Merge pull request #86596 from jsjtxietian/sync-distance-fade

Sync visual shader's distance fade using circular fade
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Rémi Verschelde 2024-06-07 23:29:07 +02:00
commit bef8df00fb
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@ -7825,7 +7825,7 @@ bool VisualShaderNodeDistanceFade::has_output_port_preview(int p_port) const {
String VisualShaderNodeDistanceFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String VisualShaderNodeDistanceFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code; String code;
code += vformat(" %s = clamp(smoothstep(%s, %s,-VERTEX.z),0.0,1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]); code += vformat(" %s = clamp(smoothstep(%s, %s, length(VERTEX)), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]);
return code; return code;
} }