Clarify sizing of main screen plugins

This commit is contained in:
kobewi 2024-01-21 16:05:52 +01:00
parent 17e7f85c06
commit c228e31a96
2 changed files with 2 additions and 1 deletions

View file

@ -87,6 +87,7 @@
<return type="VBoxContainer" />
<description>
Returns the editor control responsible for main screen plugins and tools. Use it with plugins that implement [method EditorPlugin._has_main_screen].
[b]Note:[/b] This node is a [VBoxContainer], which means that if you add a [Control] child to it, you need to set the child's [member Control.size_flags_vertical] to [constant Control.SIZE_EXPAND_FILL] to make it use the full available space.
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
</method>

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@ -334,7 +334,7 @@
<return type="bool" />
<description>
Returns [code]true[/code] if this is a main screen editor plugin (it goes in the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and [b]AssetLib[/b]).
When the plugin's workspace is selected, other main screen plugins will be hidden, but your plugin will not appear automatically. It needs to be added as a child of [method EditorInterface.get_base_control] and made visible inside [method _make_visible].
When the plugin's workspace is selected, other main screen plugins will be hidden, but your plugin will not appear automatically. It needs to be added as a child of [method EditorInterface.get_editor_main_screen] and made visible inside [method _make_visible].
Use [method _get_plugin_name] and [method _get_plugin_icon] to customize the plugin button's appearance.
[codeblock]
var plugin_control