Merge pull request #47378 from aaronfranke/use-input-enums

Use key enum instead of plain integers for input code
This commit is contained in:
Rémi Verschelde 2021-08-11 11:20:45 +02:00 committed by GitHub
commit c00303ff55
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GPG key ID: 4AEE18F83AFDEB23
43 changed files with 173 additions and 102 deletions

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@ -104,9 +104,6 @@ static Vector<_CoreConstant> _global_constants;
#endif
VARIANT_ENUM_CAST(Key);
VARIANT_ENUM_CAST(KeyModifierMask);
void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(SIDE_LEFT);
BIND_CORE_ENUM_CONSTANT(SIDE_TOP);

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@ -221,7 +221,7 @@ Input::SpeedTrack::SpeedTrack() {
reset();
}
bool Input::is_key_pressed(int p_keycode) const {
bool Input::is_key_pressed(Key p_keycode) const {
_THREAD_SAFE_METHOD_
return keys_pressed.has(p_keycode);
}

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@ -33,6 +33,7 @@
#include "core/input/input_event.h"
#include "core/object/object.h"
#include "core/os/keyboard.h"
#include "core/os/thread_safe.h"
class Input : public Object {
@ -244,7 +245,7 @@ public:
static Input *get_singleton();
bool is_key_pressed(int p_keycode) const;
bool is_key_pressed(Key p_keycode) const;
bool is_mouse_button_pressed(MouseButton p_button) const;
bool is_joy_button_pressed(int p_device, JoyButton p_button) const;
bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;

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@ -307,21 +307,21 @@ bool InputEventKey::is_pressed() const {
return pressed;
}
void InputEventKey::set_keycode(uint32_t p_keycode) {
void InputEventKey::set_keycode(Key p_keycode) {
keycode = p_keycode;
emit_changed();
}
uint32_t InputEventKey::get_keycode() const {
Key InputEventKey::get_keycode() const {
return keycode;
}
void InputEventKey::set_physical_keycode(uint32_t p_keycode) {
void InputEventKey::set_physical_keycode(Key p_keycode) {
physical_keycode = p_keycode;
emit_changed();
}
uint32_t InputEventKey::get_physical_keycode() const {
Key InputEventKey::get_physical_keycode() const {
return physical_keycode;
}
@ -387,7 +387,7 @@ String InputEventKey::to_string() {
return vformat("InputEventKey: keycode=%s, mods=%s, physical=%s, pressed=%s, echo=%s", kc, mods, physical, p, e);
}
Ref<InputEventKey> InputEventKey::create_reference(uint32_t p_keycode) {
Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) {
Ref<InputEventKey> ie;
ie.instantiate();
ie->set_keycode(p_keycode & KEY_CODE_MASK);

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@ -34,6 +34,7 @@
#include "core/input/input_enums.h"
#include "core/io/resource.h"
#include "core/math/transform_2d.h"
#include "core/os/keyboard.h"
#include "core/string/ustring.h"
#include "core/typedefs.h"
@ -163,8 +164,8 @@ class InputEventKey : public InputEventWithModifiers {
bool pressed = false; /// otherwise release
uint32_t keycode = 0; ///< check keyboard.h , KeyCode enum, without modifier masks
uint32_t physical_keycode = 0;
Key keycode = KEY_NONE; // Key enum, without modifier masks.
Key physical_keycode = KEY_NONE;
uint32_t unicode = 0; ///unicode
bool echo = false; /// true if this is an echo key
@ -176,11 +177,11 @@ public:
void set_pressed(bool p_pressed);
virtual bool is_pressed() const override;
void set_keycode(uint32_t p_keycode);
uint32_t get_keycode() const;
void set_keycode(Key p_keycode);
Key get_keycode() const;
void set_physical_keycode(uint32_t p_keycode);
uint32_t get_physical_keycode() const;
void set_physical_keycode(Key p_keycode);
Key get_physical_keycode() const;
void set_unicode(uint32_t p_unicode);
uint32_t get_unicode() const;
@ -199,7 +200,7 @@ public:
virtual String as_text() const override;
virtual String to_string() override;
static Ref<InputEventKey> create_reference(uint32_t p_keycode_with_modifier_masks);
static Ref<InputEventKey> create_reference(Key p_keycode_with_modifier_masks);
InputEventKey() {}
};

