Merge pull request #2854 from MarianoGnu/color_picker

new ColorPicker
This commit is contained in:
Rémi Verschelde 2016-01-18 13:52:51 +01:00
commit c0b9634235
14 changed files with 673 additions and 160 deletions

View file

@ -28,25 +28,43 @@
/*************************************************************************/
#include "color_picker.h"
#include "scene/gui/separator.h"
#include "scene/main/viewport.h"
#include "os/os.h"
#include "os/input.h"
#include "os/keyboard.h"
void update_material(Ref<CanvasItemMaterial>mat,const Color& p_color) {
if (!mat.is_valid())
return;
Ref<Shader> sdr = mat->get_shader();
if (!sdr.is_valid())
return;
mat->set_shader_param("R",p_color.r);
mat->set_shader_param("G",p_color.g);
mat->set_shader_param("B",p_color.b);
mat->set_shader_param("H",p_color.get_h());
mat->set_shader_param("S",p_color.get_s());
mat->set_shader_param("V",p_color.get_v());
mat->set_shader_param("A",p_color.a);
}
void ColorPicker::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_THEME_CHANGED: {
uv_material->set_shader(get_shader("uv_editor"));
w_material->set_shader(get_shader("w_editor"));
update_material(uv_material,color);
update_material(w_material,color);
_update_controls();
} break;
/* case NOTIFICATION_DRAW: {
int w = get_constant("color_width");
int h = ms.height;
VisualServer::get_singleton()->canvas_item_add_rect(get_canvas_item(),Rect2(0,0,w,h),color);
} break;*/
case NOTIFICATION_ENTER_TREE: {
btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
}
}
}
@ -64,10 +82,16 @@ void ColorPicker::_update_controls() {
}
void ColorPicker::set_color(const Color& p_color) {
color=p_color;
h=color.get_h();
s=color.get_s();
v=color.get_v();
update_material(uv_material, color);
update_material(w_material, color);
uv_edit->get_child(0)->cast_to<Control>()->update();
w_edit->get_child(0)->cast_to<Control>()->update();
_update_color();
}
@ -77,7 +101,7 @@ void ColorPicker::set_edit_alpha(bool p_show) {
edit_alpha=p_show;
_update_controls();
_update_color();
color_box->update();
sample->update();
}
bool ColorPicker::is_editing_alpha() const {
@ -90,35 +114,17 @@ void ColorPicker::_value_changed(double) {
if (updating)
return;
switch(mode) {
case MODE_RGB: {
for(int i=0;i<4;i++) {
color.components[i] = scroll[i]->get_val() / 255.0;
}
} break;
case MODE_HSV: {
color.set_hsv( CLAMP(scroll[0]->get_val()/359,0,0.9972), scroll[1]->get_val()/100, scroll[2]->get_val()/100 );
color.a=scroll[3]->get_val()/100.0;
} break;
case MODE_RAW: {
for(int i=0;i<4;i++) {
color.components[i] = scroll[i]->get_val();
}
} break;
for(int i=0;i<3;i++) {
color.components[i] = scroll[i]->get_val()/(raw_mode_enabled?1.0:255.0);
}
color.components[3] = scroll[3]->get_val()/255.0;
update_material(uv_material,color);
update_material(w_material,color);
html->set_text(color.to_html(edit_alpha && color.a<1));
color_box->update();
sample->update();
emit_signal("color_changed",color);
@ -138,144 +144,325 @@ void ColorPicker::_update_color() {
updating=true;
switch(mode) {
case MODE_RAW: {
static const char*_lt[4]={"R","G","B","A"};
for(int i=0;i<4;i++) {
scroll[i]->set_max(255);
scroll[i]->set_step(0.01);
scroll[i]->set_val(color.components[i]);
labels[i]->set_text(_lt[i]);
}
} break;
case MODE_RGB: {
static const char*_lt[4]={"R","G","B","A"};
for(int i=0;i<4;i++) {
scroll[i]->set_max(255);
scroll[i]->set_step(1);
scroll[i]->set_val(color.components[i]*255);
labels[i]->set_text(_lt[i]);
}
} break;
case MODE_HSV: {
static const char*_lt[4]={"H","S","V","A"};
for(int i=0;i<4;i++) {
labels[i]->set_text(_lt[i]);
}
scroll[0]->set_max(359);
scroll[0]->set_step(0.01);
scroll[0]->set_val( color.get_h()*359 );
scroll[1]->set_max(100);
scroll[1]->set_step(0.01);
scroll[1]->set_val( color.get_s()*100 );
scroll[2]->set_max(100);
scroll[2]->set_step(0.01);
scroll[2]->set_val( color.get_v()*100 );
scroll[3]->set_max(100);
scroll[3]->set_step(0.01);
scroll[3]->set_val( color.a*100);
} break;
for(int i=0;i<4;i++) {
scroll[i]->set_max(255);
scroll[i]->set_step(0.01);
if (raw_mode_enabled && i != 3)
scroll[i]->set_val(color.components[i]);
else
scroll[i]->set_val(color.components[i]*255);
}
html->set_text(color.to_html(edit_alpha && color.a<1));
color_box->update();
sample->update();
updating=false;
}
void ColorPicker::_update_presets()
{
Size2 size=bt_add_preset->get_size();
preset->set_custom_minimum_size(Size2(size.width*presets.size(),size.height));
Image i(size.x*presets.size(),size.y, false, Image::FORMAT_RGB);
for (int y=0;y<size.y;y++)
for (int x=0;x<size.x*presets.size();x++)
i.put_pixel(x,y,presets[(int)x/size.x]);
Ref<ImageTexture> t;
t.instance();
t->create_from_image(i);
preset->set_texture(t);
}
Color ColorPicker::get_color() const {
return color;
}
void ColorPicker::add_preset(const Color &p_color)
{
if (presets.find(p_color)) {
presets.move_to_back(presets.find(p_color));
} else {
presets.push_back(p_color);
}
_update_presets();
if (presets.size()==10)
bt_add_preset->hide();
}
void ColorPicker::set_mode(Mode p_mode) {
ERR_FAIL_INDEX(p_mode,3);
mode=p_mode;
if (mode_box->get_selected()!=p_mode)
mode_box->select(p_mode);
void ColorPicker::set_raw_mode(bool p_enabled) {
if (raw_mode_enabled==p_enabled)
return;
raw_mode_enabled=p_enabled;
if (btn_mode->is_pressed()!=p_enabled)
btn_mode->set_pressed(p_enabled);
