Disable unused Basis Universal features to reduce binary size
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1 changed files with 20 additions and 0 deletions
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@ -50,6 +50,26 @@ if env.dev_build:
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env_thirdparty = env_basisu.Clone()
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env_thirdparty.disable_warnings()
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# Disable unneeded features to reduce binary size.
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# <https://github.com/BinomialLLC/basis_universal/wiki/How-to-Use-and-Configure-the-Transcoder>
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env_thirdparty.Append(
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CPPDEFINES=[
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# Storage formats.
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# Godot only implements `.basis` support through basis_universal.
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# Support for `.ktx` files are implemented with a direct libktx implementation.
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# Building the encoder requires `BASISD_SUPPORT_KTX2` to be enabled,
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# so we can only disable Zstandard compression for `.ktx` files
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# (this is not used in `.basis` files).
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("BASISD_SUPPORT_KTX2_ZSTD", 0),
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# GPU compression formats.
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("BASISD_SUPPORT_ATC", 0), # Proprietary Adreno format not supported by Godot.
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("BASISD_SUPPORT_FXT1", 0), # Legacy format not supported by Godot.
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("BASISD_SUPPORT_PVRTC1", 0), # Legacy format not supported by Godot.
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("BASISD_SUPPORT_PVRTC2", 0), # Legacy format not supported by Godot.
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]
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)
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if env.editor_build:
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env_thirdparty.Append(CPPDEFINES=["BASISU_NO_IMG_LOADERS"])
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env_thirdparty.add_source_files(thirdparty_obj, encoder_sources)
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