Merge pull request #46579 from nekomatata/fix-joint-remove-body-regression-3.2
[3.2] Fix Joint2D/Joint node path reset on scene switch
This commit is contained in:
commit
c003423674
4 changed files with 12 additions and 28 deletions
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@ -48,18 +48,10 @@ void Joint2D::_disconnect_signals() {
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body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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}
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void Joint2D::_body_exit_tree(const ObjectID &p_body_id) {
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void Joint2D::_body_exit_tree() {
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_disconnect_signals();
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Object *object = ObjectDB::get_instance(p_body_id);
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PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object);
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ERR_FAIL_NULL(body);
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RID body_rid = body->get_rid();
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if (ba == body_rid)
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a = NodePath();
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if (bb == body_rid)
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b = NodePath();
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_update_joint();
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_update_joint(true);
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}
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void Joint2D::_update_joint(bool p_only_free) {
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@ -135,8 +127,8 @@ void Joint2D::_update_joint(bool p_only_free) {
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ba = body_a->get_rid();
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bb = body_b->get_rid();
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body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_a->get_instance_id()));
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body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_b->get_instance_id()));
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body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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}
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@ -233,7 +225,7 @@ String Joint2D::get_configuration_warning() const {
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void Joint2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_body_exit_tree", "body_rid"), &Joint2D::_body_exit_tree);
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ClassDB::bind_method(D_METHOD("_body_exit_tree"), &Joint2D::_body_exit_tree);
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ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint2D::set_node_a);
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ClassDB::bind_method(D_METHOD("get_node_a"), &Joint2D::get_node_a);
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@ -51,7 +51,7 @@ class Joint2D : public Node2D {
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protected:
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void _disconnect_signals();
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void _body_exit_tree(const ObjectID &p_body_id);
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void _body_exit_tree();
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void _update_joint(bool p_only_free = false);
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void _notification(int p_what);
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@ -45,18 +45,10 @@ void Joint::_disconnect_signals() {
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body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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}
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void Joint::_body_exit_tree(const ObjectID &p_body_id) {
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void Joint::_body_exit_tree() {
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_disconnect_signals();
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Object *object = ObjectDB::get_instance(p_body_id);
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PhysicsBody *body = Object::cast_to<PhysicsBody>(object);
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ERR_FAIL_NULL(body);
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RID body_rid = body->get_rid();
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if (ba == body_rid)
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a = NodePath();
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if (bb == body_rid)
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b = NodePath();
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_update_joint();
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_update_joint(true);
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}
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void Joint::_update_joint(bool p_only_free) {
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@ -128,12 +120,12 @@ void Joint::_update_joint(bool p_only_free) {
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if (body_a) {
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ba = body_a->get_rid();
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body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_a->get_instance_id()));
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body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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}
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if (body_b) {
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bb = body_b->get_rid();
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body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_b->get_instance_id()));
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body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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}
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PhysicsServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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@ -230,7 +222,7 @@ String Joint::get_configuration_warning() const {
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void Joint::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_body_exit_tree", "body_rid"), &Joint::_body_exit_tree);
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ClassDB::bind_method(D_METHOD("_body_exit_tree"), &Joint::_body_exit_tree);
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ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint::set_node_a);
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ClassDB::bind_method(D_METHOD("get_node_a"), &Joint::get_node_a);
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@ -51,7 +51,7 @@ class Joint : public Spatial {
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protected:
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void _disconnect_signals();
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void _body_exit_tree(const ObjectID &p_body_id);
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void _body_exit_tree();
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void _update_joint(bool p_only_free = false);
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void _notification(int p_what);
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