Merge pull request #86787 from ryevdokimov/code-spell-check
Fix various spelling errors across engine solution
This commit is contained in:
commit
c10d268974
5 changed files with 16 additions and 16 deletions
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@ -45,7 +45,7 @@
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class EGLManager {
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private:
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// An EGL-side rappresentation of a display with its own rendering
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// An EGL-side representation of a display with its own rendering
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// context.
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struct GLDisplay {
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void *display = nullptr;
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@ -74,7 +74,7 @@ class ShortcutBin : public Node {
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};
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Rect2 WindowWrapper::_get_default_window_rect() const {
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// Assume that the control rect is the desidered one for the window.
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// Assume that the control rect is the desired one for the window.
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return wrapped_control->get_screen_rect();
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}
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@ -326,7 +326,7 @@ const Dictionary NavAgent::get_avoidance_data() const {
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_avoidance_data["new_velocity"] = Vector3(rvo_agent_3d.newVelocity_.x(), rvo_agent_3d.newVelocity_.y(), rvo_agent_3d.newVelocity_.z());
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_avoidance_data["velocity"] = Vector3(rvo_agent_3d.velocity_.x(), rvo_agent_3d.velocity_.y(), rvo_agent_3d.velocity_.z());
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_avoidance_data["position"] = Vector3(rvo_agent_3d.position_.x(), rvo_agent_3d.position_.y(), rvo_agent_3d.position_.z());
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_avoidance_data["prefered_velocity"] = Vector3(rvo_agent_3d.prefVelocity_.x(), rvo_agent_3d.prefVelocity_.y(), rvo_agent_3d.prefVelocity_.z());
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_avoidance_data["preferred_velocity"] = Vector3(rvo_agent_3d.prefVelocity_.x(), rvo_agent_3d.prefVelocity_.y(), rvo_agent_3d.prefVelocity_.z());
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_avoidance_data["radius"] = float(rvo_agent_3d.radius_);
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_avoidance_data["time_horizon_agents"] = float(rvo_agent_3d.timeHorizon_);
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_avoidance_data["time_horizon_obstacles"] = 0.0;
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@ -341,7 +341,7 @@ const Dictionary NavAgent::get_avoidance_data() const {
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_avoidance_data["new_velocity"] = Vector3(rvo_agent_2d.newVelocity_.x(), 0.0, rvo_agent_2d.newVelocity_.y());
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_avoidance_data["velocity"] = Vector3(rvo_agent_2d.velocity_.x(), 0.0, rvo_agent_2d.velocity_.y());
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_avoidance_data["position"] = Vector3(rvo_agent_2d.position_.x(), 0.0, rvo_agent_2d.position_.y());
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_avoidance_data["prefered_velocity"] = Vector3(rvo_agent_2d.prefVelocity_.x(), 0.0, rvo_agent_2d.prefVelocity_.y());
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_avoidance_data["preferred_velocity"] = Vector3(rvo_agent_2d.prefVelocity_.x(), 0.0, rvo_agent_2d.prefVelocity_.y());
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_avoidance_data["radius"] = float(rvo_agent_2d.radius_);
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_avoidance_data["time_horizon_agents"] = float(rvo_agent_2d.timeHorizon_);
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_avoidance_data["time_horizon_obstacles"] = float(rvo_agent_2d.timeHorizonObst_);
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@ -98,44 +98,44 @@ TEST_CASE("[NodePath] Relative path") {
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}
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TEST_CASE("[NodePath] Absolute path") {
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const NodePath node_path_aboslute = NodePath("/root/Sprite2D");
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const NodePath node_path_absolute = NodePath("/root/Sprite2D");
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CHECK_MESSAGE(
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node_path_aboslute.get_as_property_path() == NodePath(":root/Sprite2D"),
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node_path_absolute.get_as_property_path() == NodePath(":root/Sprite2D"),
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"The returned property path should match the expected value.");
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CHECK_MESSAGE(
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node_path_aboslute.get_concatenated_subnames() == "",
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node_path_absolute.get_concatenated_subnames() == "",
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"The returned concatenated subnames should match the expected value.");
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CHECK_MESSAGE(
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node_path_aboslute.get_name(0) == "root",
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node_path_absolute.get_name(0) == "root",
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"The returned name at index 0 should match the expected value.");
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CHECK_MESSAGE(
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node_path_aboslute.get_name(1) == "Sprite2D",
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node_path_absolute.get_name(1) == "Sprite2D",
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"The returned name at index 1 should match the expected value.");
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ERR_PRINT_OFF;
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CHECK_MESSAGE(
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node_path_aboslute.get_name(2) == "",
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node_path_absolute.get_name(2) == "",
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"The returned name at invalid index 2 should match the expected value.");
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CHECK_MESSAGE(
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node_path_aboslute.get_name(-1) == "",
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node_path_absolute.get_name(-1) == "",
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"The returned name at invalid index -1 should match the expected value.");
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ERR_PRINT_ON;
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CHECK_MESSAGE(
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node_path_aboslute.get_name_count() == 2,
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node_path_absolute.get_name_count() == 2,
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"The returned number of names should match the expected value.");
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CHECK_MESSAGE(
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node_path_aboslute.get_subname_count() == 0,
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node_path_absolute.get_subname_count() == 0,
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"The returned number of subnames should match the expected value.");
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CHECK_MESSAGE(
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node_path_aboslute.is_absolute(),
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node_path_absolute.is_absolute(),
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"The node path should be considered absolute.");
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CHECK_MESSAGE(
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!node_path_aboslute.is_empty(),
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!node_path_absolute.is_empty(),
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"The node path shouldn't be considered empty.");
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}
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@ -367,7 +367,7 @@ TEST_CASE("[Array] Duplicate recursive array") {
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Array a_shallow = a.duplicate(false);
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CHECK_EQ(a, a_shallow);
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// Deep copy of recursive array endup with recursion limit and return
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// Deep copy of recursive array ends up with recursion limit and return
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// an invalid result (multiple nested arrays), the point is we should
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// not end up with a segfault and an error log should be printed
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ERR_PRINT_OFF;
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