diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 61f8ab1936f..e0a5cab1677 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4863,7 +4863,7 @@ bool EditorNode::has_scenes_in_session() { bool EditorNode::ensure_main_scene(bool p_from_native) { pick_main_scene->set_meta("from_native", p_from_native); // Whether from play button or native run. - String main_scene = GLOBAL_DEF("application/run/main_scene", ""); + String main_scene = GLOBAL_DEF_BASIC("application/run/main_scene", ""); if (main_scene.is_empty()) { current_menu_option = -1; @@ -4929,7 +4929,7 @@ bool EditorNode::is_run_playing() const { String EditorNode::get_run_playing_scene() const { String run_filename = editor_run.get_running_scene(); if (run_filename.is_empty() && is_run_playing()) { - run_filename = GLOBAL_DEF("application/run/main_scene", ""); // Must be the main scene then. + run_filename = GLOBAL_DEF_BASIC("application/run/main_scene", ""); // Must be the main scene then. } return run_filename; diff --git a/main/main.cpp b/main/main.cpp index 20270190b31..15166ce1522 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1765,14 +1765,14 @@ Error Main::setup2(Thread::ID p_main_tid_override) { MAIN_PRINT("Main: Load Boot Image"); - Color clear = GLOBAL_DEF("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3)); + Color clear = GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3)); RenderingServer::get_singleton()->set_default_clear_color(clear); if (show_logo) { //boot logo! - const bool boot_logo_image = GLOBAL_DEF("application/boot_splash/show_image", true); - const String boot_logo_path = String(GLOBAL_DEF("application/boot_splash/image", String())).strip_edges(); - const bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true); - const bool boot_logo_filter = GLOBAL_DEF("application/boot_splash/use_filter", true); + const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true); + const String boot_logo_path = String(GLOBAL_DEF_BASIC("application/boot_splash/image", String())).strip_edges(); + const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true); + const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true); ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image", PropertyInfo(Variant::STRING, "application/boot_splash/image", @@ -1797,10 +1797,10 @@ Error Main::setup2(Thread::ID p_main_tid_override) { #if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) const Color boot_bg_color = - GLOBAL_DEF("application/boot_splash/bg_color", + GLOBAL_DEF_BASIC("application/boot_splash/bg_color", (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color); #else - const Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color); + const Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color); #endif if (boot_logo.is_valid()) { RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, @@ -1832,7 +1832,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { MAIN_PRINT("Main: DCC"); RenderingServer::get_singleton()->set_default_clear_color( - GLOBAL_DEF("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3))); + GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3))); GLOBAL_DEF("application/config/icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", @@ -1958,9 +1958,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // Theme needs modules to be initialized so that sub-resources can be loaded. initialize_theme(); - GLOBAL_DEF("display/mouse_cursor/custom_image", String()); - GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2()); - GLOBAL_DEF("display/mouse_cursor/tooltip_position_offset", Point2(10, 10)); + GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image", String()); + GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image_hotspot", Vector2()); + GLOBAL_DEF_BASIC("display/mouse_cursor/tooltip_position_offset", Point2(10, 10)); ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image", PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 14daf2c1087..f8abda35d26 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1373,15 +1373,15 @@ SceneTree::SceneTree() { root->set_as_audio_listener_2d(true); current_scene = nullptr; - const int msaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/msaa", 0); + const int msaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)"))); root->set_msaa(Viewport::MSAA(msaa_mode)); - const int ssaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/screen_space_aa", 0); + const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)")); root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode)); - const bool use_taa = GLOBAL_DEF("rendering/anti_aliasing/quality/use_taa", false); + const bool use_taa = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/use_taa", false); root->set_use_taa(use_taa); const bool use_debanding = GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding", false); diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 9d8e0f75476..4dfbe5f0795 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -73,8 +73,8 @@ World2D::World2D() { // Create and configure space2D to be more friendly with pixels than meters space = PhysicsServer2D::get_singleton()->space_create(); PhysicsServer2D::get_singleton()->space_set_active(space, true); - PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 980.0)); - PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1))); + PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF_BASIC("physics/2d/default_gravity", 980.0)); + PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/2d/default_gravity_vector", Vector2(0, 1))); PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/2d/default_linear_damp", 0.1)); ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0)); diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index eb0af639756..a84ee773b40 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -141,8 +141,8 @@ World3D::World3D() { scenario = RenderingServer::get_singleton()->scenario_create(); PhysicsServer3D::get_singleton()->space_set_active(space, true); - PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8)); - PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0))); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF_BASIC("physics/3d/default_gravity", 9.8)); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector", Vector3(0, -1, 0))); PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1)); ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater")); PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));