Fix text_entered signal when max_length is used in LineEdit on Android
Fixes #35954
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1 changed files with 13 additions and 3 deletions
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@ -110,8 +110,13 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
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@Override
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public void run() {
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for (int i = 0; i < count; ++i) {
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GodotLib.key(0, 0, newChars[i], true);
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GodotLib.key(0, 0, newChars[i], false);
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int key = newChars[i];
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if (key == '\n') {
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// Return keys are handled through action events
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continue;
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}
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GodotLib.key(0, 0, key, true);
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GodotLib.key(0, 0, key, false);
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}
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}
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});
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@ -134,8 +139,13 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
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});
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}
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if (pActionID == EditorInfo.IME_ACTION_DONE) {
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if (pActionID == EditorInfo.IME_NULL) {
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// Enter key has been pressed
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GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true);
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GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false);
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this.mView.requestFocus();
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return true;
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}
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return false;
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}
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