_update_controls();
_update_color();
}
ColorPicker::Mode ColorPicker::get_mode() const {
bool ColorPicker::is_raw_mode() const {
return mode;
return raw_mode_enabled;
}
void ColorPicker::_color_box_draw() {
void ColorPicker::_sample_draw() {
sample->draw_rect(Rect2(Point2(),Size2(256,20)),color);
}
color_box->draw_rect( Rect2( Point2(), color_box->get_size()), color);
void ColorPicker::_hsv_draw(int p_wich,Control* c)
{
if (!c)
return;
if (p_wich==0) {
int x=c->get_size().x*color.get_s();
int y=c->get_size().y-c->get_size().y*color.get_v();
c->draw_line(Point2(x,0),Point2(x,c->get_size().y),color.inverted());
c->draw_line(Point2(0,y),Point2(c->get_size().x,y),color.inverted());
c->draw_line(Point2(x,y),Point2(x,y),Color(1,1,1),2);
} else if (p_wich==1) {
int y=c->get_size().y-c->get_size().y*color.get_h();
Color col=Color();
col.set_hsv(color.get_h(),1,1);
c->draw_line(Point2(0,y),Point2(c->get_size().x,y),col.inverted());
}
}
void ColorPicker::_uv_input(const InputEvent &ev) {
if (ev.type == InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &bev = ev.mouse_button;
if (bev.pressed) {
changing_color = true;
float x = CLAMP((float)bev.x,0,256);
float y = CLAMP((float)bev.y,0,256);
s=x/256;
v=1.0-y/256.0;
color.set_hsv(h,s,v,color.a);
set_color(color);
_update_color();
emit_signal("color_changed", color);
} else {
changing_color = false;
}
} else if (ev.type == InputEvent::MOUSE_MOTION) {
const InputEventMouse &bev = ev.mouse_motion;
if (!changing_color)
return;
float x = CLAMP((float)bev.x,0,256);
float y = CLAMP((float)bev.y,0,256);
s=x/256;
v=1.0-y/256.0;
color.set_hsv(h,s,v,color.a);
set_color(color);
_update_color();
emit_signal("color_changed", color);
}
}
void ColorPicker::_w_input(const InputEvent &ev) {
if (ev.type == InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &bev = ev.mouse_button;
if (bev.pressed) {
changing_color = true;
h=1-((float)bev.y)/256.0;
} else {
changing_color = false;
}
color.set_hsv(h,s,v,color.a);
set_color(color);
_update_color();
emit_signal("color_changed", color);
} else if (ev.type == InputEvent::MOUSE_MOTION) {
const InputEventMouse &bev = ev.mouse_motion;
if (!changing_color)
return;
float y = CLAMP((float)bev.y,0,256);
h=1.0-y/256.0;
color.set_hsv(h,s,v,color.a);
set_color(color);
_update_color();
emit_signal("color_changed", color);
}
}
void ColorPicker::_preset_input(const InputEvent &ev) {
if (ev.type == InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &bev = ev.mouse_button;
if (bev.pressed && bev.button_index==BUTTON_LEFT) {
int index = bev.x/(preset->get_size().x/presets.size());
set_color(presets[index]);
} else if (bev.pressed && bev.button_index==BUTTON_RIGHT) {
int index = bev.x/(preset->get_size().x/presets.size());
presets.erase(presets[index]);
_update_presets();
bt_add_preset->show();
}
_update_color();
emit_signal("color_changed", color);
} else if (ev.type == InputEvent::MOUSE_MOTION) {
const InputEventMouse &mev = ev.mouse_motion;
int index = mev.x/(preset->get_size().x/presets.size());
if (index<0 || index >= presets.size())
return;
preset->set_tooltip("Color: #"+presets[index].to_html(presets[index].a<1)+"\n"
"LMB: Set color\n"
"RMB: Remove preset");
}
}
void ColorPicker::_screen_input(const InputEvent &ev)
{
if (ev.type==InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &bev = ev.mouse_button;
if (bev.button_index==BUTTON_LEFT&&!bev.pressed) {
emit_signal("color_changed", color);
screen->hide();
}
} else if (ev.type==InputEvent::MOUSE_MOTION) {
const InputEventMouse &mev = ev.mouse_motion;
Viewport *r=get_tree()->get_root();
if (!r->get_rect().has_point(Point2(mev.global_x,mev.global_y)))
return;
Image img =r->get_screen_capture();
if (!img.empty())
last_capture=img;
r->queue_screen_capture();
if (!last_capture.empty())
set_color(last_capture.get_pixel(mev.global_x,mev.global_y));
}
}
void ColorPicker::_add_preset_pressed() {
add_preset(color);
}
void ColorPicker::_screen_pick_pressed()
{
Viewport *r=get_tree()->get_root();
if (!screen) {
screen=memnew( Control );
r->add_child(screen);
screen->set_area_as_parent_rect();
screen->connect("input_event",this,"_screen_input");
}
screen->raise();
screen->show();
r->queue_screen_capture();
}
void ColorPicker::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_color","color"),&ColorPicker::set_color);
ObjectTypeDB::bind_method(_MD("get_color"),&ColorPicker::get_color);
ObjectTypeDB::bind_method(_MD("set_mode","mode"),&ColorPicker::set_mode);
ObjectTypeDB::bind_method(_MD("get_mode"),&ColorPicker::get_mode);
ObjectTypeDB::bind_method(_MD("set_raw_mode","mode"),&ColorPicker::set_raw_mode);
ObjectTypeDB::bind_method(_MD("is_raw_mode"),&ColorPicker::is_raw_mode);
ObjectTypeDB::bind_method(_MD("set_edit_alpha","show"),&ColorPicker::set_edit_alpha);
ObjectTypeDB::bind_method(_MD("is_editing_alpha"),&ColorPicker::is_editing_alpha);
ObjectTypeDB::bind_method(_MD("add_preset"), &ColorPicker::add_preset);
ObjectTypeDB::bind_method(_MD("_value_changed"),&ColorPicker::_value_changed);
ObjectTypeDB::bind_method(_MD("_html_entered"),&ColorPicker::_html_entered);
ObjectTypeDB::bind_method(_MD("_color_box_draw"),&ColorPicker::_color_box_draw);
ObjectTypeDB::bind_method(_MD("_add_preset_pressed"), &ColorPicker::_add_preset_pressed);
ObjectTypeDB::bind_method(_MD("_screen_pick_pressed"), &ColorPicker::_screen_pick_pressed);
