Show only compatible nodes in 'Select a node' window
Fixes https://github.com/godotengine/godot-proposals/issues/7217
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parent
c495eb5102
commit
bf4cbd4129
2 changed files with 46 additions and 8 deletions
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@ -613,7 +613,7 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
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updating_tree = false;
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tree_dirty = false;
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if (!filter.strip_edges().is_empty()) {
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if (!filter.strip_edges().is_empty() || !show_all_nodes) {
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_update_filter(nullptr, p_scroll_to_selected);
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}
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}
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@ -639,21 +639,28 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
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PackedStringArray terms = filter.to_lower().split_spaces();
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bool keep = _item_matches_all_terms(p_parent, terms);
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p_parent->set_visible(keep_for_children || keep);
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bool selectable = keep;
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if (keep && !valid_types.is_empty()) {
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keep = false;
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selectable = false;
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Node *n = get_node(p_parent->get_metadata(0));
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for (const StringName &E : valid_types) {
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if (n->is_class(E) ||
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EditorNode::get_singleton()->is_object_of_custom_type(n, E)) {
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keep = true;
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selectable = true;
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break;
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}
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}
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}
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if (keep) {
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if (show_all_nodes) {
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p_parent->set_visible(keep_for_children || keep);
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} else {
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// Show only selectable nodes, or parents of selectable.
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p_parent->set_visible(keep_for_children || selectable);
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}
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if (selectable) {
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p_parent->clear_custom_color(0);
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p_parent->set_selectable(0, true);
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} else if (keep_for_children) {
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@ -664,7 +671,7 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
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if (editor_selection) {
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Node *n = get_node(p_parent->get_metadata(0));
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if (keep) {
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if (selectable) {
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if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
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tree->scroll_to_item(p_parent);
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}
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@ -676,7 +683,7 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
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}
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}
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return keep || keep_for_children;
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return p_parent->is_visible();
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}
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bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, PackedStringArray p_terms) {
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@ -1086,6 +1093,11 @@ String SceneTreeEditor::get_filter_term_warning() {
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return filter_term_warning;
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}
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void SceneTreeEditor::set_show_all_nodes(bool p_show_all_nodes) {
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show_all_nodes = p_show_all_nodes;
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_update_filter(nullptr, true);
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}
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void SceneTreeEditor::set_as_scene_tree_dock() {
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is_scene_tree_dock = true;
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}
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@ -1494,6 +1506,11 @@ void SceneTreeDialog::popup_scenetree_dialog() {
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popup_centered_clamped(Size2(350, 700) * EDSCALE);
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}
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void SceneTreeDialog::_show_all_nodes_changed(bool p_button_pressed) {
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EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", p_button_pressed);
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tree->set_show_all_nodes(p_button_pressed);
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}
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void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
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if (p_valid.is_empty()) {
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return;
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@ -1531,6 +1548,8 @@ void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
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label->set_text(type);
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label->set_auto_translate(false);
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}
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show_all_nodes->show();
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}
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void SceneTreeDialog::_update_theme() {
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@ -1598,17 +1617,31 @@ SceneTreeDialog::SceneTreeDialog() {
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content = memnew(VBoxContainer);
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add_child(content);
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HBoxContainer *filter_hbc = memnew(HBoxContainer);
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content->add_child(filter_hbc);
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filter = memnew(LineEdit);
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filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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filter->set_placeholder(TTR("Filter Nodes"));
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filter->set_clear_button_enabled(true);
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filter->add_theme_constant_override("minimum_character_width", 0);
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filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
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content->add_child(filter);
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filter_hbc->add_child(filter);
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// Add 'Show All' button to HBoxContainer next to the filter, visible only when valid_types is defined.
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show_all_nodes = memnew(CheckButton);
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show_all_nodes->set_text(TTR("Show All"));
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show_all_nodes->connect("toggled", callable_mp(this, &SceneTreeDialog::_show_all_nodes_changed));
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show_all_nodes->set_h_size_flags(Control::SIZE_SHRINK_BEGIN);
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show_all_nodes->hide();
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filter_hbc->add_child(show_all_nodes);
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tree = memnew(SceneTreeEditor(false, false, true));
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tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
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// Initialize button state, must be done after the tree has been created to update its 'show_all_nodes' flag.
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// This is also done before adding the tree to the content to avoid triggering unnecessary tree filtering.
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show_all_nodes->set_pressed(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", false));
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content->add_child(tree);
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// Disable the OK button when no node is selected.
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@ -31,6 +31,7 @@
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#ifndef SCENE_TREE_EDITOR_H
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#define SCENE_TREE_EDITOR_H
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#include "scene/gui/check_button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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@ -61,6 +62,7 @@ class SceneTreeEditor : public Control {
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String filter;
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String filter_term_warning;
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bool show_all_nodes = false;
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AcceptDialog *error = nullptr;
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AcceptDialog *warning = nullptr;
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@ -142,6 +144,7 @@ public:
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void set_filter(const String &p_filter);
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String get_filter() const;
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String get_filter_term_warning();
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void set_show_all_nodes(bool p_show_all_nodes);
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void set_as_scene_tree_dock();
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void set_display_foreign_nodes(bool p_display);
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@ -176,12 +179,14 @@ class SceneTreeDialog : public ConfirmationDialog {
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VBoxContainer *content = nullptr;
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SceneTreeEditor *tree = nullptr;
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LineEdit *filter = nullptr;
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CheckButton *show_all_nodes = nullptr;
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LocalVector<TextureRect *> valid_type_icons;
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void _select();
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void _cancel();
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void _selected_changed();
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void _filter_changed(const String &p_filter);
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void _show_all_nodes_changed(bool p_button_pressed);
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void _update_theme();
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protected:
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