Clamp filling angle instead of normalize

This commit is contained in:
MarianoGNU 2015-10-19 15:26:00 -03:00
parent 4345009a0e
commit bf4bb3e17b

View file

@ -233,11 +233,7 @@ float TextureProgress::get_radial_initial_angle()
void TextureProgress::set_fill_degrees(float p_angle)
{
while(p_angle>360)
p_angle-=360;
while (p_angle<0)
p_angle+=360;
rad_max_degrees=p_angle;
rad_max_degrees=CLAMP(p_angle,0,360);
update();
}