ObjectTypeDB::bind_method(_MD("_sample_draw"),&ColorPicker::_sample_draw);
ObjectTypeDB::bind_method(_MD("_hsv_draw"),&ColorPicker::_hsv_draw);
ObjectTypeDB::bind_method(_MD("_uv_input"),&ColorPicker::_uv_input);
ObjectTypeDB::bind_method(_MD("_w_input"),&ColorPicker::_w_input);
ObjectTypeDB::bind_method(_MD("_preset_input"),&ColorPicker::_preset_input);
ObjectTypeDB::bind_method(_MD("_screen_input"),&ColorPicker::_screen_input);
ADD_SIGNAL( MethodInfo("color_changed",PropertyInfo(Variant::COLOR,"color")));
}
ColorPicker::ColorPicker() :
BoxContainer(true) {
ColorPicker::ColorPicker() {
//edit_alpha=false;
updating=true;
edit_alpha=true;
raw_mode_enabled=false;
changing_color=false;
screen=NULL;
HBoxContainer *hb_smpl = memnew( HBoxContainer );
btn_pick = memnew( ToolButton );
btn_pick->connect("pressed",this,"_screen_pick_pressed");
sample = memnew( TextureFrame );
sample->set_h_size_flags(SIZE_EXPAND_FILL);
sample->connect("draw",this,"_sample_draw");
hb_smpl->add_child(sample);
hb_smpl->add_child(btn_pick);
add_child(hb_smpl);
HBoxContainer *hb_edit = memnew( HBoxContainer );
uv_edit= memnew ( TextureFrame );
Image i(256, 256, false, Image::FORMAT_RGB);
for (int y=0;y<256;y++)
for (int x=0;x<256;x++)
i.put_pixel(x,y,Color());
Ref<ImageTexture> t;
t.instance();
t->create_from_image(i);
uv_edit->set_texture(t);
uv_edit->set_ignore_mouse(false);
uv_edit->set_custom_minimum_size(Size2(256,256));
uv_edit->connect("input_event", this, "_uv_input");
Control *c= memnew( Control );
uv_edit->add_child(c);
c->set_area_as_parent_rect();
c->set_stop_mouse(false);
c->set_material(memnew ( CanvasItemMaterial ));
Vector<Variant> args=Vector<Variant>();
args.push_back(0);
args.push_back(c);
c->connect("draw",this,"_hsv_draw",args);
add_child(hb_edit);
w_edit= memnew( TextureFrame );
i = Image(15, 256, false, Image::FORMAT_RGB);
for (int y=0;y<256;y++)
for (int x=0;x<15;x++)
i.put_pixel(x,y,Color());
Ref<ImageTexture> tw;
tw.instance();
tw->create_from_image(i);
w_edit->set_texture(tw);
w_edit->set_ignore_mouse(false);
w_edit->set_custom_minimum_size(Size2(15,256));
w_edit->connect("input_event", this, "_w_input");
c= memnew( Control );
w_edit->add_child(c);
c->set_area_as_parent_rect();
c->set_stop_mouse(false);
c->set_material(memnew ( CanvasItemMaterial ));
args.clear();
args.push_back(1);
args.push_back(c);
c->connect("draw",this,"_hsv_draw",args);
hb_edit->add_child(uv_edit);
hb_edit->add_child(memnew( VSeparator ));
hb_edit->add_child(w_edit);
VBoxContainer *vbl = memnew( VBoxContainer );
add_child(vbl);
mode_box = memnew( OptionButton );
mode_box->add_item("RGB");
mode_box->add_item("HSV");
mode_box->add_item("RAW");
mode_box->connect("item_selected",this,"set_mode");
color_box=memnew( Control );
color_box->set_v_size_flags(SIZE_EXPAND_FILL);
vbl->add_child(color_box);
color_box->connect("draw",this,"_color_box_draw");
vbl->add_child(mode_box);
add_child(memnew( HSeparator ));
VBoxContainer *vbr = memnew( VBoxContainer );
add_child(vbr);
vbr->set_h_size_flags(SIZE_EXPAND_FILL);
const char* lt[4] = {"R","G","B","A"};
for(int i=0;i<4;i++) {
HBoxContainer *hbc = memnew( HBoxContainer );
labels[i]=memnew( Label );
labels[i]=memnew( Label(lt[i]) );
hbc->add_child(labels[i]);
scroll[i]=memnew( HSlider );
@ -294,10 +481,14 @@ ColorPicker::ColorPicker() {
vbr->add_child(hbc);
}
HBoxContainer *hhb = memnew( HBoxContainer );
btn_mode = memnew( CheckButton );
btn_mode->set_text("RAW Mode");
btn_mode->connect("toggled", this, "set_raw_mode");
hhb->add_child(btn_mode);
vbr->add_child(hhb);
html_num = memnew( Label );
hhb->add_child(html_num);
@ -309,11 +500,49 @@ ColorPicker::ColorPicker() {
html->set_h_size_flags(SIZE_EXPAND_FILL);
mode=MODE_RGB;
_update_controls();
_update_color();
updating=false;
uv_material.instance();
Ref<Shader> s_uv = get_shader("uv_editor");
uv_material->set_shader(s_uv);
w_material.instance();
Ref<Shader> s_w = get_shader("w_editor");
w_material->set_shader(s_w);
uv_edit->set_material(uv_material);
w_edit->set_material(w_material);
set_color(Color(1,1,1));
i.create(256,20,false,Image::FORMAT_RGB);
for (int y=0;y<20;y++)
for(int x=0;x<256;x++)
if ((x/4+y/4)%2)
i.put_pixel(x,y,Color(1,1,1));
else
i.put_pixel(x,y,Color(0.6,0.6,0.6));
Ref<ImageTexture> t_smpl;
t_smpl.instance();
t_smpl->create_from_image(i);
sample->set_texture(t_smpl);
HBoxContainer *bbc = memnew( HBoxContainer );
add_child(bbc);
preset = memnew( TextureFrame );
bbc->add_child(preset);
preset->set_ignore_mouse(false);
preset->connect("input_event", this, "_preset_input");
bt_add_preset = memnew ( Button );
bt_add_preset->set_icon(get_icon("add_preset"));
bt_add_preset->set_tooltip("Add current color as a preset");
bt_add_preset->connect("pressed", this, "_add_preset_pressed");
bbc->add_child(bt_add_preset);
}
@ -331,7 +560,7 @@ void ColorPickerButton::_color_changed(const Color& p_color) {
void ColorPickerButton::pressed() {
Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10);
Size2 ms = Size2(300, picker->get_combined_minimum_size().height+10);
popup->set_pos(get_global_pos()-Size2(0,ms.height));
popup->set_size(ms);
popup->popup();
@ -347,7 +576,6 @@ void ColorPickerButton::_notification(int p_what) {
}
}
void ColorPickerButton::set_color(const Color& p_color){

