[DOCS] Classref additions and corrections

This commit is contained in:
Chris Bradfield 2018-09-01 11:07:51 -07:00
parent 6f9416b2b6
commit c049c8fbb9
6 changed files with 34 additions and 33 deletions

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@ -17,14 +17,14 @@
<argument index="0" name="from" type="Object">
</argument>
<description>
Create a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
Creates a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
</description>
</method>
<method name="get_id">
<return type="int">
</return>
<description>
Retrieve the ID of the referenced resource.
Returns the ID of the referenced resource.
</description>
</method>
</methods>

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@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceSaver" inherits="Object" category="Core" version="3.1">
<brief_description>
Resource Saving Interface.
Resource saving interface.
</brief_description>
<description>
Resource Saving Interface. This interface is used for saving resources to disk.
Resource saving interface, used for saving resources to disk.
</description>
<tutorials>
</tutorials>
@ -17,7 +17,7 @@
<argument index="0" name="type" type="Resource">
</argument>
<description>
Return the list of extensions available for saving a resource of a given type.
Returns the list of extensions available for saving a resource of a given type.
</description>
</method>
<method name="save">
@ -30,7 +30,7 @@
<argument index="2" name="flags" type="int" default="0">
</argument>
<description>
Save a resource to disk, to a given path.
Saves a resource to disk.
</description>
</method>
</methods>

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@ -4,8 +4,8 @@
A class stored as a resource.
</brief_description>
<description>
A class stored as a resource. The script exends the functionality of all objects that instance it.
The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
A class stored as a resource. A script exends the functionality of all objects that instance it.
The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scripting.html</link>
@ -17,7 +17,7 @@
<return type="bool">
</return>
<description>
Returns true if the script can be instanced.
Returns [code]true[/code] if the script can be instanced.
</description>
</method>
<method name="get_base_script" qualifiers="const">
@ -31,6 +31,7 @@
<return type="String">
</return>
<description>
Returns the script's base type.
</description>
</method>
<method name="has_script_signal" qualifiers="const">
@ -39,14 +40,14 @@
<argument index="0" name="signal_name" type="String">
</argument>
<description>
Returns true if the script, or a base class, defines a signal with the given name.
Returns [code]true[/code] if the script, or a base class, defines a signal with the given name.
</description>
</method>
<method name="has_source_code" qualifiers="const">
<return type="bool">
</return>
<description>
Returns true if the script contains non-empty source code.
Returns [code]true[/code] if the script contains non-empty source code.
</description>
</method>
<method name="instance_has" qualifiers="const">
@ -55,14 +56,14 @@
<argument index="0" name="base_object" type="Object">
</argument>
<description>
Returns true if 'base_object' is an instance of this script.
Returns [code]true[/code] if [code]base_object[/code] is an instance of this script.
</description>
</method>
<method name="is_tool" qualifiers="const">
<return type="bool">
</return>
<description>
Returns true if the script is a tool script. A tool script can run in the editor.
Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor.
</description>
</method>
<method name="reload">
@ -77,7 +78,7 @@
</methods>
<members>
<member name="source_code" type="String" setter="set_source_code" getter="get_source_code">
The script source code, or an empty string if source code is not available. When set, does not reload the class implementation automatically.
The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
</member>
</members>
<constants>

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@ -4,7 +4,7 @@
Base class for all 3D shape resources.
</brief_description>
<description>
Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area].
Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link>

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@ -296,11 +296,11 @@
World space (global) [Transform] of this node.
</member>
<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation">
Rotation part of the local transformation, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle), in radians.
Note that in the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three indepdent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle).
Note that in the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
</member>
<member name="rotation_degrees" type="Vector3" setter="set_rotation_degrees" getter="get_rotation_degrees">
Rotation part of the local transformation, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle), in degrees.
Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle).
</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale">
Scale part of the local transformation.
@ -312,7 +312,7 @@
Local translation of this node.
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible">
Visibility of this node. Toggles if this node is rendered.
If [code]true[/code] this node is drawn. Default value: [code]true[/code].
</member>
</members>
<signals>

