans DEBUG_TEST_ERROR("Setup geometry"); }; - if (i==0 || light!=prev_light || rebind) { + if (i==0 || light!=prev_light || rebind) { if (e->light!=0xFFFF) { _setup_light(e->light); @@ -6958,7 +6958,7 @@ void RasterizerGLES2::_process_glow_bloom() { _copy_screen_quad(); copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_COPY,false); - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false); + copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false); int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]; Vector2 psize(1.0/framebuffer.blur_size,1.0/framebuffer.blur_size); float pscale = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_SCALE]; @@ -7427,7 +7427,7 @@ void RasterizerGLES2::end_scene() { _process_hdr(); } if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) { - _process_glow_bloom(); + _process_glow_bloom(); int glow_transfer_mode=current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE]; if (glow_transfer_mode==1) copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN,true); @@ -8438,7 +8438,7 @@ void RasterizerGLES2::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R } -void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) { +void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) { Color m = p_modulate; m.a*=canvas_opacity; @@ -8446,52 +8446,57 @@ void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,c Texture* texture=_bind_canvas_texture(p_texture); ERR_FAIL_COND(!texture); - /* CORNERS */ + Rect2 region = p_src_region; + if (region.size.width <= 0 ) + region.size.width = texture->width; + if (region.size.height <= 0) + region.size.height = texture->height; + /* CORNERS */ _draw_textured_quad( // top left Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), - Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), + Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // top right Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), - Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), + Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // bottom left Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), - Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), + Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // bottom right Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), - Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), + Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), Size2( texture->width, texture->height ) ); Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); - Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); + Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); _draw_textured_quad( // top Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])), - Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])), + Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // bottom Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])), - Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])), + Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // left Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)), - Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)), + Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)), Size2( texture->width, texture->height ) ); _draw_textured_quad( // right Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)), - Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)), + Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)), Size2( texture->width, texture->height ) ); if (p_draw_center) { @@ -8569,7 +8574,7 @@ void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indic #else //WebGL specific impl. - glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer); + glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer); float *b = GlobalVertexBuffer; int ofs = 0; if(p_vertex_count > MAX_POLYGON_VERTICES){ @@ -9184,7 +9189,7 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem CanvasItem::CommandStyle* style = static_cast(c); if (use_normalmap) _canvas_normal_set_flip(Vector2(1,1)); - canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color); + canvas_draw_style_box(style->rect,style->source,style->texture,style->margin,style->draw_center,style->color); } break; case CanvasItem::Command::TYPE_PRIMITIVE: { @@ -9430,7 +9435,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const draw_viewport_func(ci->vp_render->owner,ci->vp_render->udata,ci->vp_render->rect); } memdelete(ci->vp_render); - ci->vp_render=NULL; + ci->vp_render=NULL; canvas_last_material=NULL; canvas_use_modulate=p_modulate!=Color(1,1,1,1); canvas_modulate=p_modulate; @@ -11424,7 +11429,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo void RasterizerGLES2::restore_framebuffer() { glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); - + } RasterizerGLES2::~RasterizerGLES2() { diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index 35efedc9c8b..c9fc0c247d0 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -1635,7 +1635,7 @@ public: virtual void canvas_end_rect(); virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width); virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate); - virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); + virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); virtual void canvas_draw_primitive(const Vector& p_points, const Vector& p_colors,const Vector& p_uvs, RID p_texture,float p_width); virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor); virtual void canvas_set_transform(const Matrix32& p_transform); diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp index f06f12547ff..99e83343d09 100644 --- a/platform/iphone/rasterizer_iphone.cpp +++ b/platform/iphone/rasterizer_iphone.cpp @@ -2446,7 +2446,7 @@ void RasterizerIPhone::canvas_draw_rect(const