Return camera to origin when creating a new scene and going to 3d editor.
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@ -2576,6 +2576,7 @@ void SpatialEditorViewport::reset() {
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cursor.y_rot = 0.5;
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cursor.distance = 4;
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cursor.region_select = false;
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cursor.pos = Vector3();
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_update_name();
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}
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