[DOCS] Classref additions and corrections
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6 changed files with 34 additions and 33 deletions
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@ -17,14 +17,14 @@
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<argument index="0" name="from" type="Object">
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</argument>
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<description>
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Create a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
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Creates a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
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</description>
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</method>
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<method name="get_id">
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<return type="int">
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</return>
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<description>
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Retrieve the ID of the referenced resource.
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Returns the ID of the referenced resource.
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</description>
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</method>
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</methods>
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourceSaver" inherits="Object" category="Core" version="3.1">
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<brief_description>
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Resource Saving Interface.
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Resource saving interface.
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</brief_description>
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<description>
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Resource Saving Interface. This interface is used for saving resources to disk.
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Resource saving interface, used for saving resources to disk.
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</description>
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<tutorials>
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</tutorials>
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@ -17,7 +17,7 @@
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<argument index="0" name="type" type="Resource">
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</argument>
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<description>
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Return the list of extensions available for saving a resource of a given type.
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Returns the list of extensions available for saving a resource of a given type.
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</description>
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</method>
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<method name="save">
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@ -30,7 +30,7 @@
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<argument index="2" name="flags" type="int" default="0">
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</argument>
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<description>
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Save a resource to disk, to a given path.
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Saves a resource to disk.
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</description>
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</method>
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</methods>
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@ -4,8 +4,8 @@
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A class stored as a resource.
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</brief_description>
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<description>
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A class stored as a resource. The script exends the functionality of all objects that instance it.
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The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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A class stored as a resource. A script exends the functionality of all objects that instance it.
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The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scripting.html</link>
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@ -17,7 +17,7 @@
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<return type="bool">
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</return>
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<description>
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Returns true if the script can be instanced.
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Returns [code]true[/code] if the script can be instanced.
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</description>
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</method>
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<method name="get_base_script" qualifiers="const">
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@ -31,6 +31,7 @@
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<return type="String">
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</return>
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<description>
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Returns the script's base type.
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</description>
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</method>
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<method name="has_script_signal" qualifiers="const">
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@ -39,14 +40,14 @@
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<argument index="0" name="signal_name" type="String">
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</argument>
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<description>
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Returns true if the script, or a base class, defines a signal with the given name.
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Returns [code]true[/code] if the script, or a base class, defines a signal with the given name.
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</description>
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</method>
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<method name="has_source_code" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the script contains non-empty source code.
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Returns [code]true[/code] if the script contains non-empty source code.
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</description>
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</method>
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<method name="instance_has" qualifiers="const">
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@ -55,14 +56,14 @@
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<argument index="0" name="base_object" type="Object">
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</argument>
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<description>
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Returns true if 'base_object' is an instance of this script.
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Returns [code]true[/code] if [code]base_object[/code] is an instance of this script.
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</description>
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</method>
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<method name="is_tool" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the script is a tool script. A tool script can run in the editor.
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Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor.
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</description>
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</method>
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<method name="reload">
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@ -77,7 +78,7 @@
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</methods>
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<members>
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<member name="source_code" type="String" setter="set_source_code" getter="get_source_code">
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The script source code, or an empty string if source code is not available. When set, does not reload the class implementation automatically.
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The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
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</member>
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</members>
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<constants>
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@ -4,7 +4,7 @@
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Base class for all 3D shape resources.
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</brief_description>
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<description>
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Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area].
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Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link>
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@ -296,11 +296,11 @@
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World space (global) [Transform] of this node.
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</member>
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<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation">
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Rotation part of the local transformation, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle), in radians.
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Note that in the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three indepdent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
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Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle).
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Note that in the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
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</member>
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<member name="rotation_degrees" type="Vector3" setter="set_rotation_degrees" getter="get_rotation_degrees">
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Rotation part of the local transformation, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle), in degrees.
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Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle).
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</member>
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<member name="scale" type="Vector3" setter="set_scale" getter="get_scale">
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Scale part of the local transformation.
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@ -312,7 +312,7 @@
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Local translation of this node.
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</member>
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<member name="visible" type="bool" setter="set_visible" getter="is_visible">
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Visibility of this node. Toggles if this node is rendered.
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If [code]true[/code] this node is drawn. Default value: [code]true[/code].