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@ -46,6 +46,7 @@ enum {
};
enum Key {
KEY_NONE = 0,
/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
KEY_ESCAPE = SPKEY | 0x01,
KEY_TAB = SPKEY | 0x02,
@ -314,6 +315,52 @@ enum KeyModifierMask {
// bit 31 can't be used because variant uses regular 32 bits int as datatype
};
// To avoid having unnecessary operators, only define the ones that are needed.
inline Key operator-(uint32_t a, Key b) {
return (Key)(a - (uint32_t)b);
}
inline Key &operator-=(Key &a, int b) {
return (Key &)((int &)a -= b);
}
inline Key operator+(Key a, Key b) {
return (Key)((int)a - (int)b);
}
inline Key &operator|=(Key &a, Key b) {
return (Key &)((int &)a |= (int)b);
}
inline Key &operator|=(Key &a, KeyModifierMask b) {
return (Key &)((int &)a |= (int)b);
}
inline Key operator|(Key a, KeyModifierMask b) {
return (Key)((int)a | (int)b);
}
inline Key operator&(Key a, KeyModifierMask b) {
return (Key)((int)a & (int)b);
}
inline Key operator+(KeyModifierMask a, Key b) {
return (Key)((int)a + (int)b);
}
inline Key operator|(KeyModifierMask a, Key b) {
return (Key)((int)a | (int)b);
}
inline KeyModifierMask operator+(KeyModifierMask a, KeyModifierMask b) {
return (KeyModifierMask)((int)a + (int)b);
}
inline KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) {
return (KeyModifierMask)((int)a | (int)b);
}
String keycode_get_string(uint32_t p_code);
bool keycode_has_unicode(uint32_t p_keycode);
int find_keycode(const String &p_code);

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@ -33,6 +33,7 @@
#include "core/input/input_enums.h"
#include "core/object/object.h"
#include "core/os/keyboard.h"
#include "core/templates/list.h"
#include "core/templates/simple_type.h"
#include "core/typedefs.h"
@ -96,6 +97,8 @@ VARIANT_ENUM_CAST(HatDir);
VARIANT_ENUM_CAST(HatMask);
VARIANT_ENUM_CAST(JoyAxis);
VARIANT_ENUM_CAST(JoyButton);
VARIANT_ENUM_CAST(Key);
VARIANT_ENUM_CAST(KeyModifierMask);
VARIANT_ENUM_CAST(MIDIMessage);
VARIANT_ENUM_CAST(MouseButton);
VARIANT_ENUM_CAST(Orientation);

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@ -217,7 +217,7 @@
</method>
<method name="is_key_pressed" qualifiers="const">
<return type="bool" />
<argument index="0" name="keycode" type="int" />
<argument index="0" name="keycode" type="int" enum="Key" />
<description>
Returns [code]true[/code] if you are pressing the key in the current keyboard layout. You can pass a [enum Key] constant.
</description>

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@ -29,11 +29,11 @@
<member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false">
If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
</member>
<member name="keycode" type="int" setter="set_keycode" getter="get_keycode" default="0">
<member name="keycode" type="int" setter="set_keycode" getter="get_keycode" enum="Key" default="0">
The key keycode, which corresponds to one of the [enum Key] constants. Represent key in the current keyboard layout.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
</member>
<member name="physical_keycode" type="int" setter="set_physical_keycode" getter="get_physical_keycode" default="0">
<member name="physical_keycode" type="int" setter="set_physical_keycode" getter="get_physical_keycode" enum="Key" default="0">
Key physical keycode, which corresponds to one of the [enum Key] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
</member>

