AnimationTreePlayer (Blend3): process all inputs.
Always call _process_node on all three inputs so that looped animations
don't get out of sync.
(cherry picked from commit b79351aa45
)
This commit is contained in:
parent
cafcdb015d
commit
bea8e1654e
1 changed files with 12 additions and 11 deletions
|
@ -607,20 +607,21 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
|
|||
Blend3Node *bn = static_cast<Blend3Node*>(nb);
|
||||
|
||||
float rem;
|
||||
|
||||
if (bn->value==0) {
|
||||
rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
|
||||
} else if (bn->value>0) {
|
||||
|
||||
rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
|
||||
_process_node(bn->inputs[2].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value);
|
||||
|
||||
float blend, lower_blend, upper_blend;
|
||||
if (bn->value < 0) {
|
||||
lower_blend = -bn->value;
|
||||
blend = 1.0 - lower_blend;
|
||||
upper_blend = 0;
|
||||
} else {
|
||||
|
||||
rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0+bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0+bn->value));
|
||||
_process_node(bn->inputs[0].node,r_prev_anim,p_weight*-bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*-bn->value);
|
||||
lower_blend = 0;
|
||||
blend = 1.0 - bn->value;
|
||||
upper_blend = bn->value;
|
||||
}
|
||||
|
||||
rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,switched,p_seek,p_filter,p_reverse_weight*blend);
|
||||
_process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*upper_blend);
|
||||
_process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*lower_blend);
|
||||
|
||||
return rem;
|
||||
} break;
|
||||
case NODE_BLEND4: {
|
||||
|
|
Loading…
Reference in a new issue