Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master

Add double-sided flag to SpriteBase3D [master]
This commit is contained in:
Thomas Herzog 2017-06-19 23:46:54 +02:00 committed by GitHub
commit bfac7c476d
4 changed files with 13 additions and 8 deletions

View file

@ -273,10 +273,12 @@ void SpriteBase3D::_bind_methods() {
ADD_GROUP("Flags", "");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
BIND_CONSTANT(FLAG_TRANSPARENT);
BIND_CONSTANT(FLAG_SHADED);
BIND_CONSTANT(FLAG_DOUBLE_SIDED);
BIND_CONSTANT(FLAG_MAX);
BIND_CONSTANT(ALPHA_CUT_DISABLED);
@ -294,7 +296,7 @@ SpriteBase3D::SpriteBase3D() {
pI = NULL;
for (int i = 0; i < FLAG_MAX; i++)
flags[i] = i == FLAG_TRANSPARENT;
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
axis = Vector3::AXIS_Z;
pixel_size = 0.01;
@ -387,7 +389,7 @@ void Sprite3D::_draw() {
int axis = get_axis();
normal[axis] = 1.0;
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
VS::get_singleton()->immediate_set_material(immediate, mat);
VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
@ -888,7 +890,7 @@ void AnimatedSprite3D::_draw() {
int axis = get_axis();
normal[axis] = 1.0;
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
VS::get_singleton()->immediate_set_material(immediate, mat);
VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());

View file

@ -41,6 +41,7 @@ public:
enum DrawFlags {
FLAG_TRANSPARENT,
FLAG_SHADED,
FLAG_DOUBLE_SIDED,
FLAG_MAX
};

View file

@ -137,7 +137,7 @@ void VisualServer::_free_internal_rids() {
if (test_material.is_valid())
free(test_material);
for (int i = 0; i < 16; i++) {
for (int i = 0; i < 32; i++) {
if (material_2d[i].is_valid())
free(material_2d[i]);
}
@ -284,7 +284,7 @@ RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
return mesh;
}
RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) {
RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) {
int version = 0;
if (p_shaded)
@ -295,6 +295,8 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_
version |= 4;
if (p_opaque_prepass)
version |= 8;
if (p_double_sided)
version |= 16;
if (material_2d[version].is_valid())
return material_2d[version];
@ -305,7 +307,7 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha);
material_set_flag(material_2d[version],MATERIAL_FLAG_UNSHADED,!p_shaded);
material_set_flag(material_2d[version],MATERIAL_FLAG_DOUBLE_SIDED,true);
material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, p_double_sided);
material_set_depth_draw_mode(material_2d[version],p_opaque_prepass?MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA:MATERIAL_DEPTH_DRAW_OPAQUE_ONLY);
fixed_material_set_texture(material_2d[version],FIXED_MATERIAL_PARAM_DIFFUSE,get_white_texture());
//material cut alpha?*/

View file

@ -60,7 +60,7 @@ protected:
RID test_texture;
RID white_texture;
RID test_material;
RID material_2d[16];
RID material_2d[32];
Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb);
@ -909,7 +909,7 @@ public:
/* Materials for 2D on 3D */
RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass);
RID material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass);
/* TESTING */