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@ -249,10 +249,10 @@ void InputEventConfigurationDialog::_listen_window_input(const Ref<InputEvent> &
// Maintain physical keycode option state
if (physical_key_checkbox->is_pressed()) {
k->set_physical_keycode(k->get_keycode());
k->set_keycode(0);
k->set_keycode(KEY_NONE);
} else {
k->set_keycode(k->get_physical_keycode());
k->set_physical_keycode(0);
k->set_keycode((Key)k->get_physical_keycode());
k->set_physical_keycode(KEY_NONE);
}
}
@ -435,10 +435,10 @@ void InputEventConfigurationDialog::_physical_keycode_toggled(bool p_checked) {
if (p_checked) {
k->set_physical_keycode(k->get_keycode());
k->set_keycode(0);
k->set_keycode(KEY_NONE);
} else {
k->set_keycode(k->get_physical_keycode());
k->set_physical_keycode(0);
k->set_keycode((Key)k->get_physical_keycode());
k->set_physical_keycode(KEY_NONE);
}
_set_event(k);
@ -452,20 +452,20 @@ void InputEventConfigurationDialog::_input_list_item_selected() {
return;
}
int input_type = selected->get_parent()->get_meta("__type");
InputEventConfigurationDialog::InputType input_type = (InputEventConfigurationDialog::InputType)(int)selected->get_parent()->get_meta("__type");
switch (input_type) {
case InputEventConfigurationDialog::INPUT_KEY: {
int kc = selected->get_meta("__keycode");
Key keycode = (Key)(int)selected->get_meta("__keycode");
Ref<InputEventKey> k;
k.instantiate();
if (physical_key_checkbox->is_pressed()) {
k->set_physical_keycode(kc);
k->set_keycode(0);
k->set_physical_keycode(keycode);
k->set_keycode(KEY_NONE);
} else {
k->set_physical_keycode(0);
k->set_keycode(kc);
k->set_physical_keycode(KEY_NONE);
k->set_keycode(keycode);
}
// Maintain modifier state from checkboxes
@ -479,10 +479,10 @@ void InputEventConfigurationDialog::_input_list_item_selected() {
_set_event(k);
} break;
case InputEventConfigurationDialog::INPUT_MOUSE_BUTTON: {
int idx = selected->get_meta("__index");
MouseButton idx = (MouseButton)(int)selected->get_meta("__index");
Ref<InputEventMouseButton> mb;
mb.instantiate();
mb->set_button_index((MouseButton)idx);
mb->set_button_index(idx);
// Maintain modifier state from checkboxes
mb->set_alt_pressed(mod_checkboxes[MOD_ALT]->is_pressed());
mb->set_shift_pressed(mod_checkboxes[MOD_SHIFT]->is_pressed());
@ -494,22 +494,20 @@ void InputEventConfigurationDialog::_input_list_item_selected() {
_set_event(mb);
} break;
case InputEventConfigurationDialog::INPUT_JOY_BUTTON: {
int idx = selected->get_meta("__index");
Ref<InputEventJoypadButton> jb = InputEventJoypadButton::create_reference((JoyButton)idx);
JoyButton idx = (JoyButton)(int)selected->get_meta("__index");
Ref<InputEventJoypadButton> jb = InputEventJoypadButton::create_reference(idx);
_set_event(jb);
} break;
case InputEventConfigurationDialog::INPUT_JOY_MOTION: {
int axis = selected->get_meta("__axis");
JoyAxis axis = (JoyAxis)(int)selected->get_meta("__axis");
int value = selected->get_meta("__value");
Ref<InputEventJoypadMotion> jm;
jm.instantiate();
jm->set_axis((JoyAxis)axis);
jm->set_axis(axis);
jm->set_axis_value(value);
_set_event(jm);
} break;
default:
break;
}
}

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@ -5759,6 +5759,8 @@ void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie)
pick_track->get_scene_tree()->get_scene_tree()->call("_gui_input", k);
pick_track->get_filter_line_edit()->accept_event();
} break;
default:
break;
}
}
}

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@ -359,6 +359,8 @@ void CreateDialog::_sbox_input(const Ref<InputEvent> &p_ie) {
search_options->call("_gui_input", k);
search_box->accept_event();
} break;
default:
break;
}
}
}

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@ -153,6 +153,8 @@ void EditorCommandPalette::_sbox_input(const Ref<InputEvent> &p_ie) {
case KEY_PAGEDOWN: {
search_options->call("_gui_input", k);
} break;
default:
break;
}
}
}
@ -289,7 +291,7 @@ EditorCommandPalette::EditorCommandPalette() {
set_hide_on_ok(false);
}
Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, uint32_t p_keycode, String p_command_name) {
Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode, String p_command_name) {
if (p_command_name.is_empty()) {
p_command_name = p_name;
}

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@ -90,6 +90,6 @@ public:
static EditorCommandPalette *get_singleton();
};
Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, uint32_t p_keycode = 0, String p_command = "");
Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = KEY_NONE, String p_command = "");
#endif //EDITOR_COMMAND_PALETTE_H

