Expand bone name possibilities.

This commit is contained in:
K. S. Ernest (iFire) Lee 2021-03-16 12:18:32 -07:00
parent a6066c5e42
commit c203fbfa8c

View file

@ -63,7 +63,6 @@
#ifdef MODULE_GRIDMAP_ENABLED
#include "modules/gridmap/grid_map.h"
#endif // MODULE_GRIDMAP_ENABLED
#include "modules/regex/regex.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
@ -505,25 +504,11 @@ String GLTFDocument::_gen_unique_animation_name(Ref<GLTFState> state, const Stri
return name;
}
String GLTFDocument::_sanitize_bone_name(const String &name) {
String p_name = name.camelcase_to_underscore(true);
RegEx pattern_nocolon(":");
p_name = pattern_nocolon.sub(p_name, "_", true);
RegEx pattern_noslash("/");
p_name = pattern_noslash.sub(p_name, "_", true);
RegEx pattern_nospace(" +");
p_name = pattern_nospace.sub(p_name, "_", true);
RegEx pattern_multiple("_+");
p_name = pattern_multiple.sub(p_name, "_", true);
RegEx pattern_padded("0+(\\d+)");
p_name = pattern_padded.sub(p_name, "$1", true);
return p_name;
String GLTFDocument::_sanitize_bone_name(const String &p_name) {
String name = p_name;
name = name.replace(":", "_");
name = name.replace("/", "_");
return name;
}
String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) {