Fix TextureRegion editor grid color for light themes

(cherry picked from commit af16e099ea)
This commit is contained in:
Haoyu Qiu 2022-03-10 10:59:01 +08:00 committed by Rémi Verschelde
parent 2c3646b37b
commit c2297215e3

View file

@ -87,8 +87,10 @@ void TextureRegionEditor::_region_draw() {
edit_draw->draw_texture(base_tex, Point2());
VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D());
const Color color = get_color("mono_color", "Editor");
if (snap_mode == SNAP_GRID) {
Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
const Color grid_color = Color(color.r, color.g, color.b, color.a * 0.15);
Size2 s = edit_draw->get_size();
int last_cell = 0;
@ -175,7 +177,6 @@ void TextureRegionEditor::_region_draw() {
mtx.basis_xform(raw_endpoints[2]),
mtx.basis_xform(raw_endpoints[3])
};
Color color = get_color("mono_color", "Editor");
for (int i = 0; i < 4; i++) {
int prev = (i + 3) % 4;
int next = (i + 1) % 4;