Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr
Avoid reimporting lightmap textures every getter call
This commit is contained in:
commit
bf46ee144d
3 changed files with 130 additions and 96 deletions
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@ -54,8 +54,12 @@
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</method>
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</methods>
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<members>
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<member name="light_texture" type="TextureLayered" setter="set_light_texture" getter="get_light_texture">
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<member name="light_texture" type="TextureLayered" setter="set_light_texture" getter="get_light_texture" is_deprecated="true">
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The lightmap atlas texture generated by the lightmapper.
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[i]Deprecated.[/i] The lightmap atlas can now have multiple textures. See [member lightmap_textures].
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</member>
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<member name="lightmap_textures" type="TextureLayered[]" setter="set_lightmap_textures" getter="get_lightmap_textures" default="[]">
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The lightmap atlas textures generated by the lightmapper.
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</member>
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</members>
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</class>
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@ -97,11 +97,16 @@ Array LightmapGIData::_get_user_data() const {
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return ret;
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}
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void LightmapGIData::_set_light_textures_data(const Array &p_data) {
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ERR_FAIL_COND(p_data.is_empty());
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void LightmapGIData::set_lightmap_textures(const TypedArray<TextureLayered> &p_data) {
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light_textures = p_data;
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if (p_data.is_empty()) {
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light_texture = Ref<TextureLayered>();
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_reset_lightmap_textures();
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return;
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}
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if (p_data.size() == 1) {
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set_light_texture(p_data[0]);
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light_texture = p_data[0];
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} else {
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Vector<Ref<Image>> images;
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for (int i = 0; i < p_data.size(); i++) {
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@ -116,73 +121,13 @@ void LightmapGIData::_set_light_textures_data(const Array &p_data) {
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combined_texture.instantiate();
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combined_texture->create_from_images(images);
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set_light_texture(combined_texture);
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light_texture = combined_texture;
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}
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_reset_lightmap_textures();
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}
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Array LightmapGIData::_get_light_textures_data() const {
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Array ret;
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if (light_texture.is_null() || light_texture->get_layers() == 0) {
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return ret;
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}
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Vector<Ref<Image>> images;
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for (int i = 0; i < light_texture->get_layers(); i++) {
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images.push_back(light_texture->get_layer_data(i));
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}
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int slice_count = images.size();
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int slice_width = images[0]->get_width();
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int slice_height = images[0]->get_height();
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int slices_per_texture = Image::MAX_HEIGHT / slice_height;
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int texture_count = Math::ceil(slice_count / (float)slices_per_texture);
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ret.resize(texture_count);
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String base_name = get_path().get_basename();
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int last_count = slice_count % slices_per_texture;
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for (int i = 0; i < texture_count; i++) {
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int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture;
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Ref<Image> texture_image = Image::create_empty(slice_width, slice_height * texture_slice_count, false, images[0]->get_format());
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for (int j = 0; j < texture_slice_count; j++) {
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texture_image->blit_rect(images[i * slices_per_texture + j], Rect2i(0, 0, slice_width, slice_height), Point2i(0, slice_height * j));
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}
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String texture_path = texture_count > 1 ? base_name + "_" + itos(i) + ".exr" : base_name + ".exr";
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Ref<ConfigFile> config;
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config.instantiate();
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if (FileAccess::exists(texture_path + ".import")) {
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config->load(texture_path + ".import");
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}
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config->set_value("remap", "importer", "2d_array_texture");
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config->set_value("remap", "type", "CompressedTexture2DArray");
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if (!config->has_section_key("params", "compress/mode")) {
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// User may want another compression, so leave it be, but default to VRAM uncompressed.
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config->set_value("params", "compress/mode", 3);
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}
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config->set_value("params", "compress/channel_pack", 1);
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config->set_value("params", "mipmaps/generate", false);
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config->set_value("params", "slices/horizontal", 1);
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config->set_value("params", "slices/vertical", texture_slice_count);
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config->save(texture_path + ".import");
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Error err = texture_image->save_exr(texture_path, false);
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ERR_FAIL_COND_V(err, ret);
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ResourceLoader::import(texture_path);
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Ref<TextureLayered> t = ResourceLoader::load(texture_path); //if already loaded, it will be updated on refocus?
