Improve remote tree node tooltips

This commit is contained in:
kobewi 2023-01-03 17:06:36 +01:00
parent 26bed8aa85
commit bf74ff94c8

View file

@ -158,7 +158,11 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
const SceneDebuggerTree::RemoteNode &node = p_tree->nodes[i];
TreeItem *item = create_item(parent);
item->set_text(0, node.name);
item->set_tooltip_text(0, TTR("Type:") + " " + node.type_name);
if (node.scene_file_path.is_empty()) {
item->set_tooltip_text(0, node.name + "\n" + TTR("Type:") + " " + node.type_name);
} else {
item->set_tooltip_text(0, node.name + "\n" + TTR("Instance:") + " " + node.scene_file_path + "\n" + TTR("Type:") + " " + node.type_name);
}
Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(node.type_name, "");
if (icon.is_valid()) {
item->set_icon(0, icon);