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@ -74,6 +74,8 @@ void EditorHelpSearch::_search_box_gui_input(const Ref<InputEvent> &p_event) {
results_tree->call("_gui_input", key);
search_box->accept_event();
} break;
default:
break;
}
}
}

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@ -58,6 +58,8 @@ void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
hide();
set_input_as_handled();
} break;
default:
break;
}
}
}

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@ -6301,7 +6301,7 @@ EditorNode::EditorNode() {
p = project_menu->get_popup();
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTR("Project Settings..."), 0, TTR("Project Settings")), RUN_SETTINGS);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTR("Project Settings..."), KEY_NONE, TTR("Project Settings")), RUN_SETTINGS);
p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
vcs_actions_menu = VersionControlEditorPlugin::get_singleton()->get_version_control_actions_panel();
@ -6314,7 +6314,7 @@ EditorNode::EditorNode() {
vcs_actions_menu->add_item(TTR("Shut Down Version Control"), RUN_VCS_SHUT_DOWN);
p->add_separator();
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), 0, TTR("Export")), FILE_EXPORT_PROJECT);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), KEY_NONE, TTR("Export")), FILE_EXPORT_PROJECT);
p->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE);
p->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER);

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@ -1519,7 +1519,7 @@ Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
return sc;
}
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode) {
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode) {
#ifdef OSX_ENABLED
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
if (p_keycode == KEY_DELETE) {

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@ -200,7 +200,7 @@ Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_re
Variant _EDITOR_GET(const String &p_setting);
#define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0);
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode = KEY_NONE);
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path);
#endif // EDITOR_SETTINGS_H

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@ -1246,6 +1246,8 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
}
accept_event();
} break;
default:
break;
}
}
}

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@ -2457,7 +2457,7 @@ static bool is_shortcut_pressed(const String &p_path) {
return false;
}
const Input &input = *Input::get_singleton();
int keycode = k->get_keycode();
Key keycode = k->get_keycode();
return input.is_key_pressed(keycode);
}

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@ -1925,12 +1925,12 @@ void ScriptTextEditor::register_editor() {
// Leave these at zero, same can be accomplished with tab/shift-tab, including selection.
// The next/previous in history shortcut in this case makes a lot more sense.
ED_SHORTCUT("script_text_editor/indent_left", TTR("Indent Left"), 0);
ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), 0);
ED_SHORTCUT("script_text_editor/indent_left", TTR("Indent Left"), KEY_NONE);
ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), KEY_NONE);
ED_SHORTCUT("script_text_editor/toggle_comment", TTR("Toggle Comment"), KEY_MASK_CMD | KEY_K);
ED_SHORTCUT("script_text_editor/toggle_fold_line", TTR("Fold/Unfold Line"), KEY_MASK_ALT | KEY_F);
ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), 0);
ED_SHORTCUT("script_text_editor/unfold_all_lines", TTR("Unfold All Lines"), 0);
ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), KEY_NONE);
ED_SHORTCUT("script_text_editor/unfold_all_lines", TTR("Unfold All Lines"), KEY_NONE);
#ifdef OSX_ENABLED
ED_SHORTCUT("script_text_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_C);
#else
@ -1965,7 +1965,7 @@ void ScriptTextEditor::register_editor() {
ED_SHORTCUT("script_text_editor/toggle_bookmark", TTR("Toggle Bookmark"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_B);
ED_SHORTCUT("script_text_editor/goto_next_bookmark", TTR("Go to Next Bookmark"), KEY_MASK_CMD | KEY_B);
ED_SHORTCUT("script_text_editor/goto_previous_bookmark", TTR("Go to Previous Bookmark"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B);
ED_SHORTCUT("script_text_editor/remove_all_bookmarks", TTR("Remove All Bookmarks"), 0);
ED_SHORTCUT("script_text_editor/remove_all_bookmarks", TTR("Remove All Bookmarks"), KEY_NONE);
#ifdef OSX_ENABLED
ED_SHORTCUT("script_text_editor/goto_function", TTR("Go to Function..."), KEY_MASK_CTRL | KEY_MASK_CMD | KEY_J);

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@ -330,7 +330,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
for (const Rect2 &E : autoslice_cache) {
if (E.has_point(point)) {
rect = E;
if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(Key(KEY_SHIFT | KEY_ALT)))) {
Rect2 r;
if (node_sprite) {
r = node_sprite->get_region_rect();

