Add undo/redo to Node2D bone creation

This commit is contained in:
Michael Alexsander Silva Dias 2019-05-21 17:17:25 -03:00
parent e2375f487c
commit c18e4f0f01

View file

@ -4321,6 +4321,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
Map<Node *, Object *> &selection = editor_selection->get_selection();
undo_redo->create_action(TTR("Create Custom Bone(s) from Node(s)"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
Node2D *n2d = Object::cast_to<Node2D>(E->key());
@ -4330,19 +4331,24 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
if (!n2d->get_parent_item())
continue;
if (n2d->has_meta("_edit_bone_") && (bool)n2d->get_meta("_edit_bone_") == true)
continue;
n2d->set_meta("_edit_bone_", true);
if (!skeleton_show_bones)
skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
undo_redo->add_do_method(n2d, "set_meta", "_edit_bone_", true);
undo_redo->add_undo_method(n2d, "remove_meta", "_edit_bone_");
}
_queue_update_bone_list();
viewport->update();
undo_redo->add_do_method(this, "_queue_update_bone_list");
undo_redo->add_undo_method(this, "_queue_update_bone_list");
undo_redo->add_do_method(viewport, "update");
undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
} break;
case SKELETON_CLEAR_BONES: {
Map<Node *, Object *> &selection = editor_selection->get_selection();
undo_redo->create_action(TTR("Clear Bones"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
Node2D *n2d = Object::cast_to<Node2D>(E->key());
@ -4350,40 +4356,47 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
if (!n2d->is_visible_in_tree())
continue;
if (!n2d->has_meta("_edit_bone_"))
continue;
n2d->set_meta("_edit_bone_", Variant());
if (!skeleton_show_bones)
skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
undo_redo->add_do_method(n2d, "remove_meta", "_edit_bone_");
undo_redo->add_undo_method(n2d, "set_meta", "_edit_bone_", n2d->get_meta("_edit_bone_"));
}
_queue_update_bone_list();
viewport->update();
undo_redo->add_do_method(this, "_queue_update_bone_list");
undo_redo->add_undo_method(this, "_queue_update_bone_list");
undo_redo->add_do_method(viewport, "update");
undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
} break;
case SKELETON_SET_IK_CHAIN: {
List<Node *> selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Make IK Chain"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_visible_in_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
if (canvas_item->has_meta("_edit_ik_") && (bool)canvas_item->get_meta("_edit_ik_") == true)
continue;
canvas_item->set_meta("_edit_ik_", true);
if (!skeleton_show_bones)
skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
undo_redo->add_do_method(canvas_item, "set_meta", "_edit_ik_", true);
undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_ik_");
}
viewport->update();
undo_redo->add_do_method(viewport, "update");
undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
} break;
case SKELETON_CLEAR_IK_CHAIN: {
Map<Node *, Object *> &selection = editor_selection->get_selection();
undo_redo->create_action(TTR("Clear IK Chain"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *n2d = Object::cast_to<CanvasItem>(E->key());
@ -4391,12 +4404,15 @@ void CanvasItemEditor::_popup_callback(int p_op) {
continue;
if (!n2d->is_visible_in_tree())
continue;
if (!n2d->has_meta("_edit_ik_"))
continue;
n2d->set_meta("_edit_ik_", Variant());
if (!skeleton_show_bones)
skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
undo_redo->add_do_method(n2d, "remove_meta", "_edit_ik_");
undo_redo->add_undo_method(n2d, "set_meta", "_edit_ik_", n2d->get_meta("_edit_ik_"));
}
viewport->update();
undo_redo->add_do_method(viewport, "update");
undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
} break;
}
@ -4478,6 +4494,7 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method("_draw_viewport", &CanvasItemEditor::_draw_viewport);
ClassDB::bind_method("_gui_input_viewport", &CanvasItemEditor::_gui_input_viewport);
ClassDB::bind_method("_snap_changed", &CanvasItemEditor::_snap_changed);
ClassDB::bind_method("_queue_update_bone_list", &CanvasItemEditor::_update_bone_list);
ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list);
ClassDB::bind_method("_tree_changed", &CanvasItemEditor::_tree_changed);
ClassDB::bind_method("_selection_changed", &CanvasItemEditor::_selection_changed);