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</member>
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</members>
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<signals>
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@ -1552,7 +1552,7 @@
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<argument index="0" name="feature" type="String">
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</argument>
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<description>
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Returns true, if the OS supports a certain feature. Features might be s3tc, etc, etc2 and pvrtc,
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Returns [code]true[/code] if the OS supports a certain feature. Features might be s3tc, etc, etc2 and pvrtc,
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</description>
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</method>
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<method name="immediate_begin">
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<argument index="2" name="scale" type="bool">
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</argument>
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<description>
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Sets a boot image. The color defines the background color and if scale is [code]true[/code], the image will be scaled to fit the screen size.
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Sets a boot image. The color defines the background color and if scale is [code]true[/code] the image will be scaled to fit the screen size.
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</description>
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</method>
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<method name="set_debug_generate_wireframes">
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<argument index="0" name="shrink" type="bool">
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</argument>
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<description>
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If [code]true[/code], sets internal processes to shrink all image data to half the size.
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If [code]true[/code] sets internal processes to shrink all image data to half the size.
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</description>
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</method>
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<method name="texture_set_size_override">
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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If [code]true[/code], the image will be stored in the texture's images array if overwritten.
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If [code]true[/code] the image will be stored in the texture's images array if overwritten.
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</description>
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</method>
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<method name="viewport_attach_camera">
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<argument index="1" name="active" type="bool">
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</argument>
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<description>
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If [code]true[/code], sets the viewport active, else sets it inactive.
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If [code]true[/code] sets the viewport active, else sets it inactive.
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</description>
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</method>
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<method name="viewport_set_canvas_layer">
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<argument index="1" name="disabled" type="bool">
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</argument>
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<description>
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If [code]true[/code] a viewport's 3D rendering should be disabled.
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If [code]true[/code] a viewport's 3D rendering is disabled.
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</description>
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</method>
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<method name="viewport_set_disable_environment">
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<argument index="1" name="disabled" type="bool">
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</argument>
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<description>
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If [code]true[/code] rendering of a viewport's environment should be disabled.
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If [code]true[/code] rendering of a viewport's environment is disabled.
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</description>
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</method>
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<method name="viewport_set_global_canvas_transform">
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<argument index="1" name="enabled" type="bool">
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</argument>
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<description>
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If [code]true[/code] the viewport should render to hdr.
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If [code]true[/code] the viewport renders to hdr.
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</description>
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</method>
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<method name="viewport_set_hide_canvas">
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<argument index="1" name="hidden" type="bool">
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</argument>
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<description>
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If [code]true[/code] the viewport's canvas should not be rendered.
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If [code]true[/code] the viewport's canvas is not rendered.
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</description>
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</method>
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<method name="viewport_set_hide_scenario">
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<argument index="1" name="enabled" type="bool">
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</argument>
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<description>
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If [code]true[/code] the viewport should render its background as transparent.
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If [code]true[/code] the viewport renders its background as transparent.
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</description>
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</method>
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<method name="viewport_set_update_mode">
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<argument index="1" name="update_mode" type="int" enum="VisualServer.ViewportUpdateMode">
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</argument>
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<description>
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Sets when the viewport should be updated. See VIEWPORT_UPDATE_MODE_* constants for options.
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Sets when the viewport should be updated. See [enum ViewportUpdateMode] constants for options.
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</description>
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</method>
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<method name="viewport_set_usage">
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<argument index="1" name="usage" type="int" enum="VisualServer.ViewportUsage">
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</argument>
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<description>
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Sets what should be rendered in the viewport. See VIEWPORT_USAGE_* constants for options.
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Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for options.
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</description>
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</method>
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<method name="viewport_set_use_arvr">
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<argument index="1" name="use_arvr" type="bool">
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</argument>
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<description>
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If [code]true[/code] the viewport should use augmented or virtual reality technologies. See [ARVRInterface].
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If [code]true[/code] the viewport uses augmented or virtual reality technologies. See [ARVRInterface].
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</description>
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</method>
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<method name="viewport_set_vflip">
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<argument index="1" name="enabled" type="bool">
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</argument>
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<description>
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If [code]true[/code] the viewport's rendering should be flipped vertically.
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If [code]true[/code] the viewport's rendering is flipped vertically.
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</description>
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</method>
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</methods>
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