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ERR_FAIL_COND_V(t.is_null(), ret);
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ret[i] = t;
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}
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return ret;
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TypedArray<TextureLayered> LightmapGIData::get_lightmap_textures() const {
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return light_textures;
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}
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RID LightmapGIData::get_rid() const {
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@ -193,18 +138,13 @@ void LightmapGIData::clear() {
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users.clear();
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}
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void LightmapGIData::set_light_texture(const Ref<TextureLayered> &p_light_texture) {
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light_texture = p_light_texture;
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void LightmapGIData::_reset_lightmap_textures() {
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RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
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}
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Ref<TextureLayered> LightmapGIData::get_light_texture() const {
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return light_texture;
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}
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void LightmapGIData::set_uses_spherical_harmonics(bool p_enable) {
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uses_spherical_harmonics = p_enable;
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RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
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_reset_lightmap_textures();
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}
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bool LightmapGIData::is_using_spherical_harmonics() const {
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@ -282,15 +222,35 @@ Dictionary LightmapGIData::_get_probe_data() const {
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return d;
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}
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#ifndef DISABLE_DEPRECATED
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void LightmapGIData::set_light_texture(const Ref<TextureLayered> &p_light_texture) {
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TypedArray<TextureLayered> arr;
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arr.append(p_light_texture);
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set_lightmap_textures(arr);
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}
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Ref<TextureLayered> LightmapGIData::get_light_texture() const {
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if (light_textures.is_empty()) {
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return Ref<TextureLayered>();
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}
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return light_textures.get(0);
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}
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void LightmapGIData::_set_light_textures_data(const Array &p_data) {
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set_lightmap_textures(p_data);
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}
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Array LightmapGIData::_get_light_textures_data() const {
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return Array(light_textures);
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}
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#endif
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void LightmapGIData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &LightmapGIData::_set_user_data);
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ClassDB::bind_method(D_METHOD("_get_user_data"), &LightmapGIData::_get_user_data);
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ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &LightmapGIData::set_light_texture);
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ClassDB::bind_method(D_METHOD("get_light_texture"), &LightmapGIData::get_light_texture);
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ClassDB::bind_method(D_METHOD("_set_light_textures_data", "data"), &LightmapGIData::_set_light_textures_data);
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ClassDB::bind_method(D_METHOD("_get_light_textures_data"), &LightmapGIData::_get_light_textures_data);
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ClassDB::bind_method(D_METHOD("set_lightmap_textures", "light_textures"), &LightmapGIData::set_lightmap_textures);
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ClassDB::bind_method(D_METHOD("get_lightmap_textures"), &LightmapGIData::get_lightmap_textures);
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ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &LightmapGIData::set_uses_spherical_harmonics);
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ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &LightmapGIData::is_using_spherical_harmonics);
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@ -303,11 +263,21 @@ void LightmapGIData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &LightmapGIData::_set_probe_data);
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ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered", PROPERTY_USAGE_EDITOR), "set_light_texture", "get_light_texture"); // property usage default but no save
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "light_textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_light_textures_data", "_get_light_textures_data");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "lightmap_textures", PROPERTY_HINT_ARRAY_TYPE, "TextureLayered", PROPERTY_USAGE_NO_EDITOR), "set_lightmap_textures", "get_lightmap_textures");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
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#ifndef DISABLE_DEPRECATED
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ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &LightmapGIData::set_light_texture);
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ClassDB::bind_method(D_METHOD("get_light_texture"), &LightmapGIData::get_light_texture);
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ClassDB::bind_method(D_METHOD("_set_light_textures_data", "data"), &LightmapGIData::_set_light_textures_data);
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ClassDB::bind_method(D_METHOD("_get_light_textures_data"), &LightmapGIData::_get_light_textures_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered", PROPERTY_USAGE_EDITOR), "set_light_texture", "get_light_texture");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "light_textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_light_textures_data", "_get_light_textures_data");
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#endif
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}
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LightmapGIData::LightmapGIData() {
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@ -1099,6 +1069,68 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
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return BAKE_ERROR_MESHES_INVALID;
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}
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// POSTBAKE: Save Textures.