Rect2& p_rect, bool p_region, cons } -void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center) { +void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center) { glColor4f(1, 1, 1, 1); @@ -2458,52 +2458,56 @@ void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture, glBindTexture( GL_TEXTURE_2D,texture->tex_id ); + Rect2 region = p_src_region; + if (region.size.width <= 0 ) + region.size.width = texture->width; + if (region.size.height <= 0) + region.size.height = texture->height; /* CORNERS */ - _draw_textured_quad( // top left Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), - Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), + Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // top right Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), - Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), + Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // bottom left Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), - Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), + Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // bottom right Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), - Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), + Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), Size2( texture->width, texture->height ) ); Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); - Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); + Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); _draw_textured_quad( // top Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])), - Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])), + Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // bottom Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])), - Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])), + Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // left Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)), - Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)), + Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)), Size2( texture->width, texture->height ) ); _draw_textured_quad( // right Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)), - Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)), + Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)), Size2( texture->width, texture->height ) ); if (p_draw_center) { diff --git a/scene/gui/patch_9_frame.cpp b/scene/gui/patch_9_frame.cpp index b6e261714c3..3ecee7328b3 100644 --- a/scene/gui/patch_9_frame.cpp +++ b/scene/gui/patch_9_frame.cpp @@ -9,10 +9,9 @@ void Patch9Frame::_notification(int p_what) { if (texture.is_null()) return; - Size2 s=get_size(); RID ci = get_canvas_item(); - VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate); + VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate); // draw_texture_rect(texture,Rect2(Point2(),s),false,modulate); /* @@ -47,12 +46,15 @@ void Patch9Frame::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_modulate"), & Patch9Frame::get_modulate ); ObjectTypeDB::bind_method(_MD("set_patch_margin","margin","value"), & Patch9Frame::set_patch_margin ); ObjectTypeDB::bind_method(_MD("get_patch_margin","margin"), & Patch9Frame::get_patch_margin ); + ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Patch9Frame::set_region_rect); + ObjectTypeDB::bind_method(_MD("get_region_rect"),&Patch9Frame::get_region_rect); ObjectTypeDB::bind_method(_MD("set_draw_center","draw_center"), & Patch9Frame::set_draw_center ); ObjectTypeDB::bind_method(_MD("get_draw_center"), & Patch9Frame::get_draw_center ); ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") ); ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") ); ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "draw_center"), _SCS("set_draw_center"),_SCS("get_draw_center") ); + ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect")); ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/left",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_LEFT ); ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/top",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_TOP ); ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/right",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_RIGHT ); @@ -93,6 +95,20 @@ void Patch9Frame::set_patch_margin(Margin p_margin,int p_size) { margin[p_margin]=p_size; update(); minimum_size_changed(); + switch (p_margin) { + case MARGIN_LEFT: + _change_notify("patch_margin/left"); + break; + case MARGIN_TOP: + _change_notify("patch_margin/top"); + break; + case MARGIN_RIGHT: + _change_notify("patch_margin/right"); + break; + case MARGIN_BOTTOM: + _change_notify("patch_margin/bottom"); + break; + } } int Patch9Frame::get_patch_margin(Margin p_margin) const{ @@ -101,6 +117,22 @@ int Patch9Frame::get_patch_margin(Margin p_margin) const{ return margin[p_margin]; } +void Patch9Frame::set_region_rect(const Rect2& p_region_rect) { + + if (region_rect==p_region_rect) + return; + + region_rect=p_region_rect; + + item_rect_changed(); + _change_notify("region_rect"); +} + +Rect2 Patch9Frame::get_region_rect() const { + + return region_rect; +} + void Patch9Frame::set_draw_center(bool p_draw) { draw_center=p_draw; @@ -128,5 +160,3 @@ Patch9Frame::Patch9Frame() { Patch9Frame::~Patch9Frame() { } - - diff --git a/scene/gui/patch_9_frame.h b/scene/gui/patch_9_frame.h index 562a5b1d771..52e2324c3de 100644 --- a/scene/gui/patch_9_frame.h +++ b/scene/gui/patch_9_frame.h @@ -11,6 +11,7 @@ class Patch9Frame : public Control { bool draw_center; int margin[4]; + Rect2 region_rect; Color modulate; Ref texture; protected: @@ -30,6 +31,9 @@ public: void set_patch_margin(Margin p_margin,int p_size); int get_patch_margin(Margin p_margin) const; + void set_region_rect(const Rect2& p_region_rect); + Rect2 get_region_rect() const; + void set_draw_center(bool p_enable); bool get_draw_center() const; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 75e38f97015..a61ffe8e97f 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -138,7 +138,7 @@ void StyleBoxTexture::draw(RID p_canvas_item,const Rect2& p_rect) const { r.pos.y-=expand_margin[MARGIN_TOP]; r.size.x+=expand_margin[MARGIN_LEFT]+expand_margin[MARGIN_RIGHT]; r.size.y+=expand_margin[MARGIN_TOP]+expand_margin[MARGIN_BOTTOM]; - VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center); + VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center); } void StyleBoxTexture::set_draw_center(bool p_draw) { @@ -175,6 +175,20 @@ float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const { return expand_margin[p_expand_margin]; } +void StyleBoxTexture::set_region_rect(const Rect2& p_region_rect) { + + if (region_rect==p_region_rect) + return; + + region_rect=p_region_rect; + emit_changed(); +} + +Rect2 StyleBoxTexture::get_region_rect() const { + + return region_rect; +} + void StyleBoxTexture::_bind_methods() { @@ -187,10 +201,14 @@ void StyleBoxTexture::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_expand_margin_size","margin","size"),&StyleBoxTexture::set_expand_margin_size); ObjectTypeDB::bind_method(_MD("get_expand_margin_size","margin"),&StyleBoxTexture::get_expand_margin_size); + ObjectTypeDB::bind_method(_MD("set_region_rect","region"),&StyleBoxTexture::set_region_rect); + ObjectTypeDB::bind_method(_MD("get_region_rect"),&StyleBoxTexture::get_region_rect); + ObjectTypeDB::bind_method(_MD("set_draw_center","enable"),&StyleBoxTexture::set_draw_center); ObjectTypeDB::bind_method(_MD("get_draw_center"),&StyleBoxTexture::get_draw_center); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture" ), _SCS("set_texture"),_SCS("get_texture") ); + ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect")); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/left", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_LEFT ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/right", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_RIGHT ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/top", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_TOP); @@ -505,4 +523,3 @@ StyleBoxImageMask::StyleBoxImageMask() { } expand=true; } - diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 02d79bc2ac4..98aaee754be 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -81,6 +81,7 @@ class StyleBoxTexture : public StyleBox { float expand_margin[4]; float margin[4]; + Rect2 region_rect; Ref texture; bool draw_center; @@ -98,6 +99,9 @@ public: void set_margin_size(Margin p_margin,float p_size); float get_margin_size(Margin p_margin) const; + void set_region_rect(const Rect2& p_region_rect); + Rect2 get_region_rect() const; + void set_texture(RES p_texture); RES get_texture() const; diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h index cbb75129d01..149e9ec4f97 100644 --- a/servers/server_wrap_mt_common.h +++ b/servers/server_wrap_mt_common.h @@ -698,3 +698,64 @@ }\ } +#define FUNC8R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\ + }\ + } + +#define FUNC8RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\ + }\ + } + + +#define FUNC8S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\ + }\ + } + +#define FUNC8SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\ + }\ + } + + +#define FUNC8(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\ + }\ + } + +#define FUNC8C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\ + }\ + } diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index f1ad685879c..50ec6792cc4 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -702,6 +702,7 @@ public: struct CommandStyle : public Command { Rect2 rect; + Rect2 source; RID texture; float margin[4]; bool draw_center; @@ -944,12 +945,12 @@ public: virtual void canvas_disable_blending()=0; virtual void canvas_set_opacity(float p_opacity)=0; virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0; - virtual void canvas_begin_rect(const Matrix32& p_transform)=0;; + virtual void canvas_begin_rect(const Matrix32& p_transform)=0; virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0; virtual void canvas_end_rect()=0; virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width)=0; virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0; - virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; + virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; virtual void canvas_draw_primitive(const Vector& p_points, const Vector& p_colors,const Vector& p_uvs, RID p_texture,float p_width)=0; virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0; virtual void canvas_set_transform(const Matrix32& p_transform)=0; diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp index 3b12b503dd0..0e71d224d50 100644 --- a/servers/visual/rasterizer_dummy.cpp +++ b/servers/visual/rasterizer_dummy.cpp @@ -1627,7 +1627,7 @@ void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R } -void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) { +void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) { } @@ -1959,4 +1959,3 @@ RasterizerDummy::RasterizerDummy() { RasterizerDummy::~RasterizerDummy() { }; - diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h index 674c1659661..ac320e55f93 100644 --- a/servers/visual/rasterizer_dummy.h +++ b/servers/visual/rasterizer_dummy.h @@ -708,7 +708,7 @@ public: virtual void canvas_end_rect(); virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width); virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate); - virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); + virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); virtual void canvas_draw_primitive(const Vector& p_points, const Vector& p_colors,const Vector& p_uvs, RID p_texture,float p_width); virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor); virtual void canvas_set_transform(const Matrix32& p_transform); diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index b3721268bf6..532247d94ce 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -3745,7 +3745,7 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R } -void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) { +void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) { VS_CHANGED; CanvasItem *canvas_item = canvas_item_owner.get( p_item ); @@ -3755,6 +3755,7 @@ void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_re ERR_FAIL_COND(!style); style->texture=p_texture; style->rect=p_rect; + style->source=p_source; style->draw_center=p_draw_center; style->color=p_modulate; style->margin[MARGIN_LEFT]=p_topleft.x; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 39ea2f55e66..dcaac6e8d27 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1171,7 +1171,7 @@ public: virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color); virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false); virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false); - virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); + virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); virtual void canvas_item_add_primitive(RID p_item, const Vector& p_points, const Vector& p_colors,const Vector& p_uvs, RID p_texture,float p_width=1.0); virtual void canvas_item_add_polygon(RID p_item, const Vector& p_points, const Vector& p_colors,const Vector& p_uvs=Vector(), RID p_texture=RID()); virtual void canvas_item_add_triangle_array(RID p_item, const Vector& p_indices, const Vector& p_points, const Vector& p_colors,const Vector& p_uvs=Vector(), RID p_texture=RID(), int p_count=-1); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 80cf43d572c..a97b232c031 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -607,7 +607,7 @@ public: FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& ); FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool ); FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool ); - FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& ); + FUNC8(canvas_item_add_style_box,RID, const Rect2& , const Rect2&, RID ,const Vector2& ,const Vector2&, bool ,const Color& ); FUNC6(canvas_item_add_primitive,RID, const Vector& , const Vector& ,const Vector& , RID ,float ); FUNC5(canvas_item_add_polygon,RID, const Vector& , const Vector& ,const Vector& , RID ); FUNC7(canvas_item_add_triangle_array,RID, const Vector& , const Vector& , const Vector& ,const Vector& , RID , int ); diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 5ac0e5b5d5d..570a5a6ee44 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -705,10 +705,10 @@ void VisualServer::_bind_methods() { } -void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector& p_margins, const Color& p_modulate) { +void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector& p_margins, const Color& p_modulate) { ERR_FAIL_COND(p_margins.size()!=4); - canvas_item_add_style_box(p_item, p_rect, p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate); + canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate); } void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) { @@ -822,5 +822,3 @@ VisualServer::~VisualServer() { singleton=NULL; } - - diff --git a/servers/visual_server.h b/servers/visual_server.h index f32e976b571..f330a6faeec 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -52,7 +52,7 @@ class VisualServer : public Object { void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far); void _viewport_set_rect(RID p_viewport,const Rect2& p_rect); Rect2 _viewport_get_rect(RID p_viewport) const; - void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector& p_margins, const Color& p_modulate=Color(1,1,1)); + void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector& p_margins, const Color& p_modulate=Color(1,1,1)); protected: RID _make_test_cube(); void _free_internal_rids(); @@ -1025,7 +1025,7 @@ public: virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0; virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0; virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0; - virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; + virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; virtual void canvas_item_add_primitive(RID p_item, const Vector& p_points, const Vector& p_colors,const Vector& p_uvs, RID p_texture,float p_width=1.0)=0; virtual void canvas_item_add_polygon(RID p_item, const Vector& p_points, const Vector& p_colors,const Vector& p_uvs=Vector(), RID p_texture=RID())=0; virtual void canvas_item_add_triangle_array(RID p_item, const Vector& p_indices, const Vector& p_points, const Vector& p_colors,const Vector& p_uvs=Vector(), RID p_texture=RID(), int p_count=-1)=0; diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 743ba0532e0..01a6e3514c8 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -59,7 +59,7 @@ // plugins #include "plugins/sprite_frames_editor_plugin.h" -#include "plugins/sprite_region_editor_plugin.h" +#include "plugins/texture_region_editor_plugin.h" #include "plugins/canvas_item_editor_plugin.h" #include "addon_editor_plugin.h" #include "plugins/spatial_editor_plugin.h" @@ -5216,7 +5216,7 @@ void EditorNode::_bind_methods() { ADD_SIGNAL( MethodInfo("play_pressed") ); ADD_SIGNAL( MethodInfo("pause_pressed") ); ADD_SIGNAL( MethodInfo("stop_pressed") ); - ADD_SIGNAL( MethodInfo("request_help") ); + ADD_SIGNAL( MethodInfo("request_help") ); ADD_SIGNAL( MethodInfo("script_add_function_request",PropertyInfo(Variant::OBJECT,"obj"),PropertyInfo(Variant::STRING,"function"),PropertyInfo(Variant::STRING_ARRAY,"args")) ); ADD_SIGNAL( MethodInfo("resource_saved",PropertyInfo(Variant::OBJECT,"obj")) ); @@ -6407,7 +6407,7 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( TileSetEditorPlugin(this) ) ); add_editor_plugin( memnew( TileMapEditorPlugin(this) ) ); add_editor_plugin( memnew( SpriteFramesEditorPlugin(this) ) ); - add_editor_plugin( memnew( SpriteRegionEditorPlugin(this) ) ); + add_editor_plugin( memnew( TextureRegionEditorPlugin(this) ) ); add_editor_plugin( memnew( Particles2DEditorPlugin(this) ) ); add_editor_plugin( memnew( Path2DEditorPlugin(this) ) ); add_editor_plugin( memnew( PathEditorPlugin(this) ) ); @@ -6639,6 +6639,3 @@ EditorPluginList::EditorPluginList() { EditorPluginList::~EditorPluginList() { } - - - diff --git a/tools/editor/plugins/sprite_region_editor_plugin.cpp b/tools/editor/plugins/texture_region_editor_plugin.cpp similarity index 57% rename from tools/editor/plugins/sprite_region_editor_plugin.cpp rename to tools/editor/plugins/texture_region_editor_plugin.cpp index 802a12eedde..b69b0d7a9bb 100644 --- a/tools/editor/plugins/sprite_region_editor_plugin.cpp +++ b/tools/editor/plugins/texture_region_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* sprite_region_editor_plugin.cpp */ +/* texture_region_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -29,14 +29,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "sprite_region_editor_plugin.h" +#include "texture_region_editor_plugin.h" #include "scene/gui/check_box.h" #include "os/input.h" #include "os/keyboard.h" -void SpriteRegionEditor::_region_draw() +void TextureRegionEditor::_region_draw() { - Ref base_tex = node->get_texture(); + Ref base_tex = NULL; + if(node_type == "Sprite" && node_sprite) + base_tex = node_sprite->get_texture(); + else if(node_type == "Patch9Frame" && node_patch9) + base_tex = node_patch9->get_texture(); + else if(node_type == "StyleBoxTexture" && obj_styleBox) + base_tex = obj_styleBox->get_texture(); if (base_tex.is_null()) return; @@ -87,7 +93,9 @@ void SpriteRegionEditor::_region_draw() mtx.basis_xform(rect.pos+rect.size), mtx.basis_xform(rect.pos+Vector2(0,rect.size.y)) }; - + Color color(0.9,0.5,0.5); + if(this->editing_region == REGION_PATCH_MARGIN) + color = Color(0.21, 0.79, 0.31); for(int i=0;i<4;i++) { int prev = (i+3)%4; @@ -96,7 +104,7 @@ void SpriteRegionEditor::_region_draw() Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized(); ofs*=1.4144*(select_handle->get_size().width/2); - edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, Color(0.9,0.5,0.5), 2); + edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, color , 2); edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs); @@ -124,7 +132,7 @@ void SpriteRegionEditor::_region_draw() updating_scroll=false; } -void SpriteRegionEditor::_region_input(const InputEvent& p_input) +void TextureRegionEditor::_region_input(const InputEvent& p_input) { Matrix32 mtx; mtx.elements[2]=-draw_ofs; @@ -154,7 +162,12 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input) drag_from=mtx.affine_inverse().xform(Vector2(mb.x,mb.y)); drag_from=snap_point(drag_from); drag=true; - rect_prev=node->get_region_rect(); + if(node_type == "Sprite" && node_sprite ) + rect_prev=node_sprite->get_region_rect(); + else if(node_type == "Patch9Frame" && node_patch9) + rect_prev=node_patch9->get_region_rect(); + else if(node_type == "StyleBoxTexture" && obj_styleBox) + rect_prev=obj_styleBox->get_region_rect(); drag_index=-1; for(int i=0;i<8;i++) { @@ -172,14 +185,20 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input) } } else if (drag) { - - undo_redo->create_action(TTR("Set region_rect")); - undo_redo->add_do_method(node,"set_region_rect",node->get_region_rect()); - undo_redo->add_undo_method(node,"set_region_rect",rect_prev); - undo_redo->add_do_method(edit_draw,"update"); - undo_redo->add_undo_method(edit_draw,"update"); - undo_redo->commit_action(); - + if(editing_region == REGION_TEXTURE_REGION) { + undo_redo->create_action("Set region_rect"); + if(node_type == "Sprite" && node_sprite ){ + undo_redo->add_do_method(node_sprite ,"set_region_rect",node_sprite->get_region_rect()); + undo_redo->add_undo_method(node_sprite,"set_region_rect",rect_prev); + } + else if(node_type == "Patch9Frame" && node_patch9){ + undo_redo->add_do_method(node_patch9 ,"set_region_rect",node_patch9->get_region_rect()); + undo_redo->add_undo_method(node_patch9,"set_region_rect",rect_prev); + } + undo_redo->add_do_method(edit_draw,"update"); + undo_redo->add_undo_method(edit_draw,"update"); + undo_redo->commit_action(); + } drag=false; } @@ -187,7 +206,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input) if (drag) { drag=false; - node->set_region_rect(rect_prev); + apply_rect(rect_prev); rect=rect_prev; edit_draw->update(); } @@ -218,60 +237,60 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input) if (creating) { rect = Rect2(drag_from,Size2()); rect.expand_to(new_pos); - node->set_region_rect(rect); + apply_rect(rect); edit_draw->update(); return; } switch(drag_index) { case 0: { - Vector2 p=rect_prev.pos+rect_prev.size; - rect = Rect2(p,Size2()); - rect.expand_to(new_pos); - node->set_region_rect(rect); - } break; + Vector2 p=rect_prev.pos+rect_prev.size; + rect = Rect2(p,Size2()); + rect.expand_to(new_pos); + apply_rect(rect); + } break; case 1: { - Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y); - rect = Rect2(p,Size2(rect_prev.size.x,0)); - rect.expand_to(new_pos); - node->set_region_rect(rect); - } break; + Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y); + rect = Rect2(p,Size2(rect_prev.size.x,0)); + rect.expand_to(new_pos); + apply_rect(rect); + } break; case 2: { - Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y); - rect = Rect2(p,Size2()); - rect.expand_to(new_pos); - node->set_region_rect(rect); - } break; + Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y); + rect = Rect2(p,Size2()); + rect.expand_to(new_pos); + apply_rect(rect); + } break; case 3: { - Vector2 p=rect_prev.pos; - rect = Rect2(p,Size2(0,rect_prev.size.y)); - rect.expand_to(new_pos); - node->set_region_rect(rect); - } break; + Vector2 p=rect_prev.pos; + rect = Rect2(p,Size2(0,rect_prev.size.y)); + rect.expand_to(new_pos); + apply_rect(rect); + } break; case 4: { - Vector2 p=rect_prev.pos; - rect = Rect2(p,Size2()); - rect.expand_to(new_pos); - node->set_region_rect(rect); - } break; + Vector2 p=rect_prev.pos; + rect = Rect2(p,Size2()); + rect.expand_to(new_pos); + apply_rect(rect); + } break; case 5: { - Vector2 p=rect_prev.pos; - rect = Rect2(p,Size2(rect_prev.size.x,0)); - rect.expand_to(new_pos); - node->set_region_rect(rect); - } break; + Vector2 p=rect_prev.pos; + rect = Rect2(p,Size2(rect_prev.size.x,0)); + rect.expand_to(new_pos); + apply_rect(rect); + } break; case 6: { - Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0); - rect = Rect2(p,Size2()); - rect.expand_to(new_pos); - node->set_region_rect(rect); - } break; + Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0); + rect = Rect2(p,Size2()); + rect.expand_to(new_pos); + apply_rect(rect); + } break; case 7: { - Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0); - rect = Rect2(p,Size2(0,rect_prev.size.y)); - rect.expand_to(new_pos); - node->set_region_rect(rect); - } break; + Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0); + rect = Rect2(p,Size2(0,rect_prev.size.y)); + rect.expand_to(new_pos); + apply_rect(rect); + } break; } edit_draw->update(); @@ -280,7 +299,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input) } } -void SpriteRegionEditor::_scroll_changed(float) +void TextureRegionEditor::_scroll_changed(float) { if (updating_scroll) return; @@ -292,47 +311,73 @@ void SpriteRegionEditor::_scroll_changed(float) edit_draw->update(); } -void SpriteRegionEditor::_set_use_snap(bool p_use) +void TextureRegionEditor::_set_use_snap(bool p_use) { use_snap=p_use; } -void SpriteRegionEditor::_set_show_grid(bool p_show) +void TextureRegionEditor::_set_show_grid(bool p_show) { snap_show_grid=p_show; edit_draw->update(); } -void SpriteRegionEditor::_set_snap_off_x(float p_val) +void TextureRegionEditor::_set_snap_off_x(float p_val) { snap_offset.x=p_val; edit_draw->update(); } -void SpriteRegionEditor::_set_snap_off_y(float p_val) +void TextureRegionEditor::_set_snap_off_y(float p_val) { snap_offset.y=p_val; edit_draw->update(); } -void SpriteRegionEditor::_set_snap_step_x(float p_val) +void TextureRegionEditor::_set_snap_step_x(float p_val) { snap_step.x=p_val; edit_draw->update(); } -void SpriteRegionEditor::_set_snap_step_y(float p_val) +void TextureRegionEditor::_set_snap_step_y(float p_val) { snap_step.y=p_val; edit_draw->update(); } -void SpriteRegionEditor::_notification(int p_what) +void TextureRegionEditor::apply_rect(const Rect2& rect){ + + if(this->editing_region == REGION_TEXTURE_REGION) { + if(node_sprite) + node_sprite->set_region_rect(rect); + else if(node_patch9) + node_patch9->set_region_rect(rect); + else if(obj_styleBox) + obj_styleBox->set_region_rect(rect); + } + else if(this->editing_region == REGION_PATCH_MARGIN) { + if(node_patch9) { + node_patch9->set_patch_margin(MARGIN_LEFT, rect.pos.x - tex_region.pos.x); + node_patch9->set_patch_margin(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width)); + node_patch9->set_patch_margin(MARGIN_TOP, rect.pos.y - tex_region.pos.y); + node_patch9->set_patch_margin(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height)); + } + else if(obj_styleBox) { + obj_styleBox->set_margin_size(MARGIN_LEFT, rect.pos.x - tex_region.pos.x); + obj_styleBox->set_margin_size(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width)); + obj_styleBox->set_margin_size(MARGIN_TOP, rect.pos.y - tex_region.pos.y); + obj_styleBox->set_margin_size(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height)); + } + } +} + +void TextureRegionEditor::_notification(int p_what) { switch(p_what) { - - case NOTIFICATION_READY: { - edit_node->set_icon( get_icon("RegionEdit","EditorIcons")); + case NOTIFICATION_READY: { + region_button->set_icon( get_icon("RegionEdit","EditorIcons")); + margin_button->set_icon( get_icon("Patch9Frame", "EditorIcons")); b_snap_grid->set_icon( get_icon("Grid", "EditorIcons")); b_snap_enable->set_icon( get_icon("Snap", "EditorIcons")); icon_zoom->set_texture( get_icon("Zoom", "EditorIcons")); @@ -340,60 +385,129 @@ void SpriteRegionEditor::_notification(int p_what) } } -void SpriteRegionEditor::_node_removed(Node *p_node) +void TextureRegionEditor::_node_removed(Object *p_obj) { - if(p_node==node) { - node=NULL; + if(p_obj == node_sprite || p_obj == node_patch9 || p_obj == obj_styleBox) { + node_patch9 = NULL; + node_sprite = NULL; + obj_styleBox = NULL; hide(); } } -void SpriteRegionEditor::_bind_methods() +void TextureRegionEditor::_bind_methods() { - ObjectTypeDB::bind_method(_MD("_edit_node"),&SpriteRegionEditor::_edit_node); - ObjectTypeDB::bind_method(_MD("_region_draw"),&SpriteRegionEditor::_region_draw); - ObjectTypeDB::bind_method(_MD("_region_input"),&SpriteRegionEditor::_region_input); - ObjectTypeDB::bind_method(_MD("_scroll_changed"),&SpriteRegionEditor::_scroll_changed); - ObjectTypeDB::bind_method(_MD("_node_removed"),&SpriteRegionEditor::_node_removed); - ObjectTypeDB::bind_method(_MD("_set_use_snap"),&SpriteRegionEditor::_set_use_snap); - ObjectTypeDB::bind_method(_MD("_set_show_grid"),&SpriteRegionEditor::_set_show_grid); - ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&SpriteRegionEditor::_set_snap_off_x); - ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&SpriteRegionEditor::_set_snap_off_y); - ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&SpriteRegionEditor::_set_snap_step_x); - ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&SpriteRegionEditor::_set_snap_step_y); + ObjectTypeDB::bind_method(_MD("_edit_node"),&TextureRegionEditor::_edit_node); + ObjectTypeDB::bind_method(_MD("_edit_region"),&TextureRegionEditor::_edit_region); + ObjectTypeDB::bind_method(_MD("_edit_margin"),&TextureRegionEditor::_edit_margin); + ObjectTypeDB::bind_method(_MD("_region_draw"),&TextureRegionEditor::_region_draw); + ObjectTypeDB::bind_method(_MD("_region_input"),&TextureRegionEditor::_region_input); + ObjectTypeDB::bind_method(_MD("_scroll_changed"),&TextureRegionEditor::_scroll_changed); + ObjectTypeDB::bind_method(_MD("_node_removed"),&TextureRegionEditor::_node_removed); + ObjectTypeDB::bind_method(_MD("_set_use_snap"),&TextureRegionEditor::_set_use_snap); + ObjectTypeDB::bind_method(_MD("_set_show_grid"),&TextureRegionEditor::_set_show_grid); + ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x); + ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y); + ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x); + ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y); } -void SpriteRegionEditor::edit(Node *p_sprite) +void TextureRegionEditor::edit(Object *p_obj) { - if (p_sprite) { - node=p_sprite->cast_to(); - node->connect("exit_tree",this,"_node_removed",varray(p_sprite),CONNECT_ONESHOT); + if (p_obj) { + margin_button->hide(); + node_type = p_obj->get_type(); + if(node_type == "Sprite"){ + node_sprite = p_obj->cast_to(); + node_patch9 = NULL; + obj_styleBox = NULL; + } + else if(node_type == "Patch9Frame") { + node_patch9 = p_obj->cast_to(); + node_sprite = NULL; + obj_styleBox = NULL; + margin_button->show(); + } + else if(node_type == "StyleBoxTexture") { + obj_styleBox = p_obj->cast_to(); + node_sprite = NULL; + node_patch9 = NULL; + margin_button->show(); + } + p_obj->connect("exit_tree",this,"_node_removed",varray(p_obj),CONNECT_ONESHOT); } else { - if (node) - node->disconnect("exit_tree",this,"_node_removed"); - node=NULL; + if(node_sprite) + node_sprite->disconnect("exit_tree",this,"_node_removed"); + else if(node_patch9) + node_patch9->disconnect("exit_tree",this,"_node_removed"); + else if(obj_styleBox) + obj_styleBox->disconnect("exit_tree",this,"_node_removed"); + node_sprite = NULL; + node_patch9 = NULL; + obj_styleBox = NULL; } - } -void SpriteRegionEditor::_edit_node() -{ - if (node->get_texture().is_null()) { - error->set_text("No texture in this sprite.\nSet a texture to be able to edit Region."); +void TextureRegionEditor::_edit_region() +{ + this->_edit_node(REGION_TEXTURE_REGION); + dlg_editor->set_title(TTR("Texture Region Editor")); +} + +void TextureRegionEditor::_edit_margin() +{ + this->_edit_node(REGION_PATCH_MARGIN); + dlg_editor->set_title(TTR("Scale Region Editor")); +} + +void TextureRegionEditor::_edit_node(int region) +{ + Ref texture = NULL; + if(node_type == "Sprite" && node_sprite ) + texture = node_sprite->get_texture(); + else if(node_type == "Patch9Frame" && node_patch9 ) + texture = node_patch9->get_texture(); + else if(node_type == "StyleBoxTexture" && obj_styleBox) + texture = obj_styleBox->get_texture(); + + if (texture.is_null()) { + error->set_text(TTR("No texture in this node.\nSet a texture to be able to edit region.")); error->popup_centered_minsize(); return; } - rect=node->get_region_rect(); + if(node_type == "Sprite" && node_sprite ) + tex_region = node_sprite->get_region_rect(); + else if(node_type == "Patch9Frame" && node_patch9 ) + tex_region = node_patch9->get_region_rect(); + else if(node_type == "StyleBoxTexture" && obj_styleBox) + tex_region = obj_styleBox->get_region_rect(); + rect = tex_region; + + if(region == REGION_PATCH_MARGIN) { + if(node_patch9){ + Patch9Frame *node = node_patch9; + rect.pos += Point2(node->get_patch_margin(MARGIN_LEFT),node->get_patch_margin(MARGIN_TOP)); + rect.size -= Size2(node->get_patch_margin(MARGIN_RIGHT)+node->get_patch_margin(MARGIN_LEFT), node->get_patch_margin(MARGIN_BOTTOM)+node->get_patch_margin(MARGIN_TOP)); + } + else if(obj_styleBox) { + StyleBoxTexture * node = obj_styleBox; + rect.pos += Point2(node->get_margin_size(MARGIN_LEFT),node->get_margin_size(MARGIN_TOP)); + rect.size -= Size2(node->get_margin_size(MARGIN_RIGHT)+node->get_margin_size(MARGIN_LEFT), node->get_margin_size(MARGIN_BOTTOM)+node->get_margin_size(MARGIN_TOP)); + } + } + dlg_editor->popup_centered_ratio(0.85); dlg_editor->get_ok()->release_focus(); + + editing_region = region; } inline float _snap_scalar(float p_offset, float p_step, float p_target) { return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target; } -Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const { +Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const { if (use_snap) { p_target.x = _snap_scalar(snap_offset.x, snap_step.x, p_target.x); p_target.y = _snap_scalar(snap_offset.y, snap_step.y, p_target.y); @@ -403,9 +517,10 @@ Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const { return p_target; } -SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor) +TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor) { - node=NULL; + node_sprite = NULL; + node_patch9 = NULL; editor=p_editor; undo_redo = editor->get_undo_redo(); @@ -415,14 +530,18 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor) drag=false; add_child( memnew( VSeparator )); - edit_node = memnew( ToolButton ); - add_child(edit_node); - edit_node->set_tooltip(TTR("Sprite Region Editor")); - edit_node->connect("pressed",this,"_edit_node"); + region_button = memnew( ToolButton ); + add_child(region_button); + region_button->set_tooltip(TTR("Texture Region Editor")); + region_button->connect("pressed",this,"_edit_region"); + + margin_button = memnew( ToolButton ); + add_child(margin_button); + margin_button->set_tooltip(TTR("Scale Region Editor")); + margin_button->connect("pressed",this,"_edit_margin"); dlg_editor = memnew( AcceptDialog ); add_child(dlg_editor); - dlg_editor->set_title(TTR("Sprite Region Editor")); dlg_editor->set_self_opacity(0.9); VBoxContainer *main_vb = memnew( VBoxContainer ); @@ -535,17 +654,17 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor) } -void SpriteRegionEditorPlugin::edit(Object *p_node) +void TextureRegionEditorPlugin::edit(Object *p_node) { - region_editor->edit(p_node->cast_to()); + region_editor->edit(p_node); } -bool SpriteRegionEditorPlugin::handles(Object *p_node) const +bool TextureRegionEditorPlugin::handles(Object *p_obj) const { - return p_node->is_type("Sprite"); + return p_obj->is_type("Sprite") || p_obj->is_type("Patch9Frame") || p_obj->is_type("StyleBoxTexture"); } -void SpriteRegionEditorPlugin::make_visible(bool p_visible) +void TextureRegionEditorPlugin::make_visible(bool p_visible) { if (p_visible) { region_editor->show(); @@ -556,7 +675,7 @@ void SpriteRegionEditorPlugin::make_visible(bool p_visible) } -Dictionary SpriteRegionEditorPlugin::get_state() const { +Dictionary TextureRegionEditorPlugin::get_state() const { Dictionary state; state["zoom"]=region_editor->zoom->get_val(); @@ -567,7 +686,7 @@ Dictionary SpriteRegionEditorPlugin::get_state() const { return state; } -void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){ +void TextureRegionEditorPlugin::set_state(const Dictionary& p_state){ Dictionary state=p_state; if (state.has("zoom")) { @@ -599,12 +718,11 @@ void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){ } } -SpriteRegionEditorPlugin::SpriteRegionEditorPlugin(EditorNode *p_node) +TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node) { editor = p_node; - region_editor= memnew ( SpriteRegionEditor(p_node) ); + region_editor= memnew ( TextureRegionEditor(p_node) ); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(region_editor); region_editor->hide(); } - diff --git a/tools/editor/plugins/sprite_region_editor_plugin.h b/tools/editor/plugins/texture_region_editor_plugin.h similarity index 77% rename from tools/editor/plugins/sprite_region_editor_plugin.h rename to tools/editor/plugins/texture_region_editor_plugin.h index 47cb210863a..951b11e1e6e 100644 --- a/tools/editor/plugins/sprite_region_editor_plugin.h +++ b/tools/editor/plugins/texture_region_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* sprite_region_editor_plugin.h */ +/* texture_region_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -29,22 +29,27 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SPRITE_REGION_EDITOR_PLUGIN_H -#define SPRITE_REGION_EDITOR_PLUGIN_H +#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H +#define TEXTURE_REGION_EDITOR_PLUGIN_H #include "canvas_item_editor_plugin.h" #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" #include "scene/2d/sprite.h" +#include "scene/gui/patch_9_frame.h" +#include "scene/resources/style_box.h" -class SpriteRegionEditor : public HBoxContainer { +class TextureRegionEditor : public HBoxContainer { - OBJ_TYPE(SpriteRegionEditor, HBoxContainer ); + OBJ_TYPE(TextureRegionEditor, HBoxContainer ); + enum RegionType { + REGION_TEXTURE_REGION, + REGION_PATCH_MARGIN + }; - friend class SpriteRegionEditorPlugin; - - ToolButton *edit_node; -// Button *use_region; + friend class TextureRegionEditorPlugin; + ToolButton *region_button; + ToolButton *margin_button; ToolButton *b_snap_enable; ToolButton *b_snap_grid; TextureFrame *icon_zoom; @@ -59,7 +64,6 @@ class SpriteRegionEditor : public HBoxContainer { VScrollBar *vscroll; HScrollBar *hscroll; - Sprite *node; EditorNode *editor; AcceptDialog *dlg_editor; UndoRedo* undo_redo; @@ -73,8 +77,17 @@ class SpriteRegionEditor : public HBoxContainer { Vector2 snap_offset; Vector2 snap_step; + + String node_type; + Patch9Frame *node_patch9; + Sprite *node_sprite; + StyleBoxTexture *obj_styleBox; + + int editing_region; Rect2 rect; Rect2 rect_prev; + Rect2 tex_region; + bool drag; bool creating; Vector2 drag_from; @@ -88,34 +101,34 @@ class SpriteRegionEditor : public HBoxContainer { void _set_snap_off_y(float p_val); void _set_snap_step_x(float p_val); void _set_snap_step_y(float p_val); - + void apply_rect(const Rect2& rect); protected: void _notification(int p_what); - void _node_removed(Node *p_node); + void _node_removed(Object *p_obj); static void _bind_methods(); Vector2 snap_point(Vector2 p_target) const; public: - void edit(); - void _edit_node(); + void _edit_node(int tex_region); + void _edit_region(); + void _edit_margin(); void _region_draw(); void _region_input(const InputEvent &p_input); void _scroll_changed(float); - void edit(Node *p_sprite); - SpriteRegionEditor(EditorNode* p_editor); + void edit(Object *p_obj); + TextureRegionEditor(EditorNode* p_editor); }; -class SpriteRegionEditorPlugin : public EditorPlugin +class TextureRegionEditorPlugin : public EditorPlugin { + OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin ); - OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin ); - - SpriteRegionEditor *region_editor; + TextureRegionEditor *region_editor; EditorNode *editor; public: @@ -127,7 +140,7 @@ public: void set_state(const Dictionary &p_state); Dictionary get_state() const; - SpriteRegionEditorPlugin(EditorNode *p_node); + TextureRegionEditorPlugin(EditorNode *p_node); }; -#endif // SPRITE_REGION_EDITOR_PLUGIN_H +#endif // TEXTURE_REGION_EDITOR_PLUGIN_H