Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case.
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8bcb6a290c
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2 changed files with 21 additions and 5 deletions
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@ -5366,10 +5366,15 @@ EditorNode::EditorNode() {
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// load settings
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if (!EditorSettings::get_singleton())
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EditorSettings::create();
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bool use_single_dock_column = false;
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{
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int dpi_mode = EditorSettings::get_singleton()->get("global/hidpi_mode");
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if (dpi_mode==0) {
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editor_set_scale( OS::get_singleton()->get_screen_dpi(0) > 150 ? 2.0 : 1.0 );
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editor_set_scale( OS::get_singleton()->get_screen_dpi(0) > 150 && OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x>2000 ? 2.0 : 1.0 );
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use_single_dock_column = OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x<1200;
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} else if (dpi_mode==1) {
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editor_set_scale(0.75);
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} else if (dpi_mode==2) {
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@ -5382,7 +5387,6 @@ EditorNode::EditorNode() {
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}
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ResourceLoader::set_abort_on_missing_resources(false);
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FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("file_dialog/show_hidden_files"));
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EditorFileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("file_dialog/show_hidden_files"));
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@ -6201,12 +6205,24 @@ EditorNode::EditorNode() {
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node_dock = memnew( NodeDock );
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//node_dock->set_undoredo(&editor_data.get_undo_redo());
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dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(node_dock);
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if (use_single_dock_column) {
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dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(node_dock);
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} else {
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dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(node_dock);
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}
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scenes_dock = memnew( FileSystemDock(this) );
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scenes_dock->set_name(TTR("FileSystem"));
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scenes_dock->set_display_mode(int(EditorSettings::get_singleton()->get("filesystem_dock/display_mode")));
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dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scenes_dock);
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if (use_single_dock_column) {
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dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(scenes_dock);
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left_r_vsplit->hide();
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dock_slot[DOCK_SLOT_LEFT_UR]->hide();
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dock_slot[DOCK_SLOT_LEFT_BR]->hide();
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} else {
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dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scenes_dock);
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}
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//prop_pallete->add_child(scenes_dock);
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scenes_dock->connect("open",this,"open_request");
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scenes_dock->connect("instance",this,"_instance_request");
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@ -1185,7 +1185,7 @@ ProjectManager::ProjectManager() {
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{
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int dpi_mode = EditorSettings::get_singleton()->get("global/hidpi_mode");
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if (dpi_mode==0) {
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editor_set_scale( OS::get_singleton()->get_screen_dpi(0) > 150 ? 2.0 : 1.0 );
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editor_set_scale( OS::get_singleton()->get_screen_dpi(0) > 150 && OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x>2000 ? 2.0 : 1.0 );
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} else if (dpi_mode==1) {
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editor_set_scale(0.75);
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} else if (dpi_mode==2) {
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