TextureRegionEditor: Fix mouse wheel scroll speed.

Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236
This commit is contained in:
Andreas Haas 2016-12-03 21:38:49 +01:00
parent 4d8bed3321
commit c2040324be
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@ -388,9 +388,9 @@ void TextureRegionEditor::_region_input(const InputEvent& p_input)
drag_index = -1;
}
}
} else if (mb.button_index == BUTTON_WHEEL_UP) {
} else if (mb.button_index == BUTTON_WHEEL_UP && mb.pressed) {
_zoom_in();
} else if (mb.button_index == BUTTON_WHEEL_DOWN) {
} else if (mb.button_index == BUTTON_WHEEL_DOWN && mb.pressed) {
_zoom_out();
}
} else if (p_input.type==InputEvent::MOUSE_MOTION) {