Change the rotate function of Spatial to be local, makes more sense. Closes #14569
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4 changed files with 17 additions and 7 deletions
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@ -311,6 +311,15 @@ void Basis::rotate(const Vector3 &p_axis, real_t p_phi) {
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*this = rotated(p_axis, p_phi);
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}
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void Basis::rotate_local(const Vector3 &p_axis, real_t p_phi) {
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*this = rotated_local(p_axis, p_phi);
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}
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Basis Basis::rotated_local(const Vector3 &p_axis, real_t p_phi) const {
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return (*this) * Basis(p_axis, p_phi);
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}
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Basis Basis::rotated(const Vector3 &p_euler) const {
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return Basis(p_euler) * (*this);
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}
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@ -75,6 +75,9 @@ public:
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void rotate(const Vector3 &p_axis, real_t p_phi);
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Basis rotated(const Vector3 &p_axis, real_t p_phi) const;
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void rotate_local(const Vector3 &p_axis, real_t p_phi);
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Basis rotated_local(const Vector3 &p_axis, real_t p_phi) const;
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void rotate(const Vector3 &p_euler);
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Basis rotated(const Vector3 &p_euler) const;
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@ -558,27 +558,27 @@ bool Spatial::is_visible() const {
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void Spatial::rotate(const Vector3 &p_normal, float p_radians) {
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Transform t = get_transform();
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t.basis.rotate(p_normal, p_radians);
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t.basis.rotate_local(p_normal, p_radians); //use local rotation here, as it makes more sense here in tree hierarchy
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set_transform(t);
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}
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void Spatial::rotate_x(float p_radians) {
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Transform t = get_transform();
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t.basis.rotate(Vector3(1, 0, 0), p_radians);
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t.basis.rotate_local(Vector3(1, 0, 0), p_radians);
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set_transform(t);
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}
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void Spatial::rotate_y(float p_radians) {
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Transform t = get_transform();
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t.basis.rotate(Vector3(0, 1, 0), p_radians);
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t.basis.rotate_local(Vector3(0, 1, 0), p_radians);
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set_transform(t);
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}
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void Spatial::rotate_z(float p_radians) {
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Transform t = get_transform();
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t.basis.rotate(Vector3(0, 0, 1), p_radians);
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t.basis.rotate_local(Vector3(0, 0, 1), p_radians);
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set_transform(t);
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}
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@ -1799,7 +1799,6 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
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void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) {
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LightMap *pixel = &p_line[p_x];
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if (pixel->pos == Vector3())
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return;
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@ -1814,7 +1813,6 @@ void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) {
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// pixel->light = Vector3(1, 1, 1);
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//}
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}
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}
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Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) {
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@ -1882,7 +1880,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
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for (int i = 0; i < height; i++) {
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thread_process_array(width,this,&VoxelLightBaker::_lightmap_bake_point,&lightmap_ptr[i*width]);
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thread_process_array(width, this, &VoxelLightBaker::_lightmap_bake_point, &lightmap_ptr[i * width]);
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lines = MAX(lines, i); //for multithread
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if (p_bake_time_func) {
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