Merge pull request #72660 from Chaosus/vs_fix_instance_previews
Prevent preview error for the instance parameter in visual shader
This commit is contained in:
commit
c09445de2a
4 changed files with 101 additions and 16 deletions
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@ -128,7 +128,7 @@ void VisualShaderGraphPlugin::set_connections(const List<VisualShader::Connectio
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connections = p_connections;
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}
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void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id) {
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void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id, bool p_is_valid) {
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if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].output_ports.has(p_port_id)) {
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Link &link = links[p_node_id];
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@ -162,7 +162,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
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vbox->add_child(offset);
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VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
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port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id);
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port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid);
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port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
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vbox->add_child(port_preview);
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link.preview_visible = true;
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@ -351,6 +351,29 @@ void VisualShaderGraphPlugin::update_theme() {
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vector_expanded_color[3] = editor->get_theme_color(SNAME("axis_w_color"), SNAME("Editor")); // alpha
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}
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bool VisualShaderGraphPlugin::is_node_has_parameter_instances_relatively(VisualShader::Type p_type, int p_node) const {
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bool result = false;
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Ref<VisualShaderNodeParameter> parameter_node = Object::cast_to<VisualShaderNodeParameter>(visual_shader->get_node_unchecked(p_type, p_node).ptr());
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if (parameter_node.is_valid()) {
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if (parameter_node->get_qualifier() == VisualShaderNodeParameter::QUAL_INSTANCE) {
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return true;
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}
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}
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LocalVector<int> prev_connected_nodes;
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visual_shader->get_prev_connected_nodes(p_type, p_node, prev_connected_nodes);
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for (const int &E : prev_connected_nodes) {
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result = is_node_has_parameter_instances_relatively(p_type, E);
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if (result) {
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break;
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}
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}
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return result;
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}
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void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool p_just_update) {
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if (!visual_shader.is_valid() || p_type != visual_shader->get_shader_type()) {
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return;
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@ -969,8 +992,10 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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}
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}
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bool has_relative_parameter_instances = false;
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if (vsnode->get_output_port_for_preview() >= 0) {
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show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview());
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has_relative_parameter_instances = is_node_has_parameter_instances_relatively(p_type, p_id);
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show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview(), !has_relative_parameter_instances);
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} else {
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offset = memnew(Control);
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offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
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@ -978,6 +1003,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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}
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String error = vsnode->get_warning(mode, p_type);
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if (has_relative_parameter_instances) {
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error += "\n" + TTR("The 2D preview cannot correctly show the result retrieved from instance parameter.");
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}
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if (!error.is_empty()) {
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Label *error_label = memnew(Label);
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error_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("error_color"), SNAME("Editor")));
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@ -4970,6 +4998,29 @@ void VisualShaderEditor::_update_preview() {
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}
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}
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void VisualShaderEditor::_update_next_previews(int p_node_id) {
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VisualShader::Type type = get_current_shader_type();
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LocalVector<int> nodes;
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_get_next_nodes_recursively(type, p_node_id, nodes);
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for (int node_id : nodes) {
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if (graph_plugin->is_preview_visible(node_id)) {
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graph_plugin->update_node_deferred(type, node_id);
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}
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}
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}
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void VisualShaderEditor::_get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const {
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LocalVector<int> next_connections;
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visual_shader->get_next_connected_nodes(p_type, p_node_id, next_connections);
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for (int node_id : next_connections) {
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r_nodes.push_back(node_id);
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_get_next_nodes_recursively(p_type, node_id, r_nodes);
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}
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}
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void VisualShaderEditor::_visibility_changed() {
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if (!is_visible()) {
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if (preview_window->is_visible()) {
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@ -5002,6 +5053,7 @@ void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_update_options_menu_deferred", &VisualShaderEditor::_update_options_menu_deferred);
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ClassDB::bind_method("_rebuild_shader_deferred", &VisualShaderEditor::_rebuild_shader_deferred);
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ClassDB::bind_method("_resources_removed", &VisualShaderEditor::_resources_removed);
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ClassDB::bind_method("_update_next_previews", &VisualShaderEditor::_update_next_previews);
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ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available);
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}
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@ -6292,6 +6344,8 @@ public:
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if (p_property != "constant") {
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VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin();
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if (graph_plugin) {
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undo_redo->add_do_method(editor, "_update_next_previews", node_id);
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undo_redo->add_undo_method(editor, "_update_next_previews", node_id);
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undo_redo->add_do_method(graph_plugin, "update_node_deferred", shader_type, node_id);
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undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id);
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}
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@ -6586,7 +6640,7 @@ bool EditorInspectorVisualShaderModePlugin::parse_property(Object *p_object, con
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//////////////////////////////////
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void VisualShaderNodePortPreview::_shader_changed() {
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if (shader.is_null()) {
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if (!is_valid || shader.is_null()) {
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return;
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}
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@ -6633,12 +6687,13 @@ void VisualShaderNodePortPreview::_shader_changed() {
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set_material(mat);
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}
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void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port) {
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void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) {
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shader = p_shader;
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shader->connect("changed", callable_mp(this, &VisualShaderNodePortPreview::_shader_changed));
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shader->connect("changed", callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
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type = p_type;
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port = p_port;
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node = p_node;
