Continue when glTF2 lights fail to parse.

(cherry picked from commit 0c79a8fa22)
This commit is contained in:
K. S. Ernest (iFire) Lee 2021-08-06 15:54:10 -07:00 committed by Rémi Verschelde
parent 9aafb22d99
commit beb3a6859d
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@ -49,6 +49,7 @@
#include "core/bind/core_bind.h" #include "core/bind/core_bind.h"
#include "core/crypto/crypto_core.h" #include "core/crypto/crypto_core.h"
#include "core/error_macros.h"
#include "core/io/json.h" #include "core/io/json.h"
#include "core/math/disjoint_set.h" #include "core/math/disjoint_set.h"
#include "core/os/file_access.h" #include "core/os/file_access.h"
@ -4573,9 +4574,9 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
const Dictionary &spot = d["spot"]; const Dictionary &spot = d["spot"];
light->inner_cone_angle = spot["innerConeAngle"]; light->inner_cone_angle = spot["innerConeAngle"];
light->outer_cone_angle = spot["outerConeAngle"]; light->outer_cone_angle = spot["outerConeAngle"];
ERR_FAIL_COND_V_MSG(light->inner_cone_angle >= light->outer_cone_angle, ERR_PARSE_ERROR, "The inner angle must be smaller than the outer angle."); ERR_CONTINUE_MSG(light->inner_cone_angle >= light->outer_cone_angle, "The inner angle must be smaller than the outer angle.");
} else if (type != "point" && type != "directional") { } else if (type != "point" && type != "directional") {
ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Light type is unknown."); ERR_CONTINUE_MSG(ERR_PARSE_ERROR, "Light type is unknown.");
} }
state->lights.push_back(light); state->lights.push_back(light);
@ -5490,15 +5491,16 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
// and attach it to the bone_attachment // and attach it to the bone_attachment
scene_parent = bone_attachment; scene_parent = bone_attachment;
} }
// We still have not managed to make a node
if (gltf_node->mesh >= 0) { if (gltf_node->mesh >= 0) {
current_node = _generate_mesh_instance(state, scene_parent, node_index); current_node = _generate_mesh_instance(state, scene_parent, node_index);
} else if (gltf_node->camera >= 0) { } else if (gltf_node->camera >= 0) {
current_node = _generate_camera(state, scene_parent, node_index); current_node = _generate_camera(state, scene_parent, node_index);
} else if (gltf_node->light >= 0) { } else if (gltf_node->light >= 0) {
current_node = _generate_light(state, scene_parent, node_index); current_node = _generate_light(state, scene_parent, node_index);
} else { }
// We still have not managed to make a node.
if (!current_node) {
current_node = _generate_spatial(state, scene_parent, node_index); current_node = _generate_spatial(state, scene_parent, node_index);
} }