diff --git a/doc/classes/SceneTreeTween.xml b/doc/classes/SceneTreeTween.xml
index a3d2a87a623..ff353ae6d36 100644
--- a/doc/classes/SceneTreeTween.xml
+++ b/doc/classes/SceneTreeTween.xml
@@ -105,7 +105,7 @@
- Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a [SceneTreeTween] contained by the scene tree (i.e. the array from [method SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A [SceneTreeTween] might become invalid when it has finished tweening, is killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid [SceneTreeTween]s can't have [Tweener]s appended.
+ Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a [SceneTreeTween] contained by the scene tree (i.e. the array from [method SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A [SceneTreeTween] might become invalid when it has finished tweening, is killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid [SceneTreeTween]s can't have [Tweener]s appended. You can however still use [method interpolate_value].
@@ -152,8 +152,8 @@
Sets the number of times the tweening sequence will be repeated, i.e. [code]set_loops(2)[/code] will run the animation twice.
- Calling this method without arguments will make the [Tween] run infinitely, until either it is killed with [method kill], the [Tween]'s bound node is freed, or all the animated objects have been freed (which makes further animation impossible).
- [b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. To prevent the game freezing, 0-duration looped animations (e.g. a single [CallbackTweener] with no delay) are stopped after a small number of loops, which may produce unexpected results. If a [Tween]'s lifetime depends on some node, always use [method bind_node].
+ Calling this method without arguments will make the [SceneTreeTween] run infinitely, until either it is killed with [method kill], the [SceneTreeTween]'s bound node is freed, or all the animated objects have been freed (which makes further animation impossible).
+ [b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. To prevent the game freezing, 0-duration looped animations (e.g. a single [CallbackTweener] with no delay) are stopped after a small number of loops, which may produce unexpected results. If a [SceneTreeTween]'s lifetime depends on some node, always use [method bind_node].