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@ -1721,6 +1721,8 @@ void ThemeItemEditorDialog::_edit_theme_item_gui_input(const Ref<InputEvent> &p_
edit_theme_item_dialog->hide();
edit_theme_item_dialog->set_input_as_handled();
} break;
default:
break;
}
}
}

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@ -67,6 +67,8 @@ void PropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
current->select(0);
} break;
default:
break;
}
}
}

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@ -190,6 +190,8 @@ void EditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
current->set_as_cursor(0);
}
} break;
default:
break;
}
}
}

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@ -74,6 +74,8 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
current->select(0);
} break;
default:
break;
}
}
}

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@ -538,8 +538,8 @@ void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int
meta_mem = p_pressed;
}
ev->set_keycode(keycode);
ev->set_physical_keycode(phy_keycode);
ev->set_keycode((Key)keycode);
ev->set_physical_keycode((Key)phy_keycode);
ev->set_unicode(val);
ev->set_pressed(p_pressed);

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@ -105,7 +105,7 @@ public:
// MARK: Keyboard
void key(uint32_t p_key, bool p_pressed);
void key(Key p_key, bool p_pressed);
// MARK: Motion

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@ -254,7 +254,7 @@ void DisplayServerIPhone::touches_cancelled(int p_idx) {
// MARK: Keyboard
void DisplayServerIPhone::key(uint32_t p_key, bool p_pressed) {
void DisplayServerIPhone::key(Key p_key, bool p_pressed) {
Ref<InputEventKey> ev;
ev.instantiate();
ev->set_echo(false);

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@ -138,8 +138,8 @@
break;
}
DisplayServerIPhone::get_singleton()->key(character, true);
DisplayServerIPhone::get_singleton()->key(character, false);
DisplayServerIPhone::get_singleton()->key((Key)character, true);
DisplayServerIPhone::get_singleton()->key((Key)character, false);
}
}

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@ -172,7 +172,7 @@ EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const Emscript
Ref<InputEventKey> ev = setup_key_event(p_event);
ev->set_pressed(false);
Input::get_singleton()->parse_input_event(ev);
return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != 0;
return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != (Key)0;
}
// Mouse

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@ -31,7 +31,7 @@
#include "core/os/keyboard.h"
// See https://w3c.github.io/uievents-code/#code-value-tables
int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) {
Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) {
#define DOM2GODOT(p_str, p_godot_code) \
if (memcmp((const void *)p_str, (void *)p_code, strlen(p_str) + 1) == 0) { \
return KEY_##p_godot_code; \
@ -79,7 +79,7 @@ int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
if (b0 > 0x60 && b0 < 0x7B) { // Lowercase ASCII.
b0 -= 32;
}
return b0;
return (Key)b0;
}
#define _U_2BYTES_MASK 0xE0
@ -88,11 +88,11 @@ int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
if (b2 == 0 && (b0 & _U_2BYTES_MASK) == _U_2BYTES) { // 2-bytes utf8, only known latin.
uint32_t key = ((b0 & ~_U_2BYTES_MASK) << 6) | (b1 & 0x3F);
if (key >= 0xA0 && key <= 0xDF) {
return key;
return (Key)key;
}
if (key >= 0xE0 && key <= 0xFF) { // Lowercase known latin.
key -= 0x20;
return key;
return (Key)key;
}
}
#undef _U_2BYTES_MASK

