[3.4] Cutdown version of RID fixes to sync with 3.5 RID handles
The RID Handles PR introduced a couple of bug fixes, they are added here without the RID handles functionality in order to keep 3.4 and 3.x roughly in sync, allowing further fixes to RID lifetimes to be backported.
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fce6e13034
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4 changed files with 16 additions and 15 deletions
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@ -535,6 +535,7 @@ RasterizerGLES2::RasterizerGLES2() {
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}
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RasterizerGLES2::~RasterizerGLES2() {
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memdelete(storage);
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memdelete(scene);
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memdelete(canvas);
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memdelete(storage);
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}
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@ -396,7 +396,7 @@ void RasterizerCanvasGLES3::_legacy_canvas_render_item(Item *p_ci, RenderItemSta
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}
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}
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glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light->light_internal.get_data())->ubo);
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glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light_internal_owner.get(light->light_internal))->ubo);
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if (has_shadow) {
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RasterizerStorageGLES3::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.get(light->shadow_buffer);
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@ -1500,7 +1500,7 @@ void RasterizerCanvasGLES3::render_joined_item(const BItemJoined &p_bij, RenderI
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}
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}
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glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light->light_internal.get_data())->ubo);
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glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light_internal_owner.get(light->light_internal))->ubo);
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if (has_shadow) {
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RasterizerStorageGLES3::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.get(light->shadow_buffer);
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@ -490,7 +490,7 @@ RasterizerGLES3::RasterizerGLES3() {
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}
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RasterizerGLES3::~RasterizerGLES3() {
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memdelete(storage);
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memdelete(canvas);
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memdelete(scene);
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memdelete(canvas);
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memdelete(storage);
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}
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@ -5256,18 +5256,18 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
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}
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RasterizerSceneGLES3::~RasterizerSceneGLES3() {
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memdelete(default_material.get_data());
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memdelete(default_material_twosided.get_data());
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memdelete(default_shader.get_data());
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memdelete(default_shader_twosided.get_data());
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memdelete(storage->material_owner.getptr(default_material));
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memdelete(storage->material_owner.getptr(default_material_twosided));
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memdelete(storage->shader_owner.getptr(default_shader));
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memdelete(storage->shader_owner.getptr(default_shader_twosided));
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memdelete(default_worldcoord_material.get_data());
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memdelete(default_worldcoord_material_twosided.get_data());
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memdelete(default_worldcoord_shader.get_data());
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memdelete(default_worldcoord_shader_twosided.get_data());
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memdelete(storage->material_owner.getptr(default_worldcoord_material));
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memdelete(storage->material_owner.getptr(default_worldcoord_material_twosided));
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memdelete(storage->shader_owner.getptr(default_worldcoord_shader));
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memdelete(storage->shader_owner.getptr(default_worldcoord_shader_twosided));
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memdelete(default_overdraw_material.get_data());
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memdelete(default_overdraw_shader.get_data());
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memdelete(storage->material_owner.getptr(default_overdraw_material));
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memdelete(storage->shader_owner.getptr(default_overdraw_shader));
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memfree(state.spot_array_tmp);
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memfree(state.omni_array_tmp);
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