Merge pull request #83563 from RandomShaper/vk_shader_hist

Bump version of Vulkan RD binary shader format
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Rémi Verschelde 2023-10-18 21:33:40 +02:00
commit beb8484259
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@ -4639,8 +4639,9 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
// Version 1: initial. // Version 1: initial.
// Version 2: Added shader name. // Version 2: Added shader name.
// Version 3: Added writable. // Version 3: Added writable.
// Version 4: 64-bit vertex input mask.
#define SHADER_BINARY_VERSION 3 #define SHADER_BINARY_VERSION 4
String RenderingDeviceVulkan::shader_get_binary_cache_key() const { String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
return "Vulkan-SV" + itos(SHADER_BINARY_VERSION); return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);