View file

@ -36,25 +36,29 @@
#include "scene/gui/button.h"
#include "scene/gui/popup.h"
#include "scene/gui/box_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/check_button.h"
#include "scene/resources/material.h"
class ColorPicker : public HBoxContainer {
class ColorPicker : public BoxContainer {
OBJ_TYPE(ColorPicker,HBoxContainer);
public:
OBJ_TYPE(ColorPicker,BoxContainer);
enum Mode {
MODE_RGB,
MODE_HSV,
MODE_RAW
};
private:
Mode mode;
OptionButton *mode_box;
Control *color_box;
Control *screen;
Image last_capture;
TextureFrame *uv_edit;
TextureFrame *w_edit;
TextureFrame *sample;
TextureFrame *preset;
Button *bt_add_preset;
List<Color> presets;
ToolButton *btn_pick;
CheckButton *btn_mode;
Ref<CanvasItemMaterial> uv_material;
Ref<CanvasItemMaterial> w_material;
HSlider *scroll[4];
SpinBox *values[4];
Label *labels[4];
@ -64,13 +68,25 @@ private:
Size2i ms;
Color color;
bool raw_mode_enabled;
bool updating;
bool changing_color;
float h,s,v;
void _html_entered(const String& p_html);
void _value_changed(double);
void _update_controls();
void _update_color();
void _color_box_draw();
void _update_presets();
void _sample_draw();
void _hsv_draw(int p_wich,Control *c);
void _uv_input(const InputEvent& p_input);
void _w_input(const InputEvent& p_input);
void _preset_input(const InputEvent& p_input);
void _screen_input(const InputEvent& p_input);
void _add_preset_pressed();
void _screen_pick_pressed();
protected:
void _notification(int);
@ -83,15 +99,14 @@ public:
void set_color(const Color& p_color);
Color get_color() const;
void set_mode(Mode p_mode);
Mode get_mode() const;
void add_preset(const Color& p_color);
void set_raw_mode(bool p_enabled);
bool is_raw_mode() const;
ColorPicker();
};
VARIANT_ENUM_CAST( ColorPicker::Mode );
class ColorPickerButton : public Button {
OBJ_TYPE(ColorPickerButton,Button);

