Expand bone name possibilities.
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1 changed files with 5 additions and 20 deletions
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@ -63,7 +63,6 @@
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#ifdef MODULE_GRIDMAP_ENABLED
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#include "modules/gridmap/grid_map.h"
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#endif // MODULE_GRIDMAP_ENABLED
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#include "modules/regex/regex.h"
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#include "scene/2d/node_2d.h"
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#include "scene/3d/bone_attachment_3d.h"
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#include "scene/3d/camera_3d.h"
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@ -505,25 +504,11 @@ String GLTFDocument::_gen_unique_animation_name(Ref<GLTFState> state, const Stri
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return name;
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}
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String GLTFDocument::_sanitize_bone_name(const String &name) {
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String p_name = name.camelcase_to_underscore(true);
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RegEx pattern_nocolon(":");
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p_name = pattern_nocolon.sub(p_name, "_", true);
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RegEx pattern_noslash("/");
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p_name = pattern_noslash.sub(p_name, "_", true);
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RegEx pattern_nospace(" +");
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p_name = pattern_nospace.sub(p_name, "_", true);
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RegEx pattern_multiple("_+");
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p_name = pattern_multiple.sub(p_name, "_", true);
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RegEx pattern_padded("0+(\\d+)");
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p_name = pattern_padded.sub(p_name, "$1", true);
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return p_name;
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String GLTFDocument::_sanitize_bone_name(const String &p_name) {
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String name = p_name;
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name = name.replace(":", "_");
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name = name.replace("/", "_");
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return name;
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}
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String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) {
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