GLTF: Change "Camera3D" generated node name to "Camera"
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@ -5280,7 +5280,7 @@ void GLTFDocument::_assign_node_names(Ref<GLTFState> p_state) {
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if (gltf_node->mesh >= 0) {
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gltf_node_name = "Mesh";
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} else if (gltf_node->camera >= 0) {
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gltf_node_name = "Camera3D";
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gltf_node_name = "Camera";
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} else {
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gltf_node_name = "Node";
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}
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