View file

@ -109,6 +109,11 @@ bool Control::_set(const StringName& p_name, const Variant& p_value) {
data.icon_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
update();
} else if (name.begins_with("custom_shaders/")) {
String dname = name.get_slicec('/',1);
data.shader_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
update();
} else if (name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/',1);
data.style_override.erase(dname);
@ -137,6 +142,10 @@ bool Control::_set(const StringName& p_name, const Variant& p_value) {
String dname = name.get_slicec('/',1);
notification(NOTIFICATION_THEME_CHANGED);
add_icon_override(dname,p_value);
} else if (name.begins_with("custom_shaders/")) {
String dname = name.get_slicec('/',1);
add_shader_override(dname,p_value);
notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/',1);
add_style_override(dname,p_value);
@ -189,6 +198,10 @@ bool Control::_get(const StringName& p_name,Variant &r_ret) const {
String name = sname.get_slicec('/',1);
r_ret= data.icon_override.has(name)?Variant(data.icon_override[name]):Variant();
} else if (sname.begins_with("custom_shaders/")) {
String name = sname.get_slicec('/',1);
r_ret= data.shader_override.has(name)?Variant(data.shader_override[name]):Variant();
} else if (sname.begins_with("custom_styles/")) {
String name = sname.get_slicec('/',1);
@ -236,6 +249,18 @@ void Control::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo(Variant::OBJECT,"custom_icons/"+E->get(),PROPERTY_HINT_RESOURCE_TYPE, "Texture",hint) );
}
}
{
List<StringName> names;
theme->get_shader_list(get_type_name(),&names);
for(List<StringName>::Element *E=names.front();E;E=E->next()) {
uint32_t hint= PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_CHECKABLE;
if (data.shader_override.has(E->get()))
hint|=PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_CHECKED;
p_list->push_back( PropertyInfo(Variant::OBJECT,"custom_shaders/"+E->get(),PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph",hint) );
}
}
{
List<StringName> names;
theme->get_stylebox_list(get_type_name(),&names);
@ -650,6 +675,35 @@ Ref<Texture> Control::get_icon(const StringName& p_name,const StringName& p_type
}
Ref<Shader> Control::get_shader(const StringName& p_name,const StringName& p_type) const {
if (p_type==StringName()) {
const Ref<Shader>* sdr = data.shader_override.getptr(p_name);
if (sdr)
return *sdr;
}
StringName type = p_type?p_type:get_type_name();
// try with custom themes
Control *theme_owner = data.theme_owner;
while(theme_owner) {
if (theme_owner->data.theme->has_shader(p_name, type))
return data.theme_owner->data.theme->get_shader(p_name, type );
Control *parent = theme_owner->get_parent()?theme_owner->get_parent()->cast_to<Control>():NULL;
if (parent)
theme_owner=parent->data.theme_owner;
else
theme_owner=NULL;
}
return Theme::get_default()->get_shader( p_name, type );
}
Ref<StyleBox> Control::get_stylebox(const StringName& p_name,const StringName& p_type) const {
if (p_type==StringName()) {
@ -796,7 +850,37 @@ bool Control::has_icon(const StringName& p_name,const StringName& p_type) const
}
return Theme::get_default()->has_icon( p_name, type );
}
bool Control::has_shader(const StringName &p_name, const StringName &p_type) const
{
if (p_type==StringName()) {
const Ref<Shader>* sdr = data.shader_override.getptr(p_name);
if (sdr)
return true;
}
StringName type = p_type?p_type:get_type_name();
// try with custom themes
Control *theme_owner = data.theme_owner;
while(theme_owner) {
if (theme_owner->data.theme->has_shader(p_name, type))
return true;
Control *parent = theme_owner->get_parent()?theme_owner->get_parent()->cast_to<Control>():NULL;
if (parent)
theme_owner=parent->data.theme_owner;
else
theme_owner=NULL;
}
return Theme::get_default()->has_shader( p_name, type );
}
bool Control::has_stylebox(const StringName& p_name,const StringName& p_type) const {
@ -1261,7 +1345,14 @@ void Control::add_icon_override(const StringName& p_name, const Ref<Texture>& p_
data.icon_override[p_name]=p_icon;
notification(NOTIFICATION_THEME_CHANGED);
update();
}
void Control::add_shader_override(const StringName &p_name, const Ref<Shader> &p_shader) {
ERR_FAIL_COND(p_shader.is_null());
data.shader_override[p_name]=p_shader;
notification(NOTIFICATION_THEME_CHANGED);
update();
}
void Control::add_style_override(const StringName& p_name, const Ref<StyleBox>& p_style) {
@ -2011,8 +2102,9 @@ void Control::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_theme","theme:Theme"),&Control::set_theme);
ObjectTypeDB::bind_method(_MD("get_theme:Theme"),&Control::get_theme);
ObjectTypeDB::bind_method(_MD("add_icon_override","name","texture:Texture"),&Control::add_icon_override);
ObjectTypeDB::bind_method(_MD("add_shader_override","name","shader:Shader"),&Control::add_shader_override);
ObjectTypeDB::bind_method(_MD("add_style_override","name","stylebox:StyleBox"),&Control::add_style_override);
ObjectTypeDB::bind_method(_MD("add_font_override","name","font:Font"),&Control::add_font_override);
ObjectTypeDB::bind_method(_MD("add_color_override","name","color"),&Control::add_color_override);

View file

@ -142,6 +142,7 @@ private:
NodePath focus_neighbour[4];
HashMap<StringName, Ref<Texture>, StringNameHasher > icon_override;
HashMap<StringName, Ref<Shader>, StringNameHasher > shader_override;
HashMap<StringName, Ref<StyleBox>, StringNameHasher > style_override;
HashMap<StringName, Ref<Font>, StringNameHasher > font_override;
HashMap<StringName, Color, StringNameHasher > color_override;
@ -315,18 +316,21 @@ public:
/* SKINNING */
void add_icon_override(const StringName& p_name, const Ref<Texture>& p_icon);
void add_shader_override(const StringName& p_name, const Ref<Shader>& p_shader);
void add_style_override(const StringName& p_name, const Ref<StyleBox>& p_style);
void add_font_override(const StringName& p_name, const Ref<Font>& p_font);
void add_color_override(const StringName& p_name, const Color& p_color);
void add_constant_override(const StringName& p_name, int p_constant);
Ref<Texture> get_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
Ref<Shader> get_shader(const StringName &p_name, const StringName &p_type=StringName()) const;
Ref<StyleBox> get_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;
Ref<Font> get_font(const StringName& p_name,const StringName& p_type=StringName()) const;
Color get_color(const StringName& p_name,const StringName& p_type=StringName()) const;
int get_constant(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_shader(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_font(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_color(const StringName& p_name,const StringName& p_type=StringName()) const;
@ -358,7 +362,7 @@ public:
Control();
~Control();
};
VARIANT_ENUM_CAST(Control::AnchorType);

View file

@ -80,6 +80,13 @@ static Ref<Texture> make_icon(T p_src) {
return texture;
}
static Ref<Shader> make_shader(const char*vertex_code,const char*fragment_code,const char*lighting_code) {
Ref<Shader> shader = (memnew( Shader(Shader::MODE_CANVAS_ITEM) ));
shader->set_code(vertex_code, fragment_code, lighting_code);
return shader;
}
static Ref<Font> make_font(int p_height,int p_ascent, int p_valign, int p_charcount, const int *p_chars,const Ref<Texture> &p_texture) {
@ -767,7 +774,11 @@ void make_default_theme() {
t->set_constant("label_width","ColorPicker", 20);
t->set_constant("hseparator","ColorPicker", 4);
t->set_icon("screen_picker","ColorPicker", make_icon( icon_color_pick_png ) );
t->set_icon("add_preset","ColorPicker", make_icon( icon_add_png ) );
t->set_shader("uv_editor", "ColorPicker", make_shader("", uv_editor_shader_code, ""));
t->set_shader("w_editor", "ColorPicker", make_shader("", w_editor_shader_code, ""));
// TooltipPanel