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is_valid = p_is_valid;
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queue_redraw();
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_shader_changed();
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}
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@ -6665,14 +6720,24 @@ void VisualShaderNodePortPreview::_notification(int p_what) {
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Vector2(0, 1)
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};
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Vector<Color> colors = {
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Color(1, 1, 1, 1),
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Color(1, 1, 1, 1),
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Color(1, 1, 1, 1),
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Color(1, 1, 1, 1)
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};
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if (is_valid) {
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Vector<Color> colors = {
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Color(1, 1, 1, 1),
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Color(1, 1, 1, 1),
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Color(1, 1, 1, 1),
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Color(1, 1, 1, 1)
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};
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draw_primitive(points, colors, uvs);
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} else {
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Vector<Color> colors = {
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Color(0, 0, 0, 1),
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Color(0, 0, 0, 1),
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Color(0, 0, 0, 1),
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Color(0, 0, 0, 1)
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};
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draw_primitive(points, colors, uvs);
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}
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draw_primitive(points, colors, uvs);
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} break;
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}
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}
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@ -120,7 +120,7 @@ public:
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void remove_node(VisualShader::Type p_type, int p_id, bool p_just_update);
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void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
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void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
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void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id);
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void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id, bool p_is_valid);
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void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
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void refresh_node_ports(VisualShader::Type p_type, int p_node);
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void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
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@ -133,6 +133,7 @@ public:
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Ref<Script> get_node_script(int p_node_id) const;
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void update_node_size(int p_node_id);
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void update_theme();
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bool is_node_has_parameter_instances_relatively(VisualShader::Type p_type, int p_node) const;
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VisualShader::Type get_shader_type() const;
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VisualShaderGraphPlugin();
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@ -354,6 +355,8 @@ class VisualShaderEditor : public VBoxContainer {
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void _preview_close_requested();
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void _preview_size_changed();
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void _update_preview();
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void _update_next_previews(int p_node_id);
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void _get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const;
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String _get_description(int p_idx);
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struct DragOp {
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@ -570,6 +573,7 @@ class VisualShaderNodePortPreview : public Control {
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VisualShader::Type type = VisualShader::Type::TYPE_MAX;
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int node = 0;
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int port = 0;
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bool is_valid = false;
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void _shader_changed(); //must regen
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protected:
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void _notification(int p_what);
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@ -577,7 +581,7 @@ protected:
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public:
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virtual Size2 get_minimum_size() const override;
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void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port);
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void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid);
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};
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class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {
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@ -815,6 +815,8 @@ void VisualShader::remove_node(Type p_type, int p_id) {
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if (E->get().from_node == p_id) {
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g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id);
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g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false);
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} else if (E->get().to_node == p_id) {
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g->nodes[E->get().from_node].next_connected_nodes.erase(p_id);
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}
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}
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E = N;
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@ -981,6 +983,7 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from
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c.to_node = p_to_node;
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c.to_port = p_to_port;
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g->connections.push_back(c);
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g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node);
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g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
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g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
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g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
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@ -1014,6 +1017,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
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c.to_node = p_to_node;
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c.to_port = p_to_port;
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g->connections.push_back(c);
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g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node);
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g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
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g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
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g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
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@ -1029,6 +1033,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por
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for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
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if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
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g->connections.erase(E);
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g->nodes[p_from_node].next_connected_nodes.erase(p_to_node);
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g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node);
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g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false);
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g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false);
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@ -122,7 +122,8 @@ private:
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struct Node {
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Ref<VisualShaderNode> node;
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Vector2 position;
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List<int> prev_connected_nodes;
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LocalVector<int> prev_connected_nodes;
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LocalVector<int> next_connected_nodes;
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};
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struct Graph {
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@ -199,6 +200,16 @@ public: // internal methods
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Vector2 get_node_position(Type p_type, int p_id) const;
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Ref<VisualShaderNode> get_node(Type p_type, int p_id) const;
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_FORCE_INLINE_ Ref<VisualShaderNode> get_node_unchecked(Type p_type, int p_id) const {
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return graph[p_type].nodes[p_id].node;
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}
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_FORCE_INLINE_ void get_next_connected_nodes(Type p_type, int p_id, LocalVector<int> &r_list) const {
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r_list = graph[p_type].nodes[p_id].next_connected_nodes;
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}
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_FORCE_INLINE_ void get_prev_connected_nodes(Type p_type, int p_id, LocalVector<int> &r_list) const {
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r_list = graph[p_type].nodes[p_id].prev_connected_nodes;
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}
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Vector<int> get_node_list(Type p_type) const;
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int get_valid_node_id(Type p_type) const;
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