Merge pull request #79846 from Faless/web/no_body_length
[Web] Always return -1 as body length in HTTPClientWeb
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commit
bec47cdbbc
4 changed files with 10 additions and 17 deletions
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@ -41,6 +41,7 @@
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<description>
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Returns the response's body length.
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[b]Note:[/b] Some Web servers may not send a body length. In this case, the value returned will be [code]-1[/code]. If using chunked transfer encoding, the body length will also be [code]-1[/code].
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[b]Note:[/b] This function always returns [code]-1[/code] on the Web platform due to browsers limitations.
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</description>
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</method>
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<method name="get_response_code" qualifiers="const">
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@ -149,7 +149,15 @@ Error HTTPClientWeb::get_response_headers(List<String> *r_response) {
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}
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int64_t HTTPClientWeb::get_response_body_length() const {
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return godot_js_fetch_body_length_get(js_id);
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// Body length cannot be consistently retrieved from the web.
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// Reading the "content-length" value will return a meaningless value when the response is compressed,
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// as reading will return uncompressed chunks in any case, resulting in a mismatch between the detected
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// body size and the actual size returned by repeatedly calling read_response_body_chunk.
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// Additionally, while "content-length" is considered a safe CORS header, "content-encoding" is not,
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// so using the "content-encoding" to decide if "content-length" is meaningful is not an option either.
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// We simply must accept the fact that browsers are awful when it comes to networking APIs.
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// See GH-47597, and GH-79327.
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return -1;
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}
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PackedByteArray HTTPClientWeb::read_response_body_chunk() {
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@ -51,7 +51,6 @@ extern int godot_js_fetch_read_headers(int p_id, void (*parse_callback)(int p_si
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extern int godot_js_fetch_read_chunk(int p_id, uint8_t *p_buf, int p_buf_size);
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extern void godot_js_fetch_free(int p_id);
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extern godot_js_fetch_state_t godot_js_fetch_state_get(int p_id);
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extern int godot_js_fetch_body_length_get(int p_id);
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extern int godot_js_fetch_http_status_get(int p_id);
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extern int godot_js_fetch_is_chunked(int p_id);
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@ -50,22 +50,17 @@ const GodotFetch = {
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return;
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}
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let chunked = false;
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let bodySize = -1;
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response.headers.forEach(function (value, header) {
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const v = value.toLowerCase().trim();
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const h = header.toLowerCase().trim();
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if (h === 'transfer-encoding' && v === 'chunked') {
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chunked = true;
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}
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if (h === 'content-length') {
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bodySize = parseInt(v, 10);
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}
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});
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obj.status = response.status;
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obj.response = response;
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obj.reader = response.body.getReader();
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obj.chunked = chunked;
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obj.bodySize = bodySize;
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},
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onerror: function (id, err) {
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@ -87,7 +82,6 @@ const GodotFetch = {
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reading: false,
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status: 0,
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chunks: [],
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bodySize: -1,
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};
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const id = IDHandler.add(obj);
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const init = {
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@ -224,15 +218,6 @@ const GodotFetch = {
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return p_buf_size - to_read;
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},
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godot_js_fetch_body_length_get__sig: 'ii',
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godot_js_fetch_body_length_get: function (p_id) {
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const obj = IDHandler.get(p_id);
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if (!obj || !obj.response) {
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return -1;
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}
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return obj.bodySize;
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},
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godot_js_fetch_is_chunked__sig: 'ii',
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godot_js_fetch_is_chunked: function (p_id) {
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const obj = IDHandler.get(p_id);
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