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View file

@ -3,9 +3,6 @@ import os;
import glob;
import string;
pixmaps = glob.glob("*.png");
pixmaps.sort();
#Generate include files
@ -15,27 +12,61 @@ f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n");
f.write("\n\n");
f.write("\n\n\n");
#Generate png image block
pixmaps = glob.glob("*.png");
pixmaps.sort();
f.write("\n\n\n");
for x in pixmaps:
var_str=x[:-4]+"_png";
f.write("static const unsigned char "+ var_str +"[]={\n");
pngf=open(x,"rb");
b=pngf.read(1);
while(len(b)==1):
f.write(hex(ord(b)))
b=pngf.read(1);
if (len(b)==1):
f.write(",")
f.write("\n};\n\n\n");
pngf.close();
f.close();
#Generate shaders block
shaders = glob.glob("*.gsl")
shaders.sort();
f.write("\n\n\n");
for x in shaders:
var_str=x[:-4]+"_shader_code";
f.write("static const char *"+ var_str +"=\n");
sf=open(x,"rb");
b=sf.readline();
while(b!=""):
if (b.endswith("\r\n")):
b=b[:-2]
if (b.endswith("\n")):
b=b[:-1]
f.write(" \""+b)
b=sf.readline();
if (b!=""):
f.write("\"\n")
f.write("\";\n\n\n");
sf.close();
f.close();