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@ -2207,7 +2207,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
if (status == XLookupChars) {
bool keypress = xkeyevent->type == KeyPress;
unsigned int keycode = KeyMappingX11::get_keycode(keysym_keycode);
Key keycode = KeyMappingX11::get_keycode(keysym_keycode);
unsigned int physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
if (keycode >= 'a' && keycode <= 'z') {
@ -2224,7 +2224,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
}
if (keycode == 0) {
keycode = physical_keycode;
keycode = (Key)physical_keycode;
}
_get_key_modifier_state(xkeyevent->state, k);
@ -2236,7 +2236,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
k->set_keycode(keycode);
k->set_physical_keycode(physical_keycode);
k->set_physical_keycode((Key)physical_keycode);
k->set_echo(false);
@ -2271,7 +2271,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
// KeyMappingX11 just translated the X11 keysym to a PIGUI
// keysym, so it works in all platforms the same.
unsigned int keycode = KeyMappingX11::get_keycode(keysym_keycode);
Key keycode = KeyMappingX11::get_keycode(keysym_keycode);
unsigned int physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
/* Phase 3, obtain a unicode character from the keysym */
@ -2292,12 +2292,12 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
bool keypress = xkeyevent->type == KeyPress;
if (physical_keycode == 0 && keycode == 0 && unicode == 0) {
if (physical_keycode == 0 && keycode == KEY_NONE && unicode == 0) {
return;
}
if (keycode == 0) {
keycode = physical_keycode;
if (keycode == KEY_NONE) {
keycode = (Key)physical_keycode;
}
/* Phase 5, determine modifier mask */
@ -2360,11 +2360,11 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
k->set_pressed(keypress);
if (keycode >= 'a' && keycode <= 'z') {
keycode -= 'a' - 'A';
keycode -= int('a' - 'A');
}
k->set_keycode(keycode);
k->set_physical_keycode(physical_keycode);
k->set_physical_keycode((Key)physical_keycode);
k->set_unicode(unicode);
k->set_echo(p_echo);

View file

@ -34,7 +34,7 @@
struct _XTranslatePair {
KeySym keysym;
unsigned int keycode;
Key keycode;
};
static _XTranslatePair _xkeysym_to_keycode[] = {
@ -176,7 +176,7 @@ static _XTranslatePair _xkeysym_to_keycode[] = {
{ XF86XK_LaunchC, KEY_LAUNCHE },
{ XF86XK_LaunchD, KEY_LAUNCHF },
{ 0, 0 }
{ 0, KEY_NONE }
};
struct _TranslatePair {
@ -309,11 +309,11 @@ unsigned int KeyMappingX11::get_scancode(unsigned int p_code) {
return keycode;
}
unsigned int KeyMappingX11::get_keycode(KeySym p_keysym) {
Key KeyMappingX11::get_keycode(KeySym p_keysym) {
// kinda bruteforce.. could optimize.
if (p_keysym < 0x100) { // Latin 1, maps 1-1
return p_keysym;
return (Key)p_keysym;
}
// look for special key
@ -323,14 +323,14 @@ unsigned int KeyMappingX11::get_keycode(KeySym p_keysym) {
}
}
return 0;
return KEY_NONE;
}
KeySym KeyMappingX11::get_keysym(unsigned int p_code) {
KeySym KeyMappingX11::get_keysym(Key p_code) {
// kinda bruteforce.. could optimize.
if (p_code < 0x100) { // Latin 1, maps 1-1
return p_code;
return (KeySym)p_code;
}
// look for special key
@ -340,7 +340,7 @@ KeySym KeyMappingX11::get_keysym(unsigned int p_code) {
}
}
return 0;
return (KeySym)KEY_NONE;
}
/***** UNICODE CONVERSION ******/

View file

@ -44,9 +44,9 @@ class KeyMappingX11 {
KeyMappingX11() {}
public:
static unsigned int get_keycode(KeySym p_keysym);
static Key get_keycode(KeySym p_keysym);
static unsigned int get_scancode(unsigned int p_code);
static KeySym get_keysym(unsigned int p_code);
static KeySym get_keysym(Key p_code);
static unsigned int get_unicode_from_keysym(KeySym p_keysym);
static KeySym get_keysym_from_unicode(unsigned int p_unicode);
};

View file

@ -85,7 +85,7 @@ public:
bool pressed = false;
bool echo = false;
bool raw = false;
uint32_t keycode = 0;
Key keycode = KEY_NONE;
uint32_t physical_keycode = 0;
uint32_t unicode = 0;
};

