Merge pull request #30891 from bojidar-bg/30875-tilemap-rightclick-pan
Make it so that 2D viewport does not pan while editing tilemaps
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commit
becbb7b525
2 changed files with 6 additions and 6 deletions
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@ -1058,9 +1058,9 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
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return false;
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}
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bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted) {
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Ref<InputEventMouseButton> b = p_event;
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if (b.is_valid()) {
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if (b.is_valid() && !p_already_accepted) {
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bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->get_control();
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if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) {
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@ -1162,14 +1162,14 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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}
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Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
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if (magnify_gesture.is_valid()) {
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if (magnify_gesture.is_valid() && !p_already_accepted) {
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// Zoom gesture
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_zoom_on_position(zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
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return true;
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}
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Ref<InputEventPanGesture> pan_gesture = p_event;
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if (pan_gesture.is_valid()) {
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if (pan_gesture.is_valid() && !p_already_accepted) {
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// Pan gesture
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const Vector2 delta = (int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom) * pan_gesture->get_delta();
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view_offset.x += delta.x;
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@ -2268,7 +2268,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
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}
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}
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accepted = (_gui_input_zoom_or_pan(p_event) || accepted);
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accepted = (_gui_input_zoom_or_pan(p_event, accepted) || accepted);
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if (accepted)
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accept_event();
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@ -466,7 +466,7 @@ private:
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bool _gui_input_resize(const Ref<InputEvent> &p_event);
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bool _gui_input_rotate(const Ref<InputEvent> &p_event);
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bool _gui_input_select(const Ref<InputEvent> &p_event);
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bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event);
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bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted);
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bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event);
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bool _gui_input_hover(const Ref<InputEvent> &p_event);
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