Add viewport resolution to the 3D editor's View Information pane
(cherry picked from commit 85ed695836
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1 changed files with 7 additions and 0 deletions
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@ -2502,6 +2502,13 @@ void SpatialEditorViewport::_notification(int p_what) {
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text += "Z: " + rtos(current_camera->get_translation().z).pad_decimals(1) + "\n";
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text += TTR("Pitch") + ": " + itos(Math::round(current_camera->get_rotation_degrees().x)) + "\n";
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text += TTR("Yaw") + ": " + itos(Math::round(current_camera->get_rotation_degrees().y)) + "\n\n";
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text += TTR("Size") +
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vformat(
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": %dx%d (%.1fMP)\n",
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viewport->get_size().x,
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viewport->get_size().y,
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viewport->get_size().x * viewport->get_size().y * 0.000'001);
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text += TTR("Objects Drawn") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_OBJECTS_IN_FRAME)) + "\n";
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text += TTR("Material Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_MATERIAL_CHANGES_IN_FRAME)) + "\n";
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text += TTR("Shader Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SHADER_CHANGES_IN_FRAME)) + "\n";
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