View file

@ -179,11 +179,21 @@ static const unsigned char hsplitter_png[]={
};
static const unsigned char icon_add_png[]={
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x12,0x0,0x0,0xb,0x12,0x1,0xd2,0xdd,0x7e,0xfc,0x0,0x0,0x0,0x19,0x74,0x45,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x57,0x81,0xe,0x17,0x0,0x0,0x0,0xec,0x49,0x44,0x41,0x54,0x38,0x8d,0xdd,0x92,0x41,0x4a,0xc4,0x30,0x18,0x85,0xbf,0x67,0x93,0xc,0xd9,0x28,0xb9,0x41,0xcf,0x21,0x7a,0x28,0xdd,0xcd,0x5,0x14,0x57,0x73,0x28,0xe7,0x20,0xbd,0x41,0x70,0x5c,0x14,0x93,0xe,0xbf,0xb,0xdb,0x61,0x5a,0x5a,0x70,0xab,0xf,0x2,0x21,0xfc,0xf9,0xf2,0xde,0x23,0xf0,0xe7,0xa5,0xb5,0xc3,0x9c,0xf3,0xae,0x94,0xf2,0xda,0xf7,0xfd,0x13,0x40,0x8c,0xf1,0x10,0x42,0xd8,0xa7,0x94,0xbe,0x96,0xb3,0x6e,0x3,0x6c,0x92,0x4e,0x40,0x1,0x90,0xf4,0x1,0xd8,0xda,0xe0,0xc,0x90,0x73,0xde,0x1,0x66,0x66,0xc1,0xcc,0x9a,0xb,0xcd,0xcc,0x99,0x59,0xc8,0x39,0x3,0xe8,0xda,0xc9,0xc,0x50,0x4a,0x79,0x91,0xf4,0x69,0x66,0xcd,0x30,0xc,0xf,0x40,0x3,0x30,0xee,0x91,0x74,0x36,0xb3,0x5b,0xe0,0x79,0xb5,0x83,0xae,0xeb,0x6c,0xb2,0x3d,0x5e,0x9e,0x5c,0x9c,0xc7,0x5,0x10,0xda,0xb6,0xbd,0xdc,0xbb,0xd9,0xe8,0xe0,0xd7,0x9a,0x45,0x88,0x31,0x1e,0x24,0x9d,0xa6,0x8,0xb5,0xd6,0x47,0x0,0xef,0xfd,0xbb,0x73,0xee,0x78,0x15,0x61,0x1d,0x10,0x42,0xd8,0x33,0x96,0x8,0x50,0x6b,0xbd,0x7,0x70,0xce,0x1d,0xbd,0xf7,0x6f,0x92,0xa,0x8b,0xd8,0x33,0xc0,0xd4,0x6e,0xce,0x19,0x49,0x53,0x66,0x24,0xd,0x92,0x4a,0x4a,0xa9,0xb0,0xd0,0xd6,0x3f,0xd0,0x68,0x35,0xf0,0x63,0xe9,0x6e,0xf9,0xf2,0x3f,0xd2,0x37,0xb9,0xed,0x67,0x29,0x9e,0xb,0x7f,0x1a,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
};
static const unsigned char icon_close_png[]={
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x1,0x73,0x52,0x47,0x42,0x0,0xae,0xce,0x1c,0xe9,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xd9,0xb,0x17,0x6,0x11,0xd,0x6a,0x1e,0x9a,0x6f,0x0,0x0,0x0,0x5e,0x49,0x44,0x41,0x54,0x38,0xcb,0xd5,0x53,0xcb,0xe,0xc0,0x30,0x8,0x12,0xb2,0xff,0xff,0x65,0x77,0x5a,0xb3,0x36,0xf8,0x48,0xcc,0xe,0xf3,0xd4,0x3,0xa2,0x40,0x85,0x9b,0xdb,0xa4,0x68,0xc3,0x1a,0x13,0x5c,0xcf,0x3,0x86,0xa5,0xc5,0xcd,0xa1,0xc0,0xa,0x43,0xd5,0xf4,0x6,0x56,0x3,0x36,0x9,0x11,0x49,0xb6,0x1d,0x54,0xa,0x6a,0x83,0x48,0x1a,0xbb,0xc0,0xc8,0x97,0x6f,0x62,0xac,0x4c,0x4c,0x9,0x4e,0xc3,0xaa,0x74,0xd8,0x89,0x2a,0x23,0x61,0xf7,0x23,0x85,0x11,0xff,0xff,0x98,0x6e,0x7,0x20,0x33,0x1a,0x5b,0xf5,0xcc,0xfe,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
};
static const unsigned char icon_color_pick_png[]={
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x1,0x73,0x52,0x47,0x42,0x0,0xae,0xce,0x1c,0xe9,0x0,0x0,0x0,0x4,0x67,0x41,0x4d,0x41,0x0,0x0,0xb1,0x8f,0xb,0xfc,0x61,0x5,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x11,0x0,0x0,0xb,0x11,0x1,0x7f,0x64,0x5f,0x91,0x0,0x0,0x0,0x18,0x74,0x45,0x58,0x74,0x53,0x6f,0x66,0x74,0x77,0x61,0x72,0x65,0x0,0x70,0x61,0x69,0x6e,0x74,0x2e,0x6e,0x65,0x74,0x20,0x34,0x2e,0x30,0x2e,0x36,0xfc,0x8c,0x63,0xdf,0x0,0x0,0x1,0xf7,0x49,0x44,0x41,0x54,0x38,0x4f,0x8d,0x90,0xbd,0x6b,0x53,0x51,0x18,0xc6,0xaf,0x26,0xed,0x62,0x70,0x71,0xd0,0xc1,0x2f,0x70,0xa9,0xda,0x4d,0xc7,0x8e,0xd6,0x42,0xc5,0x52,0xa5,0x42,0xa1,0xa4,0xb6,0x20,0x75,0x50,0xf4,0x52,0x41,0x1d,0x6a,0x87,0x96,0xfe,0x1,0x42,0xa1,0x20,0x52,0x71,0x56,0x50,0xf3,0xd5,0x94,0x24,0xed,0x50,0x5d,0xc4,0x41,0xa9,0x70,0xd3,0xc4,0xe7,0x9c,0xa0,0xc5,0xf,0x1c,0x2,0x6,0x29,0x4d,0xe2,0x7d,0x7d,0x4e,0x72,0xc,0xe9,0x7,0xb5,0xf,0xfc,0x48,0xee,0xcd,0xf3,0x7b,0xcf,0x7b,0xe2,0xfc,0x2f,0xc5,0x62,0x31,0x98,0xc8,0xfd,0x8,0x5c,0x8c,0xa1,0xa5,0x3f,0x81,0xe0,0x8d,0x14,0x4e,0xdc,0xcd,0x60,0x6a,0x64,0x1e,0x3,0x3d,0x31,0x84,0x6c,0x6d,0x6b,0x6,0xe6,0x10,0x1c,0x4a,0xe2,0xc0,0xf3,0x8f,0xab,0x7b,0x87,0x53,0x2a,0x40,0xf9,0x24,0xe5,0xa7,0xf7,0x17,0xf0,0xe7,0x5e,0x6,0x55,0x3e,0x7f,0xee,0x8c,0xe0,0xa0,0xad,0x3b,0x8e,0x88,0x34,0x30,0x19,0x4c,0x22,0x70,0x2b,0x85,0xa3,0x7d,0x71,0x1c,0xb9,0x1c,0x47,0x68,0x34,0x8d,0x35,0xca,0xe2,0xa6,0x21,0xe1,0x39,0xf8,0x5d,0x11,0xac,0x9f,0x8b,0xe0,0x71,0xad,0x6c,0xd2,0x2c,0x9b,0xf4,0xc6,0x70,0xfc,0xda,0x3c,0xd6,0x2e,0xc5,0xf0,0x75,0x38,0x89,0x99,0xb1,0x5,0xf8,0x77,0xd2,0xf0,0xaf,0xc4,0x51,0x3d,0x1f,0x41,0x99,0xb2,0x22,0xa7,0x6d,0x7d,0xeb,0x0,0x9e,0x70,0xa6,0x27,0x8a,0x32,0xd7,0x14,0x6e,0x20,0xdc,0xc0,0xe7,0xea,0x3e,0x4f,0x2f,0x71,0xc0,0x7,0xca,0x61,0xd2,0x62,0xeb,0xf5,0x1,0xcd,0x59,0xfe,0xa4,0xdd,0x47,0x6f,0x21,0xdd,0x51,0xf8,0x1c,0xe2,0xf3,0x2a,0xc2,0x3f,0xce,0x6c,0xf0,0x8e,0xc3,0x7,0x29,0xef,0xb3,0xd5,0x7a,0x9a,0x7,0x14,0xa,0x85,0x3e,0x52,0xc9,0x2b,0x5d,0x19,0x5d,0xc4,0x2c,0xcb,0x25,0xb3,0x9,0x87,0xc9,0x85,0x28,0xbe,0xf3,0xfb,0x31,0xbe,0xdb,0x63,0xeb,0xf5,0xfc,0xbb,0x2,0xc5,0xe,0x52,0x22,0x42,0x6e,0xba,0x8b,0xd8,0x3f,0xf5,0x46,0xe5,0x79,0xaa,0x50,0x32,0x54,0x49,0xe7,0xb6,0x3,0x28,0xb4,0x91,0xa2,0x95,0x27,0x49,0x90,0x3c,0xcb,0x42,0xcb,0xf8,0x92,0xfa,0x6d,0x65,0x9f,0xbc,0x22,0xad,0x56,0xad,0x87,0xc5,0x10,0xf1,0x88,0x91,0x9f,0x90,0x9a,0x6c,0x9f,0x7f,0x26,0x96,0xf5,0x59,0x4a,0x2e,0x79,0x49,0x4e,0x91,0x8d,0x1b,0xb0,0xf4,0x42,0xe7,0xb5,0x60,0x36,0xb7,0x8a,0xeb,0x5e,0xb8,0x49,0x36,0xd7,0xe9,0x30,0x1b,0x1a,0x89,0xb4,0x6e,0x27,0xf7,0xea,0xf7,0x4a,0x30,0xb1,0x52,0x46,0xd8,0x2b,0xe3,0x41,0xf6,0xcb,0x66,0x79,0x33,0x1b,0xc2,0x92,0xa7,0x1e,0xe6,0x4,0x57,0xbd,0x75,0xb8,0xd9,0x5f,0x5a,0xeb,0x1d,0x65,0x43,0x23,0x2c,0xb5,0xab,0xc,0x4,0x23,0x9e,0xe0,0xb6,0x57,0xd1,0x2b,0x35,0xf9,0xdb,0x4e,0xb2,0xa1,0x11,0x16,0xf,0x61,0x3a,0x57,0x55,0xaf,0x61,0x44,0x43,0x8a,0x1c,0xb6,0x3f,0xef,0x2e,0x14,0xda,0xc9,0x98,0xf9,0xb4,0xaf,0x76,0x19,0xc7,0xf9,0xb,0x8e,0xb3,0xf3,0x95,0xda,0x15,0xd3,0x79,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
};
static const unsigned char icon_folder_png[]={
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};
@ -519,3 +529,42 @@ static const unsigned char vsplitter_png[]={
};
static const char *uv_editor_shader_code=
"vec3 nd1sl2=vec3(UV,0);"
"uniform float H=0;"
"float nd4sl0=H;"
"float nd7sl0=nd1sl2.x;"
"float nd7sl1=nd1sl2.y;"
"float nd7sl2=nd1sl2.z;"
"float nd2sl1def=-1;"
"float nd2sl0=nd7sl1*nd2sl1def;"
"float nd6sl1def=1;"
"float nd6sl0=nd2sl0+nd6sl1def;"
"vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);"
"vec3 nd5sl0;"
"{"
" vec3 c = nd3sl0;"
" vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);"
" vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);"
" nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);"
"}"
"COLOR.rgb=nd5sl0;";
static const char *w_editor_shader_code=
"vec3 nd1sl2=vec3(UV,0);"
"float nd2sl1=1-nd1sl2.y;"
"vec3 nd3sl0=vec3(nd2sl1,1,1);"
"vec3 nd6sl0;"
"{"
" vec3 c = nd3sl0;"
" vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);"
" vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);"
" nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);"
"}"
"COLOR.rgb=nd6sl0;";

