Improved CCD calculation algorithm
This commit is contained in:
parent
46b6fb83ef
commit
c1c8555565
1 changed files with 4 additions and 6 deletions
|
@ -741,22 +741,20 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
|
|||
if (p_enable) {
|
||||
// This threshold enable CCD if the object moves more than
|
||||
// 1 meter in one simulation frame
|
||||
btBody->setCcdMotionThreshold(0.1);
|
||||
btBody->setCcdMotionThreshold(1e-7);
|
||||
|
||||
/// Calculate using the rule writte below the CCD swept sphere radius
|
||||
/// CCD works on an embedded sphere of radius, make sure this radius
|
||||
/// is embedded inside the convex objects, preferably smaller:
|
||||
/// for an object of dimensions 1 meter, try 0.2
|
||||
btScalar radius;
|
||||
btScalar radius(1.0);
|
||||
if (btBody->getCollisionShape()) {
|
||||
btVector3 center;
|
||||
btBody->getCollisionShape()->getBoundingSphere(center, radius);
|
||||
} else {
|
||||
radius = 0;
|
||||
}
|
||||
btBody->setCcdSweptSphereRadius(radius * 0.2);
|
||||
} else {
|
||||
btBody->setCcdMotionThreshold(0.);
|
||||
btBody->setCcdMotionThreshold(10000.0);
|
||||
btBody->setCcdSweptSphereRadius(0.);
|
||||
}
|
||||
}
|
||||
|
@ -834,7 +832,7 @@ void RigidBodyBullet::reload_shapes() {
|
|||
btBody->updateInertiaTensor();
|
||||
|
||||
reload_kinematic_shapes();
|
||||
|
||||
set_continuous_collision_detection(btBody->getCcdMotionThreshold() < 9998.0);
|
||||
reload_body();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue