Merge pull request #71677 from Sauermann/fix-emulate-touch-passthrough

Fix MOUSE_FILTER_STOP not affecting emulated mouse events
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Rémi Verschelde 2023-02-06 22:52:01 +01:00
commit bea2dea15d
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@ -1348,7 +1348,7 @@ bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Ref<InputEvent> ev = p_input; Ref<InputEvent> ev = p_input;
// Returns true if an event should be impacted by a control's mouse filter. // Returns true if an event should be impacted by a control's mouse filter.
bool is_mouse_event = Ref<InputEventMouse>(p_input).is_valid(); bool is_pointer_event = Ref<InputEventMouse>(p_input).is_valid() || Ref<InputEventScreenDrag>(p_input).is_valid() || Ref<InputEventScreenTouch>(p_input).is_valid();
Ref<InputEventMouseButton> mb = p_input; Ref<InputEventMouseButton> mb = p_input;
bool is_scroll_event = mb.is_valid() && bool is_scroll_event = mb.is_valid() &&
@ -1372,8 +1372,8 @@ bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
stopped = true; stopped = true;
break; break;
} }
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_mouse_event && !(is_scroll_event && control->data.force_pass_scroll_events)) { if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_pointer_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
// Mouse events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true // Mouse, ScreenDrag and ScreenTouch events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true
stopped = true; stopped = true;
break; break;
} }