View file

@ -0,0 +1,19 @@
vec3 nd1sl2=vec3(UV,0);
uniform float H=0;
float nd4sl0=H;
float nd7sl0=nd1sl2.x;
float nd7sl1=nd1sl2.y;
float nd7sl2=nd1sl2.z;
float nd2sl1def=-1;
float nd2sl0=nd7sl1*nd2sl1def;
float nd6sl1def=1;
float nd6sl0=nd2sl0+nd6sl1def;
vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);
vec3 nd5sl0;
{
vec3 c = nd3sl0;
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
COLOR.rgb=nd5sl0;

View file

@ -0,0 +1,11 @@
vec3 nd1sl2=vec3(UV,0);
float nd2sl1=1-nd1sl2.y;
vec3 nd3sl0=vec3(nd2sl1,1,1);
vec3 nd6sl0;
{
vec3 c = nd3sl0;
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
COLOR.rgb=nd6sl0;

View file

@ -266,7 +266,52 @@ void Theme::get_icon_list(StringName p_type, List<StringName> *p_list) const {
p_list->push_back(*key);
}
}
void Theme::set_shader(const StringName &p_name,const StringName &p_type,const Ref<Shader>& p_shader) {
bool new_value=!shader_map.has(p_type) || !shader_map[p_type].has(p_name);
shader_map[p_type][p_name]=p_shader;
if (new_value) {
_change_notify();
emit_changed();;
}
}
Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_type) const {
if (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid()) {
return shader_map[p_type][p_name];
} else {
return NULL;
}
}
bool Theme::has_shader(const StringName &p_name, const StringName &p_type) const {
return (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid());
}
void Theme::clear_shader(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!shader_map.has(p_type));
ERR_FAIL_COND(!shader_map[p_type].has(p_name));
shader_map[p_type].erase(p_name);
_change_notify();
emit_changed();;
}
void Theme::get_shader_list(const StringName &p_type, List<StringName> *p_list) const {
if (!shader_map.has(p_type))
return;
const StringName *key=NULL;
while((key=shader_map[p_type].next(key))) {
p_list->push_back(*key);
}
}

View file

@ -33,6 +33,7 @@
#include "scene/resources/font.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
#include "scene/resources/shader.h"
#include "io/resource_loader.h"
/**
@ -48,6 +49,7 @@ class Theme : public Resource {
HashMap<StringName,HashMap<StringName,Ref<Texture>,StringNameHasher >, StringNameHasher > icon_map;
HashMap<StringName,HashMap<StringName,Ref<StyleBox>,StringNameHasher >,StringNameHasher > style_map;
HashMap<StringName,HashMap<StringName,Ref<Font>,StringNameHasher >,StringNameHasher > font_map;
HashMap<StringName,HashMap<StringName,Ref<Shader>,StringNameHasher >, StringNameHasher > shader_map;
HashMap<StringName,HashMap<StringName,Color,StringNameHasher >,StringNameHasher > color_map;
HashMap<StringName,HashMap<StringName,int,StringNameHasher>,StringNameHasher > constant_map;
protected:
@ -86,7 +88,13 @@ public:
bool has_icon(const StringName& p_name,const StringName& p_type) const;
void clear_icon(const StringName& p_name,const StringName& p_type);
void get_icon_list(StringName p_type, List<StringName> *p_list) const;
void set_shader(const StringName& p_name,const StringName& p_type,const Ref<Shader>& p_shader);
Ref<Shader> get_shader(const StringName& p_name,const StringName& p_type) const;
bool has_shader(const StringName& p_name,const StringName& p_type) const;
void clear_shader(const StringName& p_name,const StringName& p_type);
void get_shader_list(const StringName& p_name, List<StringName> *p_list) const;
void set_stylebox(const StringName& p_name,const StringName& p_type,const Ref<StyleBox>& p_style);
Ref<StyleBox> get_stylebox(const StringName& p_name,const StringName& p_type) const;
bool has_stylebox(const StringName& p_name,const StringName& p_type) const;

View file

@ -595,7 +595,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
color_picker->show();
color_picker->set_edit_alpha(hint!=PROPERTY_HINT_COLOR_NO_ALPHA);
color_picker->set_color(v);
set_size( Size2(350, color_picker->get_combined_minimum_size().height+10));
set_size( Size2(300, color_picker->get_combined_minimum_size().height+10));
/*
int ofs=80;
int m=10;