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TypedArray<TextureLayered> textures;
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{
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Vector<Ref<Image>> images;
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images.resize(lightmapper->get_bake_texture_count());
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for (int i = 0; i < images.size(); i++) {
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images.set(i, lightmapper->get_bake_texture(i));
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}
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int slice_count = images.size();
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int slice_width = images[0]->get_width();
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int slice_height = images[0]->get_height();
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int slices_per_texture = Image::MAX_HEIGHT / slice_height;
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int texture_count = Math::ceil(slice_count / (float)slices_per_texture);
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textures.resize(texture_count);
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String base_path = p_image_data_path.get_basename();
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int last_count = slice_count % slices_per_texture;
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for (int i = 0; i < texture_count; i++) {
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int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture;
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Ref<Image> texture_image = Image::create_empty(slice_width, slice_height * texture_slice_count, false, images[0]->get_format());
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for (int j = 0; j < texture_slice_count; j++) {
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texture_image->blit_rect(images[i * slices_per_texture + j], Rect2i(0, 0, slice_width, slice_height), Point2i(0, slice_height * j));
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}
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String texture_path = texture_count > 1 ? base_path + "_" + itos(i) + ".exr" : base_path + ".exr";
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Ref<ConfigFile> config;
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config.instantiate();
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if (FileAccess::exists(texture_path + ".import")) {
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config->load(texture_path + ".import");
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}
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config->set_value("remap", "importer", "2d_array_texture");
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config->set_value("remap", "type", "CompressedTexture2DArray");
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if (!config->has_section_key("params", "compress/mode")) {
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// User may want another compression, so leave it be, but default to VRAM uncompressed.
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config->set_value("params", "compress/mode", 3);
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}
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config->set_value("params", "compress/channel_pack", 1);
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config->set_value("params", "mipmaps/generate", false);
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config->set_value("params", "slices/horizontal", 1);
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config->set_value("params", "slices/vertical", texture_slice_count);
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config->save(texture_path + ".import");
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Error err = texture_image->save_exr(texture_path, false);
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ERR_FAIL_COND_V(err, BAKE_ERROR_CANT_CREATE_IMAGE);
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ResourceLoader::import(texture_path);
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Ref<TextureLayered> t = ResourceLoader::load(texture_path); // If already loaded, it will be updated on refocus?
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ERR_FAIL_COND_V(t.is_null(), BAKE_ERROR_CANT_CREATE_IMAGE);
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textures[i] = t;
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}
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}
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/* POSTBAKE: Save Light Data */
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Ref<LightmapGIData> gi_data;
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@ -1110,18 +1142,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
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gi_data.instantiate();
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}
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Ref<Texture2DArray> texture;
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{
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Vector<Ref<Image>> images;
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for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
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images.push_back(lightmapper->get_bake_texture(i));
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}
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texture.instantiate();
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texture->create_from_images(images);
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}
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gi_data->set_light_texture(texture);
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gi_data->set_lightmap_textures(textures);
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gi_data->set_uses_spherical_harmonics(directional);
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for (int i = 0; i < lightmapper->get_bake_mesh_count(); i++) {
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@ -44,6 +44,7 @@ class LightmapGIData : public Resource {
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RES_BASE_EXTENSION("lmbake")
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Ref<TextureLayered> light_texture;
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TypedArray<TextureLayered> light_textures;
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bool uses_spherical_harmonics = false;
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bool interior = false;
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@ -65,8 +66,8 @@ class LightmapGIData : public Resource {
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Array _get_user_data() const;
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void _set_probe_data(const Dictionary &p_data);
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Dictionary _get_probe_data() const;
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void _set_light_textures_data(const Array &p_data);
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Array _get_light_textures_data() const;
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void _reset_lightmap_textures();
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protected:
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static void _bind_methods();
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@ -80,9 +81,14 @@ public:
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int get_user_lightmap_slice_index(int p_user) const;
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void clear_users();
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#ifndef DISABLE_DEPRECATED
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void set_light_texture(const Ref<TextureLayered> &p_light_texture);
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Ref<TextureLayered> get_light_texture() const;
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void _set_light_textures_data(const Array &p_data);
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Array _get_light_textures_data() const;
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#endif
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void set_uses_spherical_harmonics(bool p_enable);
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bool is_using_spherical_harmonics() const;
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@ -98,6 +104,9 @@ public:
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void clear();
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void set_lightmap_textures(const TypedArray<TextureLayered> &p_data);
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TypedArray<TextureLayered> get_lightmap_textures() const;
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virtual RID get_rid() const override;
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LightmapGIData();
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~LightmapGIData();
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