Blend import: Ability to import only the active collection
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1 changed files with 4 additions and 0 deletions
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@ -207,6 +207,9 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
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parameters_map["use_renderable"] = false;
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parameters_map["use_visible"] = false;
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}
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if (p_options.has(SNAME("blender/nodes/active_collection_only")) && p_options[SNAME("blender/nodes/active_collection_only")]) {
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parameters_map["use_active_collection"] = true;
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}
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if (p_options.has(SNAME("blender/meshes/uvs")) && p_options[SNAME("blender/meshes/uvs")]) {
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parameters_map["export_texcoords"] = true;
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@ -332,6 +335,7 @@ void EditorSceneFormatImporterBlend::get_import_options(const String &p_path, Li
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, SNAME(PATH), PROPERTY_HINT_ENUM, ENUM_HINT), VALUE));
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ADD_OPTION_ENUM("blender/nodes/visible", "All,Visible Only,Renderable", BLEND_VISIBLE_ALL);
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ADD_OPTION_BOOL("blender/nodes/active_collection_only", false);
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ADD_OPTION_BOOL("blender/nodes/punctual_lights", true);
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ADD_OPTION_BOOL("blender/nodes/cameras", true);
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ADD_OPTION_BOOL("blender/nodes/custom_properties", true);
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