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@ -1552,7 +1552,7 @@
<argument index="0" name="feature" type="String">
</argument>
<description>
Returns true, if the OS supports a certain feature. Features might be s3tc, etc, etc2 and pvrtc,
Returns [code]true[/code] if the OS supports a certain feature. Features might be s3tc, etc, etc2 and pvrtc,
</description>
</method>
<method name="immediate_begin">
@ -3110,7 +3110,7 @@
<argument index="2" name="scale" type="bool">
</argument>
<description>
Sets a boot image. The color defines the background color and if scale is [code]true[/code], the image will be scaled to fit the screen size.
Sets a boot image. The color defines the background color and if scale is [code]true[/code] the image will be scaled to fit the screen size.
</description>
</method>
<method name="set_debug_generate_wireframes">
@ -3484,7 +3484,7 @@
<argument index="0" name="shrink" type="bool">
</argument>
<description>
If [code]true[/code], sets internal processes to shrink all image data to half the size.
If [code]true[/code] sets internal processes to shrink all image data to half the size.
</description>
</method>
<method name="texture_set_size_override">
@ -3507,7 +3507,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
If [code]true[/code], the image will be stored in the texture's images array if overwritten.
If [code]true[/code] the image will be stored in the texture's images array if overwritten.
</description>
</method>
<method name="viewport_attach_camera">
@ -3600,7 +3600,7 @@
<argument index="1" name="active" type="bool">
</argument>
<description>
If [code]true[/code], sets the viewport active, else sets it inactive.
If [code]true[/code] sets the viewport active, else sets it inactive.
</description>
</method>
<method name="viewport_set_canvas_layer">
@ -3659,7 +3659,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
If [code]true[/code] a viewport's 3D rendering should be disabled.
If [code]true[/code] a viewport's 3D rendering is disabled.
</description>
</method>
<method name="viewport_set_disable_environment">
@ -3670,7 +3670,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
If [code]true[/code] rendering of a viewport's environment should be disabled.
If [code]true[/code] rendering of a viewport's environment is disabled.
</description>
</method>
<method name="viewport_set_global_canvas_transform">
@ -3692,7 +3692,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
If [code]true[/code] the viewport should render to hdr.
If [code]true[/code] the viewport renders to hdr.
</description>
</method>
<method name="viewport_set_hide_canvas">
@ -3703,7 +3703,7 @@
<argument index="1" name="hidden" type="bool">
</argument>
<description>
If [code]true[/code] the viewport's canvas should not be rendered.
If [code]true[/code] the viewport's canvas is not rendered.
</description>
</method>
<method name="viewport_set_hide_scenario">
@ -3795,7 +3795,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
If [code]true[/code] the viewport should render its background as transparent.
If [code]true[/code] the viewport renders its background as transparent.
</description>
</method>
<method name="viewport_set_update_mode">
@ -3806,7 +3806,7 @@
<argument index="1" name="update_mode" type="int" enum="VisualServer.ViewportUpdateMode">
</argument>
<description>
Sets when the viewport should be updated. See VIEWPORT_UPDATE_MODE_* constants for options.
Sets when the viewport should be updated. See [enum ViewportUpdateMode] constants for options.
</description>
</method>
<method name="viewport_set_usage">
@ -3817,7 +3817,7 @@
<argument index="1" name="usage" type="int" enum="VisualServer.ViewportUsage">
</argument>
<description>
Sets what should be rendered in the viewport. See VIEWPORT_USAGE_* constants for options.
Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for options.
</description>
</method>
<method name="viewport_set_use_arvr">
@ -3828,7 +3828,7 @@
<argument index="1" name="use_arvr" type="bool">
</argument>
<description>
If [code]true[/code] the viewport should use augmented or virtual reality technologies. See [ARVRInterface].
If [code]true[/code] the viewport uses augmented or virtual reality technologies. See [ARVRInterface].
</description>
</method>
<method name="viewport_set_vflip">
@ -3839,7 +3839,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
If [code]true[/code] the viewport's rendering should be flipped vertically.
If [code]true[/code] the viewport's rendering is flipped vertically.
</description>
</method>
</methods>