View file

@ -585,7 +585,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
ke.pressed = true;
ke.echo = false;
ke.raw = false; // IME input event
ke.keycode = 0;
ke.keycode = KEY_NONE;
ke.physical_keycode = 0;
ke.unicode = codepoint;
@ -928,9 +928,9 @@ static bool isNumpadKey(unsigned int key) {
// Translates a OS X keycode to a Godot keycode
//
static int translateKey(unsigned int key) {
static Key translateKey(unsigned int key) {
// Keyboard symbol translation table
static const unsigned int table[128] = {
static const Key table[128] = {
/* 00 */ KEY_A,
/* 01 */ KEY_S,
/* 02 */ KEY_D,
@ -1070,7 +1070,7 @@ static int translateKey(unsigned int key) {
struct _KeyCodeMap {
UniChar kchar;
int kcode;
Key kcode;
};
static const _KeyCodeMap _keycodes[55] = {
@ -1131,7 +1131,7 @@ static const _KeyCodeMap _keycodes[55] = {
{ '/', KEY_SLASH }
};
static int remapKey(unsigned int key, unsigned int state) {
static Key remapKey(unsigned int key, unsigned int state) {
if (isNumpadKey(key)) {
return translateKey(key);
}
@ -3271,7 +3271,7 @@ void DisplayServerOSX::_process_key_events() {
k->set_pressed(ke.pressed);
k->set_echo(ke.echo);
k->set_keycode(ke.keycode);
k->set_physical_keycode(ke.physical_keycode);
k->set_physical_keycode((Key)ke.physical_keycode);
k->set_unicode(ke.unicode);
_push_input(k);
@ -3284,8 +3284,8 @@ void DisplayServerOSX::_process_key_events() {
_get_key_modifier_state(ke.osx_state, k);
k->set_pressed(ke.pressed);
k->set_echo(ke.echo);
k->set_keycode(0);
k->set_physical_keycode(0);
k->set_keycode(KEY_NONE);
k->set_physical_keycode(KEY_NONE);
k->set_unicode(ke.unicode);
_push_input(k);
@ -3298,7 +3298,7 @@ void DisplayServerOSX::_process_key_events() {
k->set_pressed(ke.pressed);
k->set_echo(ke.echo);
k->set_keycode(ke.keycode);
k->set_physical_keycode(ke.physical_keycode);
k->set_physical_keycode((Key)ke.physical_keycode);
if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == 0) {
k->set_unicode(key_event_buffer[i + 1].unicode);

View file

@ -566,7 +566,7 @@ void OS_UWP::process_key_events() {
key_event->set_ctrl_pressed(kev.control);
key_event->set_echo(kev.echo);
key_event->set_keycode(kev.keycode);
key_event->set_physical_keycode(kev.physical_keycode);
key_event->set_physical_keycode((Key)kev.physical_keycode);
key_event->set_unicode(kev.unicode);
key_event->set_pressed(kev.pressed);

View file

@ -58,7 +58,7 @@ public:
bool alt = false, shift = false, control = false;
MessageType type = KEY_EVENT_MESSAGE;
bool pressed = false;
unsigned int keycode = 0;
Key keycode = KEY_NONE;
unsigned int physical_keycode = 0;
unsigned int unicode = 0;
bool echo = false;

View file

@ -2855,8 +2855,8 @@ void DisplayServerWindows::_process_key_events() {
k->set_ctrl_pressed(ke.control);
k->set_meta_pressed(ke.meta);
k->set_pressed(true);
k->set_keycode(KeyMappingWindows::get_keysym(ke.wParam));
k->set_physical_keycode(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24)));
k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam));
k->set_physical_keycode((Key)(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))));
k->set_unicode(unicode);
if (k->get_unicode() && gr_mem) {
k->set_alt_pressed(false);
@ -2888,10 +2888,10 @@ void DisplayServerWindows::_process_key_events() {
// Special case for Numpad Enter key
k->set_keycode(KEY_KP_ENTER);
} else {
k->set_keycode(KeyMappingWindows::get_keysym(ke.wParam));
k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam));
}
k->set_physical_keycode(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24)));
k->set_physical_keycode((Key)(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))));
if (i + 1 < key_event_pos && key_event_buffer[i + 1].uMsg == WM_CHAR) {
char32_t unicode = key_event_buffer[i + 1].wParam;

View file

@ -365,6 +365,8 @@ unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended
case KEY_CAPSLOCK: {
keycode = KEY_KP_ADD;
} break;
default:
break;
}
} else {
switch (keycode) {
@ -404,6 +406,8 @@ unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended
case KEY_PRINT: {
keycode = KEY_KP_MULTIPLY;
} break;
default:
break;
}
}

View file

@ -1274,13 +1274,13 @@ int PopupMenu::get_item_count() const {
}
bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) {
uint32_t code = 0;
Key code = KEY_NONE;
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
code = k->get_keycode();
if (code == 0) {
code = k->get_unicode();
if (code == KEY_NONE) {
code = (Key)k->get_unicode();
}
if (k->is_ctrl_pressed()) {
code |= KEY_MASK_CTRL;