Remove debug macro for GDScriptLanguage script_list

This commit is contained in:
Adam Scott 2022-11-23 17:23:20 -05:00
parent 39fe0bfdc3
commit beaef88abd

View file

@ -1351,13 +1351,11 @@ void GDScript::_get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScri
GDScript::GDScript() :
script_list(this) {
#ifdef DEBUG_ENABLED
{
MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
GDScriptLanguage::get_singleton()->script_list.add(&script_list);
}
#endif
}
void GDScript::_save_orphaned_subclasses() {
@ -1491,13 +1489,11 @@ GDScript::~GDScript() {
}
}
#ifdef DEBUG_ENABLED
{
MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
}
#endif
if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
GDScriptCache::remove_script(get_path());